Ditching "focus" ?

KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
Focus is a very good skill if you know how to use it, but often it hurts the player more than helps, TBH. The damage gets increased, sure, but at the same time your rate of fire slows down dramatically, which means you'll get an instant slap in the face if you miss the attack or fight against multiple opponents.

So here's what I propose: instead of the skill "focus" give all aliens the ability to "charge" up their primary attack by pressing and holding the mouse button. So if you wanted to bite things rapidly, you'd tap the button, and if you wanted to get more strength in to the attack, press and hold. It's a simple system and many other games use it aswell, and it works like a charm. Sure, Focus is quite unique, and I don't think I've seen similar skills in other games, but I just think it's a bit... wrong.

This could perhaps be an alteration to Focus, or you could have this as a default and make up another skill to replace Focus.

Comments

  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    First minute instant killing skulks?! No thanks.

    Replace the current focus with your suggestion and we got something really good going.
  • Lt_PatchLt_Patch Join Date: 2005-02-07 Member: 40286Members
    Good idea here, some people are just not accurate enough to use focus properly, and even then, in some cases, it's not the best upgrade to take. Removing it all together would then make one chamber have only 2 upgrades, this "anger" upgrade would be a better idea, because it would allow you to have the full damage that focus could do (after the applicable amount of chambers were built) but still keep the rapid fire that your normal attack gives you
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    aye i suggested this for ns one a long time ago but it was for xeno

    so you know i love the idea
  • [Deleted User][Deleted User] Join Date: 2006-11-11 Member: 58532
    The user and all related content has been deleted.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Love the idea, but I can see it now. Kaahra will have to get angermanagement classes <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • CrazyFoolCrazyFool Join Date: 2004-03-06 Member: 27171Members
    yeah replace current focus with this.
  • 404NotFound404NotFound Join Date: 2006-10-31 Member: 58103Members
    It should probably work the opposite way. Tap to focus-attack, hold to regular attack.

    That way you can still do a blink-swipe and such.
  • [Deleted User][Deleted User] Join Date: 2006-11-11 Member: 58532
    The user and all related content has been deleted.
  • CrazyFoolCrazyFool Join Date: 2004-03-06 Member: 27171Members
    well it seems there is only one solution to this problem........










    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->SECONDARY FIRE!!!!!<!--sizec--></span><!--/sizec--> oh noes!
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    That's crazy talk CrazyFool!!!!!!!!
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    edited January 2007
    The way that's set up you'll have to hold down mouse1 all the time. I would hate doing that.

    EDIT: Can we stop complaining about game mechanics we don't know how to use and can't be bothered to learn?
  • Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
    Hmm
    I would miss focus.

    I'm able to leap'n'chomp a rine and get away with it just to regen and do it again.

    But yes, secondary fire would fix it up. Maybe a secondary attack just for Skulks. Focus bite.
    Like it used to be in Counterstrike (I think). Light bites and heavy chomp.


    $parki
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    <!--quoteo(post=1594293:date=Jan 3 2007, 06:22 AM:name=Sparki_the_Darki)--><div class='quotetop'>QUOTE(Sparki_the_Darki @ Jan 3 2007, 06:22 AM) [snapback]1594293[/snapback]</div><div class='quotemain'><!--quotec-->
    Hmm
    I would miss focus.

    I'm able to leap'n'chomp a rine and get away with it just to regen and do it again.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, ya could do the same fine with the introduction of +movement.

    Just press and hold attack, +movement, and release mouse button when about to hit, then either repeat or keep chomping with lesser bites to finish off.
  • Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
    <!--quoteo(post=1594432:date=Jan 3 2007, 09:04 AM:name=Khaze)--><div class='quotetop'>QUOTE(Khaze @ Jan 3 2007, 09:04 AM) [snapback]1594432[/snapback]</div><div class='quotemain'><!--quotec-->
    Well, ya could do the same fine with the introduction of +movement.

    Just press and hold attack, +movement, and release mouse button when about to hit, then either repeat or keep chomping with lesser bites to finish off.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats the problem with lesser bites. Rines in highlvl armor just need many more bites and it would take longer to take him down. The longer you need the worse <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />


    $parkito
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    <!--quoteo(post=1594459:date=Jan 3 2007, 05:20 PM:name=Sparki_the_Darki)--><div class='quotetop'>QUOTE(Sparki_the_Darki @ Jan 3 2007, 05:20 PM) [snapback]1594459[/snapback]</div><div class='quotemain'><!--quotec-->
    Thats the problem with lesser bites. Rines in highlvl armor just need many more bites and it would take longer to take him down. The longer you need the worse <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    $parkito
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah but the "charge-up" time wouldn't have to be any longer than it is now. I don't think I ever said you'd have to charge the attack up for like 3 seconds <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />

    So you could still in theory have the exact same damage and rates of fire, with the exception that if you wanted to use the "regular" attack for something that required it (like chomping RTs or other buildings), you could just tap the mouse button fast instead of holding it down for a short moment.
  • Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
    Oh I get it now. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    I always thought the lower RoF was vor balancing but hmm, WU3 doesn't make LMG/HMGs shoot slower either... Waaaidaminute <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />


    $parki
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    Personally, I love the current focus. I don't like the idea of 'charging' your bites, but I do like the idea of secondary fire being a focus-bite. Charging would just be annoying.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    So you want all the benefits of Focus without any of the drawbacks? How about no? Focus is powerful enough as it stands.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    good ideamuch better idea than focus !

    would like to see other attacks such as leap to be chargable too
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    That suggestion reminds me of the jump abillty of the predator in AvsP2 schkorpio <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    <!--quoteo(post=1596117:date=Jan 8 2007, 06:01 AM:name=Church)--><div class='quotetop'>QUOTE(Church @ Jan 8 2007, 06:01 AM) [snapback]1596117[/snapback]</div><div class='quotemain'><!--quotec-->
    So you want all the benefits of Focus without any of the drawbacks? How about no? Focus is powerful enough as it stands.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    No, I want Focus to be an actual UPGRADE, not a MODIFICATION of the skills. All it does is modify the layout by increasing damage but dropping rate of fire, I wouldn't call that an upgrade.

    All the other free skills you can evolve are upgrades with no drawbacks whatsoever.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Focus is an upgrade. Why do you think Fades ALWAYS get it? Giving aliens the power of one-hit kills against marines is way too strong without some sort of drawback.

    If you want Focus to just boost damage, you must nerf the boost or nerf aliens in some other way. Maybe the damage boost can be 20% or something and it only works against marines, not structures.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    <!--quoteo(post=1596356:date=Jan 8 2007, 11:01 PM:name=Church)--><div class='quotetop'>QUOTE(Church @ Jan 8 2007, 11:01 PM) [snapback]1596356[/snapback]</div><div class='quotemain'><!--quotec-->
    Focus is an upgrade. Why do you think Fades ALWAYS get it? Giving aliens the power of one-hit kills against marines is way too strong without some sort of drawback.

    If you want Focus to just boost damage, you must nerf the boost or nerf aliens in some other way. Maybe the damage boost can be 20% or something and it only works against marines, not structures.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think you grasp the concept.

    You'd have the drawback if you used the focused attack. If you didn't, then it's like a normal attack. AKA, increased recovery time, etc for focus, and normal stats for normal.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Why introduce the charge notion when all you really are changing in this example is the ability to use the normal attack even if you upgraded focus?
  • kezza413kezza413 Join Date: 2007-01-14 Member: 59614Members
    but i use my second mouse for +movement
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