Take a Cue From Some of the Most Useful/Popular Mods

DrekDrek Join Date: 2002-12-19 Member: 11165Members
For NS2 it might not be a bad idea to take some cues from some of the most popular/useful mods available for NS 1. Mods like Phase Select, that gives you a menu of phase gates to choose from when multiple phase gates have been built. mE's equip store that allows you to store certain equipment on arms labs and prototype labs, and ammo and med packs on phase gates which will deliver them to marines when they use the appropriate voice command. Extra Levels which greatly adds to the fun on combat style maps. Those are some that I can think of that, in my opinion, would be terrific additions to the basic NS game for NS2.

Comments

  • Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
    Yeah those are good ideas. Would bring more utility for Rines <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    But remember, Aliens would need something too y'know. To compensate and stuff <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />


    $parkeh
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    The only mod the dev team has ever showed any interest in (to my knowledge) is the territoty mod. I'd like to see Hive and CC Health Display implemented as part of the game.

    Any other mod I'd like to see permanently implemented (such as Crabs MapManager and Display Rules) would be better implemented as defaults for AMXX.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    PG selection has been left out of NS intentionally to curtail Marine placement of PGs; you have to decide if you want PGs everywhere and a long tport cycle to get to any single one of them, or only a few PGs and rapid response.

    The ammo/medpack drops are not going to be added, as the Comm is meant to watch over their Marines. If they have the capability of dropping ammo/med for two groups, then that's fine and you have a good Comm. But being able to insta-grab health with a request with zero Commander assistance is removing part of the balancing factor.

    Extra Levels is just outright unbalancing overall. Unlikely to happen in any official capacity.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Thanks for the suggestion, this is definitely something we'll be doing. We're also looking at ways to make Natural Selection 2 more modable so that people can continue to do interesting things with the game.

    Max
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