Lerk and Onos don't have +movment commands in 3.2

2

Comments

  • NiebelungNiebelung Join Date: 2006-11-12 Member: 58565Members, Constellation
    <!--quoteo(post=1593674:date=Dec 31 2006, 08:57 PM:name=GreyFlcn)--><div class='quotetop'>QUOTE(GreyFlcn @ Dec 31 2006, 08:57 PM) [snapback]1593674[/snapback]</div><div class='quotemain'><!--quotec-->
    Worst comes to worst, just make it so that Use and Build+Movement are seperate keys entirely.

    However when you consider
    "What key should be on the right mouse key by default"
    You would think that it should be a key that gets a lot of use.


    Marines hardly spend anytime pressing reload.
    Aliens hardly spend anytime pressing use.

    Aliens would spend a lot of time pressing movement.
    Marines & Gorges would spend a lot of time pressing build.

    _

    Theres also the option of providing multiple binds so people can pick and choose what they want. <!--QuoteEnd--></div><!--QuoteEEnd-->
    lerks spend a lot of time . . . . *gasp* flying!!!! every time I play 3.2 on a bs 1 (aptly abreviated) server I have to rebind mouse2 whenever I switch between lerk and anything else. Now while I can totally accept dev's saying "thats too much work and its not worth it," I will not stand for people saying that there is no way that +movement could be useful on a lerk [as +jump/flapping]. try rapidly pressing spacebar while pressing w to move forward, a/d to strafe midair, and 1,2,3, AND 4 to change weapons . . . . then mimic the same movements without ever pressing the spacebar. guess what? its 8 times easier! (the use of the number 8 here is significant in its similarity to a sideways 8)

    and the same thing goes for wherever you have +movement bound. if its at r, then ill just use lastinv and +attack, because I value my strafe keys. if its anywhere else on the keyboard then i probably wont use it either. put it on mouse2 and you're gold.

    Now i totally understand that my selfish needs as one individual dont mean crap, but people saying "dont put fly/+jump as movement for lerks, because even though i dont have anything i actually need instead on +movement, i dont think i'd use it all the time" is NOT okay with me. flying is available with, hmm, 0 hives?, primal scream, 3?

    and +movement isnt just some hack that runs the commands for whatever you want it to guys, they are hard-coding it into the game . . . when you press +movement as a fade its not switching to slot2, attacking, then switching back to lastinv, its just <i>blinking</i>. They've already said what they did was an incredible amount of work, I wouldn't expect them to do any more with +movement.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    <!--quoteo(post=1595952:date=Jan 7 2007, 08:40 PM:name=Niebelung)--><div class='quotetop'>QUOTE(Niebelung @ Jan 7 2007, 08:40 PM) [snapback]1595952[/snapback]</div><div class='quotemain'><!--quotec-->
    lerks spend a lot of time . . . . *gasp* flying!!!! every time I play 3.2 on a bs 1 (aptly abreviated) server I have to rebind mouse2 whenever I switch between lerk and anything else. Now while I can totally accept dev's saying "thats too much work and its not worth it," I will not stand for people saying that there is no way that +movement could be useful on a lerk [as +jump/flapping]. try rapidly pressing spacebar while pressing w to move forward, a/d to strafe midair, and 1,2,3, AND 4 to change weapons . . . . then mimic the same movements without ever pressing the spacebar. guess what? its 8 times easier! (the use of the number 8 here is significant in its similarity to a sideways 8)

    and the same thing goes for wherever you have +movement bound. if its at r, then ill just use lastinv and +attack, because I value my strafe keys. if its anywhere else on the keyboard then i probably wont use it either. put it on mouse2 and you're gold.

    Now i totally understand that my selfish needs as one individual dont mean crap, but people saying "dont put fly/+jump as movement for lerks, because even though i dont have anything i actually need instead on +movement, i dont think i'd use it all the time" is NOT okay with me. flying is available with, hmm, 0 hives?, primal scream, 3?

    and +movement isnt just some hack that runs the commands for whatever you want it to guys, they are hard-coding it into the game . . . when you press +movement as a fade its not switching to slot2, attacking, then switching back to lastinv, its just <i>blinking</i>. They've already said what they did was an incredible amount of work, I wouldn't expect them to do any more with +movement.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I guess that does actually make sence to have it as flap.
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    edited January 2007
    keep flight on spacebar because its ridiculously easy to use. no one wants to right click (which seems to be the default +movement for people) constantly to fly.


