[wip] Spec Ops 2 Pack [c&c]

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Comments

  • GodhandGodhand Join Date: 2003-08-02 Member: 18737Members
    As ive been looking around in the customization section of the forum ive been wondering this... theres some nice models floating around... but they are very different from the defauts... how will this effect the hitboxes.

    your siege for example.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    its close enough..

    not anyh noticable change.
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited March 2004
    Well it wont.

    See every model does have its own hitboxes but as far as i know, it doenst count for the game.

    Because the Server has its own pre setted Hitboxes. Pick my last (im updating it at the moment) Turret Factory for example, it was too small and cause of this the player where floating about 30 cm above it. The only problem is that you probably could walk through some parts of the models.

    This doesnt affect the v_[1st person] models only w_[3rd person] and p_[3rd person]Models.

    Because of this matter of Facts ill try to keep the difference in hitboxes as small as possible with the steady mission of a complete new design.

    And i think until now im very succesfull at this project of keeping the original sizes/hitboxe areas.

    So in the end the only problems that could occur are

    -walking through the Structure
    -aiming at the wrong parts
    -skulks and lerk hiding in the structure cause of the wron collisions (as meantionend above im working on that problem to keep it as small as possible)

    But since the Aliens dont really have a shooting skill (2.01 lerk does but its gone now) it isnt a big problem !
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    THE COMMCHAIR IS SO ORIGINAL AND IS PERFECT!

    SUSHI! W00P!
  • HydraHydra Join Date: 2003-06-14 Member: 17366Members, Reinforced - Shadow
    That comm chair model is one of the few that instantly made me want to download a model. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    It just seems like the detail is a little higher than it needs to be overall. I personally have no problem with structures like the comm chair, since the design is downright gorgeous and you're only gonna see one of them. It just *feels* like the lower-mid enders are gonna be left out in the cold by this pack.

    I'd concentrate on optimization at this point; your designs are pretty much spot-on and really capture the futuristic feel. The comm-chair is perfect, but it just seems like you could shave some of that detail off the inside of the armor plates.

    I love the armory; looks a lot like the DC like other people have mentioned, but when it hits the skinning stage, I'm sure we're gonna have a keeper on our hands. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Jaeger pretty much summed up alot of our feelings.
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    The originality of each model and the detail put into is just amazing...

    Keep up the great work. I really like the new pg and the commchair.
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    wow that is a really nice CC (looks like a lifepod of some kind)
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Why did the gods throw you out?


    oh, yeah... you put them to shame!


    Dang fine stuff dude! Hope this project doesn't got he way of HL2 (j/k)

    god... wish I could do that...
  • HumanoidBetaHumanoidBeta Join Date: 2004-03-15 Member: 27342Members
    edited March 2004
    OK Im gonna take time from my homework and reply the way you asked us to:

    -Restower-
    Looks like a Protoss Dragoon... I love it

    -Armory-
    just... wow... awesome idea. I just dont get where the ammo comes out on this model... or the original model lol

    -Siege-
    That thing looks like it would hurt to get hit by... I dont think you'd have half of your body... but ya... lol nice model idea

    -IP-
    Great idea, having powercells attatched to it. Now I can understand why this thing doesnt die out after 15 minutes of recreating human flesh for each Marine

    -Phase Gate-
    Looks wierd and cool

    -Comm Chair-
    The way the armor comes down onto it looks awesome. Makes it look more advanced technology like

    -Turret Factory-
    Ya I know it isnt there, but Im gonna talk about it anyway.
    Ive been using this model for a while now and no matter how much I wanna use another model pack (like when Im in the mood to use the AvP pack) this is the one model I leave the same, its just awesome

    -Observatory-
    Ive seen this floating around on the forums.
    This thing looks a lot like the original, but I like the rectangle design rather then the dish.

    -Marines & Weapons-
    Remindes me when I used to play CS and brings back a lot of fun memories. I love em! HMG is the coolest tho, just makes too loud a sound.

