Pocket change for marines
ElectricFleas
Join Date: 2007-01-14 Member: 59601Members
<div class="IPBDescription">Personal resource allocation</div>At times the commanders job can get pretty hectic. To make their job just that little bit easier, why not give the commander the ability to divert a percentage of resources to the soldiers, so that they can buy equipment from the appropriate structure, or get meds and ammo out in the field without needing to bother the commander.
In most cases the commander would still be handing out most of the equipment, but this could be a way to shut up those annoying players who continually request guns only to walk straight out the door and get killed, or to reduce the commanders workload once the round is a foregone conclusion.
To prevent noob commanders from just allocating all of the resources to the players from the word go, the following restrictions could apply.
1-2 res points = max of 0% to marines
3-4 res points = max of 30% to marines
5-6 res points = max of 50% to marines
7-8 res points = max of 70% to marines
9-10 res points = max of 90% to marines
The commander could use a slider bar that is initially set to 0% and they can move the bar higher to the maximum level as specified above (for clan games the maximum level could be removed).
Each marine would also have a maximum amount of res they can accumulate, and res accumulated over that goes back into the commanders res pool. The commander could set the maximum marine res to a certain amount, say 10, 25, 50, 100 etc. In the case of an emergency, the commander could also have a big red button they could press to reclaim all unspent res back into the commanders res pool.
You wouldn’t be taking any control away from the commander, but simply providing options to reduce their micromanagement and let them concentrate a little more on the bigger picture. The downside is that in public games, the marines could get annoyed at commanders who don’t give out their Christmas bonus <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
Your thoughts?
In most cases the commander would still be handing out most of the equipment, but this could be a way to shut up those annoying players who continually request guns only to walk straight out the door and get killed, or to reduce the commanders workload once the round is a foregone conclusion.
To prevent noob commanders from just allocating all of the resources to the players from the word go, the following restrictions could apply.
1-2 res points = max of 0% to marines
3-4 res points = max of 30% to marines
5-6 res points = max of 50% to marines
7-8 res points = max of 70% to marines
9-10 res points = max of 90% to marines
The commander could use a slider bar that is initially set to 0% and they can move the bar higher to the maximum level as specified above (for clan games the maximum level could be removed).
Each marine would also have a maximum amount of res they can accumulate, and res accumulated over that goes back into the commanders res pool. The commander could set the maximum marine res to a certain amount, say 10, 25, 50, 100 etc. In the case of an emergency, the commander could also have a big red button they could press to reclaim all unspent res back into the commanders res pool.
You wouldn’t be taking any control away from the commander, but simply providing options to reduce their micromanagement and let them concentrate a little more on the bigger picture. The downside is that in public games, the marines could get annoyed at commanders who don’t give out their Christmas bonus <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
Your thoughts?
Comments
Only once the team captured 3 or more res points does the comm have the OPTION of diverting some res for the marines to use. If the comm wishes to control 100% of the resources for the entire game, leave the slider at 0%.
This idea specifically doesn't work, but idea's like this would be a great help for the comm side (the comm has so much work to do right now). Take the idea of armory giving health, without that, so many more med requests would be popping up.
Plus, being sub commander would also allow you to get a hang of the overhead map and commander system, without having to mess up a game by being a new commander.
Great idea for training newbies aswell
-Sheepe