Biting an RT
Josheh
Join Date: 2005-01-10 Member: 34564Members, Constellation
I know it wont matter for much longer, but is/was it faster when eating an rt as skulk to hold down the mouse button even though you had 0 energy or wait for your energy to regen a bit before eating again?
This is assuming that you started with a full energy bar with 0 upgrade ofc :|
This is assuming that you started with a full energy bar with 0 upgrade ofc :|
Comments
Perhaps it is the same with skulks?
All in all, I suppose that it's always a good idea to leave a small reserve of energy to bite down a marine or at worst parasite him. You'll lose possibly a few seconds of play but you won't be defenseless.
Dunno about you guys but if i have two hives, i ALWAYS get adren as skulk. Non-stop leaping confuses the hell out of marines and is just the best for getting around the map. Plus you have the other advantages of adren: bite down rts while keeping full energy, and para all you want.
using focus to bite down an rt is slower right?
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no
All focus does is allow you to get better surprise attacks, because you do more damage per hit. Works fantastic in ambushing rambos <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
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nah ive timed it continuous biting takes less time than saving up for adrenaline and attack it again. i dont remember the times but it is noticable.
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I don't see how that's possible, since energy is regenerating at a constant rate no matter what. The only way you'll lose time is if you regen more energy than you need, i.e. you still have energy left when the structure is dead.
Ice flow no wear to go, ice flow no wear to go lost in the blinding whiteness of the tundra.
Boosh boosh stronger than a moose.
but, imagine if you were graphing the dps with a line. the slow skulk would have lots of little waves going up and down, the "fast biting save energy skulk" would have fewer, but higher waves.
put the graphs on each other and you will see a constant tug of war over who is doing more damage as time goes on.
sigh a team of rines can build phase gate, becon get shot guns port to hive postion nade on three and unleash 8 rounds each in 25 seconds. thats only five more seconds if two sulks chomped the res node
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I agree.
If aliens lose their hive and marines lose their base, the commander can just build a remote obs and remote beacon, while aliens can't and have to get another hive up to get their spawning ability back.
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Armory, Obs, 2 ips, armslab + pg = 90 or 95 res (correct me if im wrong)
Hive = 40 res
Then add the 25 res or 30 res for an obs and a beacon and your looking at 110-120 res worth of stuff losing marine start compared to 40 res of a hive. Its still a huge set back.
and aliens grouping up and rushing rine spawn is seriously going to stand out liek dogs balls on A motion, and B the fact there are no aliens any where
ok exsample i am in the furtherest hive room with some defence waiting for res to put hive up i got a couple of rines on me, boom they becon thre gone where they go, to late in hive n ades later each and a few shotie rounds and hives down
ok so if the becon is the first warning that any one gets, even then at that point we still need to start looking for said phase gate, hopefull we have sc or scent of fear or a rine is parasited, ist now now our two second head start before the order is given that all rines are in position to start shooting hive, now how many aliens on the board do you think can A get to a MC in two seconds if we have it or B sustain enough damage to trigger redemp, prolly nto a good idea spawnign into a hive with low health, but i have done it before as a method to get back and stop rines, or C type kill,,, kool ok rines are shooting hive thats 8 ish seconds to disrupt them enough to stop that hive form going down, a fat ###### gorge whos just MC'ed in cant even cross a gorntlet of shot gun fire to get to the hive to heal it in that time your fade who didnt use the MC its going to take him up to at least 6 seconds to get to hive
dont even get me started on the comparison, yeah sure i have seen some smart alien teams
the quikest sneakest rine spawn take down i ever seen was under cloaking on a FF server, aliens bared most junktions off with OC's the whilethis and smal lres wars and phase coutnre where going on gorges me being one of them build a fully cloaked SC path to rine spawn and a SC on the other side the order was given hive was attack alies mCed to hive stealth walked to MS, droped obs droped phase droped ip droped com
scent of fear was the only ting ensureing victory as we all rapidly skatered thru hte map to take out the new base that was half completed
