Nostalgia

SteveRSteveR Join Date: 2006-12-25 Member: 59239Members, Constellation
<div class="IPBDescription">Drunkness!</div>Off topic is beautiful. Remember that. Drunk post! feel free to ignore.

So I'm planning on rambling. Partly to say how much I ###### love the ns community. But mainly to just look back at the years of fantastic gaming I've had, thanks to these guys working away.

Remember the old HMG sound, more meaty and cannonesque? remember the time when DC's used to be six foot tall and flood the room with a chunky sound of healing goodness? Remember having total lock down just because you took control of the double res? Remember the smell of victory ringing in your nostrils as you command your HA train to crush that final hive? Remember the sweet, salty, taste of your first marine as you bite deep into is ankles, circle round and finish him off with a bite to the face?

It's been four long years, and I still remember vividly the first time I ever played NS. It just keeps getting better day after day. Now I discover the forums brought back from the dead, NS 2 being planned (euphoria) and all the potential of the source engine and more being thrown in the mix.

Truly these are exciting times and I just want to <i>[point it out</i>. Other wise it will pass un-noticed.

All you guys (and gals) that put your hard time and effort into Natural Selection; Thank you. In the sincerest form from my drunken state, thank you.

/drunkness
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Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I don't recall DCs ever being larger than they are now.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    they're the same size they've always been <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    Maybe he just used to play on 800x600 and now it's 8000x6000.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    further proof that alcohol+internet=win
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited December 2006
    I'm fairly sure they did at one point make all the chambers smaller, though perhaps not a dramatic change.

    I'm almost positive they did.

    e/ I did a quick search through the changelogs - (I must be bored) and couldn't see anything. I was always in the customization forums before though, maybe it was a model set someone made i'm thinking of.
  • [Deleted User][Deleted User] Join Date: 2006-11-11 Member: 58532
    The user and all related content has been deleted.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    yeah chambers used to be bigger.
  • SteveRSteveR Join Date: 2006-12-25 Member: 59239Members, Constellation
    <!--quoteo(post=1592706:date=Dec 28 2006, 04:46 AM:name=Black_Mage)--><div class='quotetop'>QUOTE(Black_Mage @ Dec 28 2006, 04:46 AM) [snapback]1592706[/snapback]</div><div class='quotemain'><!--quotec-->
    further proof that alcohol+internet=win
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I could have phoned an ex or something. This is like the best mistake ever.

    And I'm pretty sure that DC's were taller than other chambers? or perhaps they were then they fattened out as you built them.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    All chambers used to be bigger then they are now in current versions, in order to reduce the effectiveness of the classic wall of lame.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    You only tell us you love us when you're drunk. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • RevlicRevlic Join Date: 2006-11-04 Member: 58367Members
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    I miss the walls of lame. Back then NS really made you crap your pants. Running into an Onos was freaking scary. Everyone is so blasé nowadays... I hope they bring that feeling back with NS2.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1592810:date=Dec 28 2006, 08:18 AM:name=RuBy)--><div class='quotetop'>QUOTE(RuBy @ Dec 28 2006, 08:18 AM) [snapback]1592810[/snapback]</div><div class='quotemain'><!--quotec-->
    I miss the walls of lame. Back then NS really made you crap your pants. Running into an Onos was freaking scary. Everyone is so blasé nowadays... I hope they bring that feeling back with NS2.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    That's because you ran into an Onos once every couple of weeks, when the aliens had already won the game and the rest of your team had F4'd.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--quoteo(post=1592831:date=Dec 28 2006, 12:37 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Dec 28 2006, 12:37 PM) [snapback]1592831[/snapback]</div><div class='quotemain'><!--quotec-->
    That's because you ran into an Onos once every couple of weeks, when the aliens had already won the game and the rest of your team had F4'd.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Then the obvious solution is to make something even bigger and nastier than an Onos <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    We will call it, the Ononos.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    As far as I'm told, the original walls of lame consisted of so many DCs healing each other that even large numbers of siege cannons couldn't take them down. A fun gimmick for sure, but detrimental to the game. Nothing to miss.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    there's always two ways to get to an area of the map. If you let the aliens build two Walls of lame, so that siege cannons can't take them down, your team deserves to lose that area of the map.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2006
    Not quite, that wasn't even possible btw ^^

    The wall of lame was simply cutting of an area with DC's as a base, then stacking OC's on that to seal of an entrace. Also the only way to make OC's somewhat effective due to their crappy targeting.

    I also remember something about closing of the doors with CC's in ns_eclipse...

    The onos was just scary because it had a faulty hitbox, still it should have kept some of this armor strengths though


    Oh and 1.04 (with bugfixes) FTW <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> ns as it is today has lost it's charm it once had. To bad really :/


    [edit]

    Oh and all chambers where about 150% (maybe more) larger then the current chambers
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    It was possible in 1.0 and one or two versions more. After that restrictions on chamber building and DC healing made it impossible.
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    I remember when NS used to be fun and people actually played it.

    Those were the days... <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2006
    1.04 had a build restriction if I remember correctly... Perhaps only for OC's though o.o

    another thing!

    1.04 siege sound totally outclassed 2.x/3.x siege sounds. Where the current is simply a >badoom< 1.04 it's siege was >BADOOOM< <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    [edit]
    fun it was emperor, fun it was <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Yes, 1.04 had build restrictions. I'm talking of the versions before 1.04 though.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I remember when fades actually blinked <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    *blinks*

    *stuck in wall*

    *dies*
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    I never got stuck using blink <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    me neither actually... I guess some people are just good at breaking things or something :o
  • ExploderExploder Join Date: 2006-11-02 Member: 58202Members
    <!--quoteo(post=1592902:date=Dec 29 2006, 01:23 AM:name=emperor_awesome)--><div class='quotetop'>QUOTE(emperor_awesome @ Dec 29 2006, 01:23 AM) [snapback]1592902[/snapback]</div><div class='quotemain'><!--quotec-->
    I remember when NS used to be fun and people actually played it.

    Those were the days... <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Cool, that means I'm still living in one of those days.

    Maybe it's a good thing after all that I started so late with NS.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited December 2006
    <!--quoteo(post=1592886:date=Dec 28 2006, 11:57 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Dec 28 2006, 11:57 AM) [snapback]1592886[/snapback]</div><div class='quotemain'><!--quotec-->
    As far as I'm told, the original walls of lame consisted of so many DCs healing each other that even large numbers of siege cannons couldn't take them down. A fun gimmick for sure, but detrimental to the game. Nothing to miss.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Not true, a HA train or sieges could take them down! And it made comebacks incredible experiences..
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    I loved the old NS. Like a bicycle to a umbrella <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1592886:date=Dec 28 2006, 11:57 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Dec 28 2006, 11:57 PM) [snapback]1592886[/snapback]</div><div class='quotemain'><!--quotec-->
    As far as I'm told, the original walls of lame consisted of so many DCs healing each other that even large numbers of siege cannons couldn't take them down. A fun gimmick for sure, but detrimental to the game. Nothing to miss.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    My experience with this was that the siege cannons did only manage to fire at one of the DCs as they were stacked precisly upon each other. Thus the other dcs healed the single dc up quick enough.
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