    try tapping right click constantly to fly while trying to bite (left click), and moving the mouse around to aim.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    <!--quoteo(post=1595974:date=Jan 7 2007, 09:26 PM:name=MrBananaMan)--><div class='quotetop'>QUOTE(MrBananaMan @ Jan 7 2007, 09:26 PM) [snapback]1595974[/snapback]</div><div class='quotemain'><!--quotec-->
    keep flight on spacebar because its ridiculously easy to use. no one wants to right click (which seems to be the default +movement for people) constantly to fly.
    try tapping right click constantly to fly while trying to bite (left click), and moving the mouse around to aim.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I just did, it's actually a lot easier to click the right mouse rapidly than it is the spacebar.
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    edited January 2007
    <!--quoteo(post=1595985:date=Jan 7 2007, 04:55 PM:name=GreyFlcn)--><div class='quotetop'>QUOTE(GreyFlcn @ Jan 7 2007, 04:55 PM) [snapback]1595985[/snapback]</div><div class='quotemain'><!--quotec-->
    I just did, it's actually a lot easier to click the right mouse rapidly than it is the spacebar.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    hmm im thinking you just arent used to jumping then. its possible that once your motor skills are up to speed you will wonder why you wanted to ever right clcik to fly.


    ps. what were your bindings before +movement?
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    <!--quoteo(post=1596014:date=Jan 7 2007, 11:10 PM:name=MrBananaMan)--><div class='quotetop'>QUOTE(MrBananaMan @ Jan 7 2007, 11:10 PM) [snapback]1596014[/snapback]</div><div class='quotemain'><!--quotec-->
    hmm im thinking you just arent used to jumping then. its possible that once your motor skills are up to speed you will wonder why you wanted to ever right clcik to fly.
    ps. what were your bindings before +movement?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Spacebar was jump

    Right Mouse, set to +Use
    With Q E C Z F set to slot 1 - slot 5

    _

    Might have to do with the way my keyboard is, but it's about 1/2 an inch to depress my spacebar key
    While about 1 millimeter for the mouse.
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    hmm are you sure you cant use teh numbers for weapon changes? that would also solve your problem, setting E back to use.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    <!--quoteo(post=1596103:date=Jan 8 2007, 03:12 AM:name=MrBananaMan)--><div class='quotetop'>QUOTE(MrBananaMan @ Jan 8 2007, 03:12 AM) [snapback]1596103[/snapback]</div><div class='quotemain'><!--quotec-->
    hmm are you sure you cant use teh numbers for weapon changes? that would also solve your problem, setting E back to use.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    *shrug* I'll probably end up using right mouse for Reload, and R for use.
  • NiebelungNiebelung Join Date: 2006-11-12 Member: 58565Members, Constellation
    <!--quoteo(post=1595974:date=Jan 7 2007, 01:26 PM:name=MrBananaMan)--><div class='quotetop'>QUOTE(MrBananaMan @ Jan 7 2007, 01:26 PM) [snapback]1595974[/snapback]</div><div class='quotemain'><!--quotec--> keep flight on spacebar because its ridiculously easy to use. no one wants to right click (which seems to be the default +movement for people) constantly to fly.


    try tapping right click constantly to fly while trying to bite (left click), and moving the mouse around to aim. <!--QuoteEnd--></div><!--QuoteEEnd-->The thing is, to lerk effectively, you'll either be spamming flap as fast as you can to get to max speed, or holding it to glide and save energy and sound. you wouldnt want to fire a pistol(5 clicks/sec) with the spacebar (nor could you, most likely), its the same with flying (except i dont think theres a cap on how fast it can fire). Try pressing spacebar constantly while trying to circle strafe around someone, then try it with the mouse. It may be that you havent developed any dexterity in your right hand except for the index finger, which is understandable and perfectly acceptable. I use a smaller mouse, so I right click with my middle finger, if I were using my ring finger I think it would be decently harder at least.
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    edited January 2007
    flap and strafe? as in A and D? you cant do that. it would be cool to be able to do that though.

    i dont fully understand your post, i feel im missing some chunks that are not so obvious to me.
  • DrFuriousDrFurious Join Date: 2002-12-04 Member: 10445Members
    lerk should be spikes
  • TerRaKanETerRaKanE Join Date: 2003-05-14 Member: 16292Members, Constellation
    edited January 2007
    As I usualy play lerk in competetive games and in public etc. I'd say im familiar with it.
    (ffs I only play skulk or lerk all the time oO)
    I've tried many things with lerk, but i ended up with:

    NS3.1.3:
    BS1 -> mwheel to gain speed + flying with spacebar all the time until I need to gain speed fast again.
    BS0 -> 3-jump script at mouse2 + flying with spacebar all the time until I need to gain speed fast again.