    Personaly, I think this model pack is coming along great and cant wait till its done.
    PS The Fade-look Kharaa model pack on NSArmslab.com goes great I think with the SpecOps pack. And I think the Sinister pack will look even better!

    Gotta go interview my gramps for a WW2 history project now (mom wont leave me alone about it lol) so ya... keep up the good work!
  • MistaMojoMistaMojo Join Date: 2004-03-22 Member: 27484Members
    Wow... You just cant resist all of these models.. They're like Huzzow Huzzow how u like me now.


    Great models, cant wait for releases! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Can u send me a link to the Spec Ops pack so far? I cant find it i look on NsArmsLab but i cant seem to find the file. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    edited March 2004
    Look at Custom models. CLick it

    its the BIG blue picture!

    Otherwise here it is...
    <a href='http://www.nsarmslab.com/details/specops.zip' target='_blank'>HERE</a>

    It will say spec ops pack if you rollover the top left picture <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • LuminairLuminair Join Date: 2002-11-04 Member: 6785Members, Constellation
    A+ work as usual, keep it up.

    And I suggest to not mind the complaints about the high detail; that's just how it should be. If someone in 2004 can't run Half Life (a game that is almost a decade old now) with these models, they have bigger issues to worry about... like their sanity.

    Really though, people can use the default models if these are problematic for them. Optimization of polycounts is fine and dandy, but don't stifle your creativity because some guy still uses a 486.

    The only model I wonder about is the Armory: why not make it look more like something that distributes ammunition through little access ports, rather than a defense chamber? :)
  • GodhandGodhand Join Date: 2003-08-02 Member: 18737Members
    i agree there. keep the polycount hig, and the textures sexy. Thats how i like my models.

    I want the poly's drippin off like soy sauce.

    But seriously, its a bad idea to nerf the detail level, because people are runnign prehistoric boxes. and even if they are. they can suffer the s lowdown, considering the high level of sexiness emmited by those models
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited March 2004
    thx guys

    @ jaeger : yes i will optimize and dont worry folks it wont change anything on the design but right know im on a poly count of 850 for the cc wich sn really high but mid_range 8)

    @ about the armory : There is a huge red button on every of the four sides, and maybe you can figure out where, there also is a huge port where the ammunition comes out its nearly at the top big and is on every of the four sides (look at the first and 4th of the pics of the armory)
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    When its done im sure it will surpass the 20,000 download mark that ur original spec ops pack has had.
  • Trex2Trex2 Join Date: 2004-03-27 Member: 27562Members
    i got spec ops 1 or something its awsome but the marine skins are lil textures bugged but they r awsome i guess spec ops 2 gonne be more than awsome its gonne be GREAT!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    model :

    commchair,

    how will it look when its deployed. what i means is will it be hovering obove the ground (DONT SAY IT) or will it be touching the ground with another part keeping it upright ?

    i hope you understood what i said <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    added a new tf to the front page <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • GodhandGodhand Join Date: 2003-08-02 Member: 18737Members
    You just broke me heart *little tears*


    These school computers dont wanna load jpegs and gifs or anything, I have to wait *looks at clock* 4 hours to see

    *criiiies*
  • Logan4434Logan4434 Join Date: 2003-08-06 Member: 19107Members
    very sweet,cant wait so HURRY!!!!!!! nah im just kidding. perfection takes time.and which comm chair are you planning on using cause personally i like the TEST one. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    i WILL use the one with the armor it was just a test if my system works <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    added a res node at the start page <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    nice work again
    this pack is gonna pwn, hope meshing starts asap
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    I feel fuzzy, can't wait for this to get done.
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    added the observatory @ first page
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited March 2004
    Nice! Will it rotate 360 degrees, or will it pan back and forth?
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    well yes... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • GodhandGodhand Join Date: 2003-08-02 Member: 18737Members
    oh oh oh! i finnaly got home, and i cant say that my hopes were dashed. more lovely work
This discussion has been closed.