they had addtional obs, there just was no point in useing em a full team of aliens in rine spawn no one seen them get there on motion
and do you know how much res that cost? hum 8-10 ish SC's enough OC's to temparly block off area's and keep com bizzy
thats not single rine sneaks into hive tells team to die, builds a pg, becons shot gun phase prim nade hive = dead, a tactic i see ever day used in PUGs cos tis so godly
i have seen multiple hives hit with this ish, rine tareting second hive just waiting for the beconed so they can rush a empty map witha perfect route to a empy hive as aliens mc to dieing hive
aliens dont have hte opatunity to stay and defend the map and patrol and so on, its not like they have cluster bases with a cycleing teleport system
to argueing over res costs, your going to have a obs any way, your going to usaly have motio n reseached, the possablity and probability of a team of aliens magicly apearing in your MS is going to be highly unlikely so firstly rines get a pritty good early warning that isnt just one or two peopel job any rne that can look at hte map can see masses of red dots heading to there IP's
cool a 5 res gone
aliens who yes daylie suffer from ninja pg's, have to build multiple MC's at all junktions res nodes hive and any other area's tha is ether a remotely logn coridor or area worth defending for what ever reason, and or multiple hives cos if one goes down there usaly isnt a second chance to drop another imediantly
so we are talking about atleast 2 hives mc first hive, mc in both hives plus a thrid for ablitys and mc's at at least each front so 4 fronts say three non hive res nodes, another three mc's and some noob trying to block off the furtherest away rougte into the furtherest away hive hes got a mc.
160 res latter, aliens may beable to pull out of a sprialing nose dive semi sucess full attempt at a ninja pg
mate i have called out ninja pg going up, and had fades, 5 seconds from base say cool ill wait by this MC till they attack the hive.
let talk about seigeing a hive the good thing about this tactic is it highly depends on how long your ninja window is open for and how far along you get spoted, if the seige guns are droped and hte tf is up, the becon will follow and the rines will be in your hive in full colors ready to party
this tactic how ever if fails can result in a substantial res lose depending on how many aliens respond how sucessful they are and if they get it all down before the recycle comes over
see alien have three current main tactics in pugs, ether win the res war, take out there smaller bases and box them in rine spawn, can go south witha ltitle luck or team work in rine favor.
gorilla tactics hitting spawn, so say obs, get out hit AA slow down this slow down that, drop a critical linking phase gate, find a weak spot on a tf, catch the com out ofhis chair re building the ip's, uslay all require luck and presition timeing, much like a ninja, how ever unlike a ninja it needs consistant luck and lots of exsact timeing over a long window of time to do any real damage
or cowardiante mass rushes offencively, trash one base and search and destroy the smaller new base and hopefully any new smaller new bases built after that which is sort of a rine res depletion game with a race against the clock, still consumes time and if rine get lucky and they have many a time you will find a base locking them down in genarator with seige protecting up to 4 res nodes with a 15 second run to 2 hives and rine start
question can any one else loginto there hot mail tonight
yes i can login to hotmail
obs + beacon = 30 res +5 seconds.
Hive = 40 res + 3 minutes.
These numbers matter more than yours because if both hive and MS went down then the comm could just beacon his rines back and kill remaining aliens. Even if you dont agree to this, the time factor outweighs everything.
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I think there are too many possible variables here for this statement to be true.
IIRC focus is marginally slower than the power makes up for, so as to not make it the ideal anti-everything upgrade.<!--QuoteEnd--></div><!--QuoteEEnd-->
Correct, though I would regard it as more than marginal. At level 3, the damage over time is 4/5 the damage without focus. (Level 2, 5/6; level 1, 8/9.)
Each level of focus increases damage by 1/3 base and attack period by 1/2 base.
When on RT duty dont get your upgrades until your almost out of energy, upgrade and you will magicly have a full energy bar.
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The man speaks the truth! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Barring that, A_Civilian's numbers are usually pretty trustworthy, and he reported 80% total damage output. At 200% damage per hit, that translates to 40% firerate, so thats what I'm going with until tests say otherwise.