    NS3.2 beta2:
    BS1 -> mwheel (jump) to gain speed + flying with spacebar all the time until I need to gain speed fast again.
    BS0 -> mwheel (jump) to gain speed + flying with spacebar all the time until I need to gain speed fast again.

    I've tested flying with mouse2 many times, but you simply have to click far tooooo much on your mouse in combat situations. You have to aim with your right hand + attack + fly + dodge (while looking for a short while to another direction and pressing mouse2 meanwhile to fly there). Its easier to fly with spacebar, while you only switch weapons once or maximum twice to spore and umbra and keep your forward key pushed. You aren't doing as much with your left hand on the keyboard as with the right one on the mouse.

    Now dont tell me im not used to use mouse2 for movement/jumping and its only me whos a bit retarded in this matter. I'm using 3-jump on mouse2 as skulk so im well able to aim with the right hand and do all this stuff at one time. But please note the problem with lerk is:
    You have to click right mouse ALL THE TIME (!) a lerk cannot walk (or it can but do u wanna die?) its incredibly difficult to aim while clicking with BOTH fingers on both mouse keys! Imagine to click mouse2 to walk forward as skulk + bunnyhopping.

    <strike>If ever +movement should be primal scream or umbra for lerk.
    Maybe flapping twice to gain full speed more quickly.</strike> - Roger.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    Feel free to continue this discussion for as long as you want, but just in case we haven't been clear enough:
    +movement will <b>never</b> be used to trigger non-movement based attacks.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    edited January 2007
    Webs are movement based <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--quoteo(post=1593554:date=Dec 31 2006, 05:04 PM:name=frostymoose)--><div class='quotetop'>QUOTE(frostymoose @ Dec 31 2006, 05:04 PM) [snapback]1593554[/snapback]</div><div class='quotemain'><!--quotec-->
    Gorge healspray, Lerk spore or umbra. Onos I think should have stomp instead. Having to hold down for charge really, really sucks.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Seconded.. doing this would be just perfect. Why not take advantage of this new bind, who cares if it's supposed to be associated with "movement"
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    edited January 2007
    <!--quoteo(post=1597533:date=Jan 11 2007, 06:47 AM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Jan 11 2007, 06:47 AM) [snapback]1597533[/snapback]</div><div class='quotemain'><!--quotec-->
    +movement will <b>never</b> be used to trigger non-movement based attacks.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    -_-

    Imagine if the first guy who create an electronic circuit switch--and dubbed it the "light switch"--said to everyone:

    Feel free to discuss the other useful applications of this development for as long as you want, but just in case we haven't been clear enough:
    the "light switch" will <b>never</b> be used to trigger non-lightbulb based circuits.

    STOOOOOOOOOOOOOOOOOPID.
  • B0Z0B0Z0 Join Date: 2003-08-12 Member: 19584Members
    why can't each user decide how +movement works best for himself in the config? (hypothetically speaking, not practically speaking)
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    <!--quoteo(post=1598332:date=Jan 13 2007, 09:38 AM:name=B0Z0)--><div class='quotetop'>QUOTE(B0Z0 @ Jan 13 2007, 09:38 AM) [snapback]1598332[/snapback]</div><div class='quotemain'><!--quotec-->
    why can't each user decide how +movement works best for himself in the config? (hypothetically speaking, not practically speaking)
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, just rename it to "secondary attack"..
    Oh wait...
  • kiddokiddo Join Date: 2007-01-07 Member: 59503Members
    <!--quoteo(post=1597533:date=Jan 11 2007, 11:47 AM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Jan 11 2007, 11:47 AM) [snapback]1597533[/snapback]</div><div class='quotemain'><!--quotec-->
    Feel free to continue this discussion for as long as you want, but just in case we haven't been clear enough:
    +movement will <b>never</b> be used to trigger non-movement based attacks.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    can you explain why? I thought it be a good idea for people not to depend on scripting or other means to create quick-switchs? How about those that don't know how to do those things? Right now +movement is an amazning addition to NS. I know many, many people never could have +leap +attack ect ect... but with +movement is now point click and attack, very easy and simple. Aliens need quick-switchs between weapons, not everybody depend on scripting, so not everybody get out of NS as others might. For example, before +movement only good scripters or good players who mastered fading, but now with +movement you increased the chances for many new people to step up. Isn't about that? Or will something different might come along? please explain.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    edited January 2007
    Well, it's not perfect.

