Onos? Pah!

StreetStreet Join Date: 2002-11-03 Member: 6586Members
<div class="IPBDescription">Skulk 0wns the day</div> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> = my noo best bud <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

i wasn't too keen on this class until today, after watching alien (playing NS got me in the mood <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->) i realised the problem, when i was getting pwned by some munky wiv a big gun, i wasn't fighting like a alien. U gotta think quick and run round em untill they're out of ammo. Just 5 mins ago i ran around the wall and jumped down behind a sentry factory and destroyed it, using it as shelter from its own guns, instead of just running in teeth-ho. A onos wasn't able to break through that wall of sgs but a skulk could rather effortlessly. Two men with jetpacks and hmgs come running along a corridoor, little do they know i'm cloaked up above thier heads, both were dead pretty quick.

Before this one game i was fairly certain that the game was unbalanced in favour of marines, after it, i realise its just how u play that makes the difference.

GJ NS team, i think its time for tfc to be given a much needed rest.
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