As ive been looking around in the customization section of the forum ive been wondering this... theres some nice models floating around... but they are very different from the defauts... how will this effect the hitboxes.
See every model does have its own hitboxes but as far as i know, it doenst count for the game.
Because the Server has its own pre setted Hitboxes. Pick my last (im updating it at the moment) Turret Factory for example, it was too small and cause of this the player where floating about 30 cm above it. The only problem is that you probably could walk through some parts of the models.
This doesnt affect the v_[1st person] models only w_[3rd person] and p_[3rd person]Models.
Because of this matter of Facts ill try to keep the difference in hitboxes as small as possible with the steady mission of a complete new design.
And i think until now im very succesfull at this project of keeping the original sizes/hitboxe areas.
So in the end the only problems that could occur are
-walking through the Structure -aiming at the wrong parts -skulks and lerk hiding in the structure cause of the wron collisions (as meantionend above im working on that problem to keep it as small as possible)
But since the Aliens dont really have a shooting skill (2.01 lerk does but its gone now) it isnt a big problem !
That comm chair model is one of the few that instantly made me want to download a model. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
It just seems like the detail is a little higher than it needs to be overall. I personally have no problem with structures like the comm chair, since the design is downright gorgeous and you're only gonna see one of them. It just *feels* like the lower-mid enders are gonna be left out in the cold by this pack.
I'd concentrate on optimization at this point; your designs are pretty much spot-on and really capture the futuristic feel. The comm-chair is perfect, but it just seems like you could shave some of that detail off the inside of the armor plates.
I love the armory; looks a lot like the DC like other people have mentioned, but when it hits the skinning stage, I'm sure we're gonna have a keeper on our hands. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The originality of each model and the detail put into is just amazing...
Keep up the great work. I really like the new pg and the commchair. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
OK Im gonna take time from my homework and reply the way you asked us to:
-Restower- Looks like a Protoss Dragoon... I love it
-Armory- just... wow... awesome idea. I just dont get where the ammo comes out on this model... or the original model lol
-Siege- That thing looks like it would hurt to get hit by... I dont think you'd have half of your body... but ya... lol nice model idea
-IP- Great idea, having powercells attatched to it. Now I can understand why this thing doesnt die out after 15 minutes of recreating human flesh for each Marine
-Phase Gate- Looks wierd and cool
-Comm Chair- The way the armor comes down onto it looks awesome. Makes it look more advanced technology like
-Turret Factory- Ya I know it isnt there, but Im gonna talk about it anyway. Ive been using this model for a while now and no matter how much I wanna use another model pack (like when Im in the mood to use the AvP pack) this is the one model I leave the same, its just awesome
-Observatory- Ive seen this floating around on the forums. This thing looks a lot like the original, but I like the rectangle design rather then the dish.
-Marines & Weapons- Remindes me when I used to play CS and brings back a lot of fun memories. I love em! HMG is the coolest tho, just makes too loud a sound.
Personaly, I think this model pack is coming along great and cant wait till its done. PS The Fade-look Kharaa model pack on NSArmslab.com goes great I think with the SpecOps pack. And I think the Sinister pack will look even better!
Gotta go interview my gramps for a WW2 history project now (mom wont leave me alone about it lol) so ya... keep up the good work!
Wow... You just cant resist all of these models.. They're like Huzzow Huzzow how u like me now.
Great models, cant wait for releases! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Can u send me a link to the Spec Ops pack so far? I cant find it i look on NsArmsLab but i cant seem to find the file. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
Otherwise here it is... <a href='http://www.nsarmslab.com/details/specops.zip' target='_blank'>HERE</a>
It will say spec ops pack if you rollover the top left picture <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
And I suggest to not mind the complaints about the high detail; that's just how it should be. If someone in 2004 can't run Half Life (a game that is almost a decade old now) with these models, they have bigger issues to worry about... like their sanity.
Really though, people can use the default models if these are problematic for them. Optimization of polycounts is fine and dandy, but don't stifle your creativity because some guy still uses a 486.
The only model I wonder about is the Armory: why not make it look more like something that distributes ammunition through little access ports, rather than a defense chamber? :)
i agree there. keep the polycount hig, and the textures sexy. Thats how i like my models.
I want the poly's drippin off like soy sauce.
But seriously, its a bad idea to nerf the detail level, because people are runnign prehistoric boxes. and even if they are. they can suffer the s lowdown, considering the high level of sexiness emmited by those models
@ jaeger : yes i will optimize and dont worry folks it wont change anything on the design but right know im on a poly count of 850 for the cc wich sn really high but mid_range 8)
@ about the armory : There is a huge red button on every of the four sides, and maybe you can figure out where, there also is a huge port where the ammunition comes out its nearly at the top big and is on every of the four sides (look at the first and 4th of the pics of the armory)
i got spec ops 1 or something its awsome but the marine skins are lil textures bugged but they r awsome i guess spec ops 2 gonne be more than awsome its gonne be GREAT!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
how will it look when its deployed. what i means is will it be hovering obove the ground (DONT SAY IT) or will it be touching the ground with another part keeping it upright ?
i hope you understood what i said <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
added a new tf to the front page <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
very sweet,cant wait so HURRY!!!!!!! nah im just kidding. perfection takes time.and which comm chair are you planning on using cause personally i like the TEST one. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
i WILL use the one with the armor it was just a test if my system works <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
added a res node at the start page <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
your siege for example.
not anyh noticable change.
