<div class="IPBDescription">Space Vehicle</div>I need a space vehicle. Mech/Tracked/Wheeled/Flying. Anything that'd look cool in a large hanger. I can give you the map to give perspective.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2007
Hmm, you want this to be a model or brush based? If the latter, why not create it yourself? Some inspiration could be had from the dropship in my map (shameless plug) or ns_hulk for example
I can't make, my STEAM account is borked. Look in the 2007 mapping thread- I have my maps wad and my bsp in there <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
@ Kouji- I tried doing it brush based, but it looked really bad and gave horrible R-speeds, though i didn't think to entity it out. I'd love to have a good looking model <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> If you could build a good looking brush based one, I could use that for now untill/unless someone can get a model done in time.
Quick question- do models in maps get affected by the various lighting schemes and such? This hanger bay is a maintenence hanger, so I want the vehicle to be spotlit from various directions, making it appear to be having maintenence performed.
EDIT- also, can someone tell me where you find these bloody chairs at? I want to use chairs in one part of ns_incubus, but I can't make them too well cause I don't have any textures. Are they pre-fabs or what?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2007
A model ingame gets its lighting from one point, which is the exact area underneath its origin. You can test this with buildings ingame, just turn on the flashlight and point it at the floor/center of the the model. You see that it will light up the whole model...
Also keep in mind that the model uses a player sized hitbox from the bottom of the model centered in it's origin once more. And doesn't block light, so it wont cast a shadow... 1 mom I'll get a screenshot online with some texts to show you what I've done to make it look like it does (lighting/shadow casting/cliparea)
The contraption in the middle was made because it would clip the player in that area. So I made some kind of device which locks onto the bottom of the plane (recharging/fueling or something <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )
The NULL textured clip area is needed to make the model solid and to cast a shadow in the shape of the plane.
The light texture is needed to light the floor beneath the origin of the model. Otherwise it would be black (the contraption blocks light as it is made up by normal brushes)
I could probably carve and vertex manipulate something into that shape and then work from there... wouldn't be perfect buuuuuut... I want the lighting effects of it and to make it all prettyful <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Any chance I could use that model as a base reference to make an in-game structure?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2007
I could give you the null textured brushes in an *.rmf file to start building with, it's basicly the same shape only simplified and of course not textured... If you want the model as reference it's located in the v2b3 and v2b4 zip files...
Awsomeness! I have already made the design modifications I needed / could do <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Now to manage to make it textures and NOT suck at doing so o0' Not a lot of textures for ships if I may say so XD
BTW- Kouji, those chairs I see people using. What/Where are they? I can't find those textures or models anywhere o0'
Comments
Some inspiration could be had from the dropship in my map (shameless plug) or ns_hulk for example
@ Kouji- I tried doing it brush based, but it looked really bad and gave horrible R-speeds, though i didn't think to entity it out. I'd love to have a good looking model <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> If you could build a good looking brush based one, I could use that for now untill/unless someone can get a model done in time.
Quick question- do models in maps get affected by the various lighting schemes and such? This hanger bay is a maintenence hanger, so I want the vehicle to be spotlit from various directions, making it appear to be having maintenence performed.
EDIT- also, can someone tell me where you find these bloody chairs at? I want to use chairs in one part of ns_incubus, but I can't make them too well cause I don't have any textures. Are they pre-fabs or what?
Also keep in mind that the model uses a player sized hitbox from the bottom of the model centered in it's origin once more. And doesn't block light, so it wont cast a shadow... 1 mom I'll get a screenshot online with some texts to show you what I've done to make it look like it does (lighting/shadow casting/cliparea)
<img src="http://members.home.nl/m.borgman/ns-forum/cycler.jpg" border="0" alt="IPB Image" />
The contraption in the middle was made because it would clip the player in that area. So I made some kind of device which locks onto the bottom of the plane (recharging/fueling or something <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )
The NULL textured clip area is needed to make the model solid and to cast a shadow in the shape of the plane.
The light texture is needed to light the floor beneath the origin of the model. Otherwise it would be black (the contraption blocks light as it is made up by normal brushes)
- Modeling, Chrono
- Skinmeshing, CoolCookieCooks
- Skinning, Darkstorn
- Compiling, BAshh
I could probably carve and vertex manipulate something into that shape and then work from there... wouldn't be perfect buuuuuut... I want the lighting effects of it and to make it all prettyful <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Any chance I could use that model as a base reference to make an in-game structure?
-Kitt
<a href="http://members.home.nl/m.borgman/ns-forum/ns_achio2/fightercliparea.rmf" target="_blank">null textured brushes</a>
BTW- Kouji, those chairs I see people using. What/Where are they? I can't find those textures or models anywhere o0'