Quick Question is Bunny hopping a exploit lol

tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
<div class="IPBDescription">My friend wants to know, I told him no</div>Well yea. he thinks bunny hopping is a exploit and you should just be able to press the space bar to bunny hop so it would be easier. He does not think the devs put it in on purpose.

First off I know its a exploit of the Physics in the engine but the devs totally agree with it and it should be as is. ( I think thats correct someone clear that up lol.)

Well anyways Bhopping should be in because it takes skill and time to practice. And it adds another dimension to NS which im sure everyone likes.


yes, i know this is a stupid post but someone explain to me please thanks.

Comments

  • One_man_armYOne_man_armY Join Date: 2004-09-23 Member: 31892Members
    It's a flaw in the game dating back to the quake engine. But the advanced movement does bring a lot of interesting gameplay to half-life mods. I wouldn't call it an exploit, just an unexpected bonus.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    As OneManArmy said, its a flaw in the game engine. But its a flaw that has been accepted and integrated into NS, and is now part of the game balance--NS is currently balanced on the assumption that Aliens can Bunnyhop and Marines cannot.

    If you're really good, you can bunnyhop as a marine too. I consider that an exploit, but not everyone agrees with me.
  • LeonLeon Join Date: 2006-10-31 Member: 58131Members
    close thread for sake of sanity
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    <a href="http://nsplayer.net/forums/index.php?showtopic=1120" target="_blank">http://nsplayer.net/forums/index.php?showtopic=1120</a>
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    6. What do you think of the general HL exploits still evident in NS (for example bunnyhopping) and do you think they should be kept in the game?

    This is a difficult topic to discuss because everyone has a different definition of what an exploit is. Bunnyhopping is not an exploit, it is part of the game by design and will continue to be for the lifetime of NS on the Half-Life engine. Although no decisions have been made on source player movement, I personally would like to see some skill based movement acceleration for skulks implemented in a way that is easier to learn and less FPS dependent. We have fixed a number of exploits in 3.2, but mainly NS specific exploits such as silent structure placement.
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