TWG X Host Elections
Byeka
Name changed from Freak83Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
<div class="IPBDescription">Vote your choice</div>EDIT: I wrote Mantrid's name by mistake as the host for Game #4. The actual host for that game is ZeroByte.
Here we are everybody! A very suitable number of applicants to choose from for Round X of one of the most popular forum games to take place on the NS forums! The Werewolf Game! For this round we have four applicants with games ranging from a standard game of TWG to absolute insanity! Your host applicants for this round are <b>Freak83, Theslan, Isamil, and Mantrid.</b>
Please place a vote for whomever you would like to be the new host. Anyone who has played or even plans to play in a future TWG is welcome to vote! <b>Bolding</b> your vote isn't necessary but still highly encouraged to tell when a vote has taken place. Due to the large number of applicants, one host will need to have a majority of 60% of the votes in order to win the host election. After two or three days, if one or two hosts have a significantly smaller amount of the votes they will be removed from the running and any voters on those two hosts will be asked to replace their votes on one of the remaining candidates. Host applicants may also vote, and can vote for themselves or another host.
<b>Lastly, and <i>very</i> importantly - to whoever becomes the new host of TWG X. <!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Please contact me prior to creating a game signup thread.<!--sizec--></span><!--/sizec--> You can reach me on the IRC channel, #ns-twg on irc.gamesurge.net.</b>
Let the elections begin!
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<b>Forum Name: Freak83
Number of players: 18
Number of Wolves: 4
Special Roles: Seer, Psychic, Guardian, Investigator
Special Objects: The Artifact</b>
As far as gameplay goes, this game will play like any standardized round of TWG. The wolves will kill at night, everybody battles it out during the day. However this game will have "The Artifact". The Artifact will be a tool that will give a HUGE advantage to the player who holds it. At the start of the game The Artifact will belong to nobody and players will have a chance to claim this prize for themselves. How it will work is that there will be a code that I will set prior to the start of the game, through the stories I will drop several hints as to what the code may be. Simply put, the first player to correctly tell me the code will claim the artifact themselves.
<b>What you know about the artifact</b>
- Whoever holds it will have a huge advantage
- You will know <i>when</i> somebody has claimed the artifact but you will not know <i>who</i> has claimed it (until it's used or dropped)
- It can only be used once
- The only person who knows what the artifact actually does is the player who holds it. He/she can tell the other players if he/she wishes too
- Everybody will know what the artifact does once it's used
<b>What you know about how to get the artifact</b>
- Whisper me the code at the start of the night (It's that simple!)
- The first player that does this gets it (in the event two players correctly message me the code, the first PM I receive will get it)
- There will be hints provided in the story as what the code will be
- I will display a 'game map' of the area the story takes place in. Each player will pick a starting location and will move around the location each night in an attempt to search the rooms for additional clues as to what the code is
- You will be able to see each players movements
- Being the only player to search a room will increase your chance of finding the clue in that room (if there is one to begin with)
- If there are multiple players in the same room only one person will find the clue that night
- The Investigator will <i>always</i> find the clue if there is one in the room
- The Investigator is not a special role on it's own. Any player can be the Investigator including wolves and special human roles
If I'm elected as the new game host I'll post more specific details about how you'll go about moving and clear up any other confusion. It's actually pretty simple how it works, it just needs a bit of explaining since it's a new concept.
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<b>Forum name: Theslan
Players: 18
Wolves 3 + 1 (converted)
Roles: Seer, psychic, guardian, forensic specialist (modified!)</b>
Conversion: similar to last game. First night is twice as long (48 hours). Wolves get to choose one player they want in their team from the human list. When that is confirmed, all human special roles are passed out.
Seer: Normal.
Psychic: Normal.
Guardian: Normal.
Forensic specialist (modified): This role gets to choose if he wants to look at one body per night. He does not have to look. Every night, WOLVES get to choose which body they want to spy on. If the forensic specialist and the wolves choose the same dead body, the role is revealed to both groups. Forensic specialist does not get notified that he was spied upon.
Some Q/A:
What happens if wolves does not give a name of a dead body to spy upon?
- Wolves do not get a random.org pick a dead body. That night, the wolves are lazy and therefore did not spy on any dead body.
What happens if wolves choose the dead body and kills the specialist on the same night?
- Wolves gets the role of the dead body and kills the specialist.
When does the specialist receives the role of the dead body?
- And the end of the night (beginning of next day).
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<b>Forum name: Isamil
Number of players: 16
Number of wolves: 3
Rules: Standard with the following changes</b>
1.If the seer seers a wolf, the wolves will be told which one of them
was seered.
2.The wolves will be told if the psychic dies.
The wolves will receive this information by PM at the start of the day.
We haven't had a wolf win yet. Giving the wolves some extra
information should help balance the game, provided the wolves find a
creative way to use it.
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<b>Forum name: ZeroByte
- Would also need another player to help co-host. Would work this out after elections
Players: 14</b>
Description:
For my game, I'd like to try out something different. At the start of the game, 11 of the 14 players are distributed amongst the wolves and the humans. The remaining 3 players start the game as neutrals, without any affiliation to either side. The game is between the humans and the wolves, the neutral players must either be recruited mid-game or eliminated.
The neutral players are not considered as a team and will not know each others identities. Neutral players have their own special roles which makes recruiting them a worthwhile effort for either teams. Recruiting can be done either through persuasion or by special roles.
