Can anyone help me?
FaB6768
Join Date: 2006-12-30 Member: 59328Members, Constellation
<div class="IPBDescription">Decompile v_lvl2.mdl</div>HI, i try to decompile v models of alien(v_lvl2,v_lvl3,vlvl5) levels but there are sequences(smd) what the milkshape dont decompile, i will try another programs and i obtain the same result, senquences that have the caracter ">" cant extract, i think the problem is this, the caracter ">".
Someone knows a program to fix this or the solution?, thanks.
Someone knows a program to fix this or the solution?, thanks.
Comments
I used my programmer's text editor (EditPlus, though you could probably use Notepad++ or TextPad or even a Hex editor, really) to open the v_lvl2.mdl file, which results in mostly garbage, because v_lvl2.mdl is a binary file, not a text file. Still, some parts are plain text, and the're the ones we're looking for. I then replaced all occurences of "->" with "--". After saving (backup the old file first!), the model seems to correctly decompile.
SnappyCrunch which programs do you use to decompile/compile and modelate??
Thanks for the information.
<a href="http://www.fpsbanana.com/mirrors/startdl/1?path=http://files.fpsbanana.com/tools/hlmv125§ionid=238351&ext=zip" target="_blank">HLMV</a>
can decompile, compile model files and so on.
Oh, and sorry to dissapoint, Spawn, but I do all of my modeling in Milkshape. It holds me back sometimes, but I just haven't gotten around to learning anything else. I've put some time into trying to pick up Blender, but it's really different from what I already know (think PSP to PS different), and AFAIK, there's no HL1 .smd exporter for it, so I'd still need milkshape around. ::shrug:: Maybe one day.
Ooooh! Also, I'd like to hold a modelling program flame war here, where you all tell me how much your modelling program rocks, and how much mine sucks!
Ooooh! Also, I'd like to hold a modelling program flame war here, where you all tell me how much your modelling program rocks, and how much mine sucks!
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My milkshape is pure ownage, way better than your milkshape.
Oh, and sorry to dissapoint, Spawn, but I do all of my modeling in Milkshape. It holds me back sometimes, but I just haven't gotten around to learning anything else. I've put some time into trying to pick up Blender, but it's really different from what I already know (think PSP to PS different), and AFAIK, there's no HL1 .smd exporter for it, so I'd still need milkshape around. ::shrug:: Maybe one day.
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Oh.
Eh. Some of the stuff you pump out looks too good to be done in Milkshape so I just kind of assumed...
Of course, that just makes you and your models that much more awesome. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I have Jed´s HLMV too and i think this is a useful program to compile and decompile a model because there are most of configurations (like eye origin) that the program remember.
Yeah, milkshape rocks, but for holes and booleans i use AC3D ^^.
I have another question for you profesionals: Someone knows a tutorial or a web page which contains information about variables of GC script. Thanks
This is a some models I smooth:
<img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" />
<a href="http://www.usuarios.lycos.es/fab626/images/fade.bmp" target="_blank">http://www.usuarios.lycos.es/fab626/images/fade.bmp</a>
<img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />
<a href="http://www.usuarios.lycos.es/fab626/images/marine.bmp" target="_blank">http://www.usuarios.lycos.es/fab626/images/marine.bmp</a>
When i have all i try to do a HP pack ^^
As was told to me, so shall I tell to you.
The names of several animations clash with most extractors, hence to get the animations you want you can either:
A) Make new ones up
or
B) Get a hex editor and rename them.
Offhand I can remember the Onos for CERTAIN has this problem, unsure of the others. Maybe the Lerk.
Hope this helps.