Ditching "focus" ?
Khaze
Join Date: 2006-12-12 Member: 59031Members
Focus is a very good skill if you know how to use it, but often it hurts the player more than helps, TBH. The damage gets increased, sure, but at the same time your rate of fire slows down dramatically, which means you'll get an instant slap in the face if you miss the attack or fight against multiple opponents.
So here's what I propose: instead of the skill "focus" give all aliens the ability to "charge" up their primary attack by pressing and holding the mouse button. So if you wanted to bite things rapidly, you'd tap the button, and if you wanted to get more strength in to the attack, press and hold. It's a simple system and many other games use it aswell, and it works like a charm. Sure, Focus is quite unique, and I don't think I've seen similar skills in other games, but I just think it's a bit... wrong.
This could perhaps be an alteration to Focus, or you could have this as a default and make up another skill to replace Focus.
So here's what I propose: instead of the skill "focus" give all aliens the ability to "charge" up their primary attack by pressing and holding the mouse button. So if you wanted to bite things rapidly, you'd tap the button, and if you wanted to get more strength in to the attack, press and hold. It's a simple system and many other games use it aswell, and it works like a charm. Sure, Focus is quite unique, and I don't think I've seen similar skills in other games, but I just think it's a bit... wrong.
This could perhaps be an alteration to Focus, or you could have this as a default and make up another skill to replace Focus.
Comments
Replace the current focus with your suggestion and we got something really good going.
so you know i love the idea
That way you can still do a blink-swipe and such.
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->SECONDARY FIRE!!!!!<!--sizec--></span><!--/sizec--> oh noes!
EDIT: Can we stop complaining about game mechanics we don't know how to use and can't be bothered to learn?
I would miss focus.
I'm able to leap'n'chomp a rine and get away with it just to regen and do it again.
But yes, secondary fire would fix it up. Maybe a secondary attack just for Skulks. Focus bite.
Like it used to be in Counterstrike (I think). Light bites and heavy chomp.
$parki
Hmm
I would miss focus.
I'm able to leap'n'chomp a rine and get away with it just to regen and do it again.
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Well, ya could do the same fine with the introduction of +movement.
Just press and hold attack, +movement, and release mouse button when about to hit, then either repeat or keep chomping with lesser bites to finish off.
Well, ya could do the same fine with the introduction of +movement.
Just press and hold attack, +movement, and release mouse button when about to hit, then either repeat or keep chomping with lesser bites to finish off.
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Thats the problem with lesser bites. Rines in highlvl armor just need many more bites and it would take longer to take him down. The longer you need the worse <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
$parkito
Thats the problem with lesser bites. Rines in highlvl armor just need many more bites and it would take longer to take him down. The longer you need the worse <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
$parkito
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Yeah but the "charge-up" time wouldn't have to be any longer than it is now. I don't think I ever said you'd have to charge the attack up for like 3 seconds <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
So you could still in theory have the exact same damage and rates of fire, with the exception that if you wanted to use the "regular" attack for something that required it (like chomping RTs or other buildings), you could just tap the mouse button fast instead of holding it down for a short moment.
I always thought the lower RoF was vor balancing but hmm, WU3 doesn't make LMG/HMGs shoot slower either... Waaaidaminute <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
$parki
would like to see other attacks such as leap to be chargable too
So you want all the benefits of Focus without any of the drawbacks? How about no? Focus is powerful enough as it stands.
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No, I want Focus to be an actual UPGRADE, not a MODIFICATION of the skills. All it does is modify the layout by increasing damage but dropping rate of fire, I wouldn't call that an upgrade.
All the other free skills you can evolve are upgrades with no drawbacks whatsoever.
If you want Focus to just boost damage, you must nerf the boost or nerf aliens in some other way. Maybe the damage boost can be 20% or something and it only works against marines, not structures.
Focus is an upgrade. Why do you think Fades ALWAYS get it? Giving aliens the power of one-hit kills against marines is way too strong without some sort of drawback.
If you want Focus to just boost damage, you must nerf the boost or nerf aliens in some other way. Maybe the damage boost can be 20% or something and it only works against marines, not structures.
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I don't think you grasp the concept.
You'd have the drawback if you used the focused attack. If you didn't, then it's like a normal attack. AKA, increased recovery time, etc for focus, and normal stats for normal.