    But maybe give this a try:
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->alias +moveit "weapon_leap; weapon_healingspray; weapon_spore; weapon_blink; weapon_charge"
    alias -moveit "weapon_bitegun; weapon_spit; weapon_bite2gun; weapon_swipe; weapon_claws"

    bind mouse1 +attack
    bind mouse2 +moveit<!--c2--></div><!--ec2-->

    Usage, just hold down right mouse button, and press the left mouse button as needed.
    When done, release the right mouse, and rapidly click the left mouse.



    Here's the normal attack stuffs for reference:
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
    alias sa1 "weapon_bitegun; weapon_spit; weapon_bite2gun; weapon_swipe; weapon_claws"
    alias sa2 "weapon_parasite; weapon_healingspray; weapon_spore; weapon_blink; weapon_devour"
    alias sa3 "weapon_leap; weapon_bilebombgun; weapon_umbra; weapon_metabolize; weapon_stomp"
    alias sa4 "weapon_divinewind; weapon_webspinner; weapon_primalscream; weapon_acidrocketgun; weapon_charge"
    <!--c2--></div><!--ec2-->
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    edited January 2007
    <!--quoteo(post=1598755:date=Jan 14 2007, 08:31 PM:name=kiddo)--><div class='quotetop'>QUOTE(kiddo @ Jan 14 2007, 08:31 PM) [snapback]1598755[/snapback]</div><div class='quotemain'><!--quotec-->
    can you explain why? I thought it be a good idea for people not to depend on scripting or other means to create quick-switchs? How about those that don't know how to do those things? Right now +movement is an amazning addition to NS. I know many, many people never could have +leap +attack ect ect... but with +movement is now point click and attack, very easy and simple. Aliens need quick-switchs between weapons, not everybody depend on scripting, so not everybody get out of NS as others might. For example, before +movement only good scripters or good players who mastered fading, but now with +movement you increased the chances for many new people to step up. Isn't about that? Or will something different might come along? please explain.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    do youwant to be able to shoot acid and swipe at the same time? heal and shoot? umbra and bite? i think +movement has a very specific purpose and it is doing it fine.

    but

    it would be cool to umbra and bit at the same time without switching slots. its so analog and takes time to switch back and forth. is it wrong to be able to "shoot" more than one weapon at once?
  • kiddokiddo Join Date: 2007-01-07 Member: 59503Members
    <!--quoteo(post=1598799:date=Jan 15 2007, 03:43 AM:name=MrBananaMan)--><div class='quotetop'>QUOTE(MrBananaMan @ Jan 15 2007, 03:43 AM) [snapback]1598799[/snapback]</div><div class='quotemain'><!--quotec-->
    do youwant to be able to shoot acid and swipe at the same time? heal and shoot? umbra and bite? i think +movement has a very specific purpose and it is doing it fine.

    but

    it would be cool to umbra and bit at the same time without switching slots. its so analog and takes time to switch back and forth. is it wrong to be able to "shoot" more than one weapon at once?
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    your right, this can be abused. I think I should of been more clear about 'quick-switch.'

    skulk - +leap works only with two hives, but having one hive +movement can parasite while bite but with second hive up, now your +movement leaps (think of it as an upgrade/added ability with having more then one hive, but if second hive goes down, your back to parasite)

    lerk - this one is still up in the air. Either +movement will flap your wings, or spore. (maybe umbra+bite is too much, you are right) maybe once thrid hive goes up your +movement upgrades to primal scream from spore? what you think?

    Fade - this one is a bit tricky. Personally I've leave this one as it is already. So personally speaking what +movement already does its more then needed.

    Onos - With one hive +movment can act as devour, but with second hive up it can act as stomp and thrid hive it will upgrade to charge.

    Note: once second or thrid hives goes down your +movement changes back, expect fades since +movement is only blink. Lerks still up for debate.