See every model does have its own hitboxes but as far as i know, it doenst count for the game.
Because the Server has its own pre setted Hitboxes. Pick my last (im updating it at the moment) Turret Factory for example, it was too small and cause of this the player where floating about 30 cm above it. The only problem is that you probably could walk through some parts of the models.
This doesnt affect the v_[1st person] models only w_[3rd person] and p_[3rd person]Models.
Because of this matter of Facts ill try to keep the difference in hitboxes as small as possible with the steady mission of a complete new design.
And i think until now im very succesfull at this project of keeping the original sizes/hitboxe areas.
So in the end the only problems that could occur are
-walking through the Structure
-aiming at the wrong parts
-skulks and lerk hiding in the structure cause of the wron collisions (as meantionend above im working on that problem to keep it as small as possible)
But since the Aliens dont really have a shooting skill (2.01 lerk does but its gone now) it isnt a big problem !
SUSHI! W00P!
I'd concentrate on optimization at this point; your designs are pretty much spot-on and really capture the futuristic feel. The comm-chair is perfect, but it just seems like you could shave some of that detail off the inside of the armor plates.
I love the armory; looks a lot like the DC like other people have mentioned, but when it hits the skinning stage, I'm sure we're gonna have a keeper on our hands. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Keep up the great work. I really like the new pg and the commchair.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
oh, yeah... you put them to shame!
Dang fine stuff dude! Hope this project doesn't got he way of HL2 (j/k)
god... wish I could do that...
-Restower-
Looks like a Protoss Dragoon... I love it
-Armory-
just... wow... awesome idea. I just dont get where the ammo comes out on this model... or the original model lol
-Siege-
That thing looks like it would hurt to get hit by... I dont think you'd have half of your body... but ya... lol nice model idea
-IP-
Great idea, having powercells attatched to it. Now I can understand why this thing doesnt die out after 15 minutes of recreating human flesh for each Marine
-Phase Gate-
Looks wierd and cool
-Comm Chair-
The way the armor comes down onto it looks awesome. Makes it look more advanced technology like
-Turret Factory-
Ya I know it isnt there, but Im gonna talk about it anyway.
Ive been using this model for a while now and no matter how much I wanna use another model pack (like when Im in the mood to use the AvP pack) this is the one model I leave the same, its just awesome
-Observatory-
Ive seen this floating around on the forums.
This thing looks a lot like the original, but I like the rectangle design rather then the dish.
-Marines & Weapons-
Remindes me when I used to play CS and brings back a lot of fun memories. I love em! HMG is the coolest tho, just makes too loud a sound.
Personaly, I think this model pack is coming along great and cant wait till its done.
PS The Fade-look Kharaa model pack on NSArmslab.com goes great I think with the SpecOps pack. And I think the Sinister pack will look even better!
Gotta go interview my gramps for a WW2 history project now (mom wont leave me alone about it lol) so ya... keep up the good work!
Great models, cant wait for releases! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Can u send me a link to the Spec Ops pack so far? I cant find it i look on NsArmsLab but i cant seem to find the file. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
its the BIG blue picture!
Otherwise here it is...
<a href='http://www.nsarmslab.com/details/specops.zip' target='_blank'>HERE</a>
It will say spec ops pack if you rollover the top left picture <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
And I suggest to not mind the complaints about the high detail; that's just how it should be. If someone in 2004 can't run Half Life (a game that is almost a decade old now) with these models, they have bigger issues to worry about... like their sanity.
Really though, people can use the default models if these are problematic for them. Optimization of polycounts is fine and dandy, but don't stifle your creativity because some guy still uses a 486.
The only model I wonder about is the Armory: why not make it look more like something that distributes ammunition through little access ports, rather than a defense chamber? :)
I want the poly's drippin off like soy sauce.
But seriously, its a bad idea to nerf the detail level, because people are runnign prehistoric boxes. and even if they are. they can suffer the s lowdown, considering the high level of sexiness emmited by those models
@ jaeger : yes i will optimize and dont worry folks it wont change anything on the design but right know im on a poly count of 850 for the cc wich sn really high but mid_range 8)
@ about the armory : There is a huge red button on every of the four sides, and maybe you can figure out where, there also is a huge port where the ammunition comes out its nearly at the top big and is on every of the four sides (look at the first and 4th of the pics of the armory)
commchair,
how will it look when its deployed. what i means is will it be hovering obove the ground (DONT SAY IT) or will it be touching the ground with another part keeping it upright ?
i hope you understood what i said <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
These school computers dont wanna load jpegs and gifs or anything, I have to wait *looks at clock* 4 hours to see
*criiiies*
this pack is gonna pwn, hope meshing starts asap