    What do you think? should the person use which upgrade he would want more? or should these be preset?
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    edited January 2007
    i think the idea works, but instead of the automated switch when you get a new hive thing, a nicer fix may be to have 2 completely seperate weapon slots. like mouse 1 is fire1 and mouse 2 is fire2, and you can switch either of them to any weapon you want.

    this idea is just short of being able to bind a specific weapon to any key. i dont know if devs consider only being able to use 1 weapon at a time an integral part of their balance system or not.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    edited January 2007
    Whatever they do, it'd be nice if Gorge and Lerk were included
    Even if it's just Web and Primal.

    Since then aliens could select all the weapon types with just 4 keys.
    Instead of needing 5.
  • kiddokiddo Join Date: 2007-01-07 Member: 59503Members
    <!--quoteo(post=1598817:date=Jan 15 2007, 05:55 AM:name=MrBananaMan)--><div class='quotetop'>QUOTE(MrBananaMan @ Jan 15 2007, 05:55 AM) [snapback]1598817[/snapback]</div><div class='quotemain'><!--quotec-->
    i think the idea works, but instead of the automated switch when you get a new hive thing, a nicer fix may be to have 2 completely seperate weapon slots. like mouse 1 is fire1 and mouse 2 is fire2, and you can switch either of them to any weapon you want.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    normally when I fade my mouse1 +attack and mouse2 +movement (blink)...but I can understand what you mean. It be nice if devs comment on the idea others and I made. This +movement additon added whole new thing for aliens, something only scripters could do before.

    but one last thing. After re-reading what I wrote, I noticed I forgot my fat little friend. ^^

    Gorg - this could be up for debate aswell. What is more important as a secondary attack. With one hive +movement can healspray? but that might means he can spit while healing himself? Dont think some might like this. For his +movement it could be webbing or bile bomb. Or leave gorg as it is without any changes.

    Hope some devs can comment about this.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    Well assuming +movement did web,primal

    Could do a press-release script.

    Where pressing right mouse (+movement) does 1 set of weapons
    Holding down the mouse back key does 1 set of weapons
    Holding down the mouse forward key does 1 set of weapons
    And releasing the back/forward mouse keys goes back to the Biting/Clawing weapons

    So you'd actually be able to winnow down the keys need to just 3 keys <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    <!--quoteo(post=1598793:date=Jan 14 2007, 10:22 PM:name=GreyFlcn)--><div class='quotetop'>QUOTE(GreyFlcn @ Jan 14 2007, 10:22 PM) [snapback]1598793[/snapback]</div><div class='quotemain'><!--quotec-->
    Well, it's not perfect.

    But maybe give this a try:
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->alias +moveit "weapon_leap; weapon_healingspray; weapon_spore; weapon_blink; weapon_charge"
    alias -moveit "weapon_bitegun; weapon_spit; weapon_bite2gun; weapon_swipe; weapon_claws"

    bind mouse1 +attack
    bind mouse2 +moveit<!--c2--></div><!--ec2-->

    Usage, just hold down right mouse button, and press the left mouse button as needed.
    When done, release the right mouse, and rapidly click the left mouse.
    Here's the normal attack stuffs for reference:
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
    alias sa1 "weapon_bitegun; weapon_spit; weapon_bite2gun; weapon_swipe; weapon_claws"
    alias sa2 "weapon_parasite; weapon_healingspray; weapon_spore; weapon_blink; weapon_devour"
    alias sa3 "weapon_leap; weapon_bilebombgun; weapon_umbra; weapon_metabolize; weapon_stomp"
    alias sa4 "weapon_divinewind; weapon_webspinner; weapon_primalscream; weapon_acidrocketgun; weapon_charge"
    <!--c2--></div><!--ec2-->
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    BUT SCRIPTS ARE BAD AND PLAY THE GAME FOR YOU
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    edited January 2007
    <!--quoteo(post=1598856:date=Jan 15 2007, 07:35 AM:name=enigma)--><div class='quotetop'>QUOTE(enigma @ Jan 15 2007, 07:35 AM) [snapback]1598856[/snapback]</div><div class='quotemain'><!--quotec-->
    BUT SCRIPTS ARE BAD AND PLAY THE GAME FOR YOU
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Which is funny because this is hardly any different than the +movement stuff they are doing legit.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    <!--quoteo(post=1598873:date=Jan 15 2007, 08:58 AM:name=enigma)--><div class='quotetop'>QUOTE(enigma @ Jan 15 2007, 08:58 AM) [snapback]1598873[/snapback]</div><div class='quotemain'><!--quotec-->
    JOKES BUDDY
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The internet knows no sarcasm <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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