Teams and Roles:
<i>Wolves (5)</i>
<b>Wolves</b> (2 + 1 Sniffer) – The wolves, they know each other's identities and kill one player every night. However, one of the wolves is designated the sniffer wolf. The sniffer wolf is able to tell if a player belongs to the wolf team.
<b>Serial Killer</b> – Like the psycho, the serial killer can kill one player per night. However he has an option of checking if a player is a Neutral instead of killing. By default, he kills people. He does not know any of the wolves.
<b>Shapeshifter</b> – This player can change his form. Every night, he chooses what role he will be seen as in the next night. For example if he chooses to be a Neutral on night 2, neutral detectors will see him as a neutral player on night 3. He cannot keep his form for more than one night, unless its his default form of Shapeshifter. If he is seered while he has changed his form, the seer will not see him as a wolf. He can also forcibly convert a neutral player to become a wolf. He does not know any of the wolves.
<i>Humans (6)</i>
<b>Seer</b> – Checks for wolves. He sees the serial killer, shapeshifter and wolf converted neutrals as wolves.
<b>Psychic</b> – Sees how many wolves are left, including the serial killer. This count excludes wolf converts and the shapeshifter.
<b>Guardian</b> – Saves players from being killed at night
<b>Detective</b> – Checks for the serial killer. He can also see the shapeshifter if the shapeshifter hasn't changed his form.
<b>Vigilante</b> – He can kill at night. However, if the vigilante kills a human or an unconverted neutral the detective will see him as a serial killer.
<b>Psychiatrist</b> – The psychiatrist can check for neutral players and convert them to humans. If he checks the shapeshifter, the shapeshifter is revealed to him.
<i>Neutrals (3)</i>
<b>Empath</b> – Every night, the empath will receive a randomly chosen reply from the host to any special role. For example, in one night the empath may receive my reply to the Psychic telling him how many wolves are left. In the next night it may be a reply to the seer confirming that a certain player is a wolf.
<b>Forensic Specialist</b> – May check a dead body every night to find out the exact role.
<b>Hunter</b> – Another killing role. During the night he may choose to kill a player or to set a trap on a player. When a player has a trap set on him, if he is lynched in the day the last person to vote for him dies too.
Rules for converting Neutral players.
1. Neutrals may only be converted once. They cannot go from being a wolf to being a human or vice-versa.
2. When the Psychiatrist or Shapeshifter converts a neutral, their identities and alliance are revealed to the target of conversion. The Psychiatrist and Shapeshifter are not notified if their conversion was succesful.
3. When converting neutrals by persuasion, both sides need to notify me of the conversion via PM, along with a passphrase/password that must match up. Both sides will be notified if the conversion was successful.
Here we are everybody! A very suitable number of applicants to choose from for Round X of one of the most popular forum games to take place on the NS forums! The Werewolf Game! For this round we have four applicants with games ranging from a standard game of TWG to absolute insanity! Your host applicants for this round are <b>Freak83, Theslan, Isamil, and Mantrid.</b>
Please place a vote for whomever you would like to be the new host. Anyone who has played or even plans to play in a future TWG is welcome to vote! <b>Bolding</b> your vote isn't necessary but still highly encouraged to tell when a vote has taken place. Due to the large number of applicants, one host will need to have a majority of 60% of the votes in order to win the host election. After two or three days, if one or two hosts have a significantly smaller amount of the votes they will be removed from the running and any voters on those two hosts will be asked to replace their votes on one of the remaining candidates. Host applicants may also vote, and can vote for themselves or another host.
<b>Lastly, and <i>very</i> importantly - to whoever becomes the new host of TWG X. <!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Please contact me prior to creating a game signup thread.<!--sizec--></span><!--/sizec--> You can reach me on the IRC channel, #ns-twg on irc.gamesurge.net.</b>
Let the elections begin!
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<b>Forum Name: Freak83
Number of players: 18
Number of Wolves: 4
Special Roles: Seer, Psychic, Guardian, Investigator
Special Objects: The Artifact</b>
As far as gameplay goes, this game will play like any standardized round of TWG. The wolves will kill at night, everybody battles it out during the day. However this game will have "The Artifact". The Artifact will be a tool that will give a HUGE advantage to the player who holds it. At the start of the game The Artifact will belong to nobody and players will have a chance to claim this prize for themselves. How it will work is that there will be a code that I will set prior to the start of the game, through the stories I will drop several hints as to what the code may be. Simply put, the first player to correctly tell me the code will claim the artifact themselves.
<b>What you know about the artifact</b>
- Whoever holds it will have a huge advantage
- You will know <i>when</i> somebody has claimed the artifact but you will not know <i>who</i> has claimed it (until it's used or dropped)
- It can only be used once
- The only person who knows what the artifact actually does is the player who holds it. He/she can tell the other players if he/she wishes too
- Everybody will know what the artifact does once it's used
<b>What you know about how to get the artifact</b>
- Whisper me the code at the start of the night (It's that simple!)
- The first player that does this gets it (in the event two players correctly message me the code, the first PM I receive will get it)
- There will be hints provided in the story as what the code will be
- I will display a 'game map' of the area the story takes place in. Each player will pick a starting location and will move around the location each night in an attempt to search the rooms for additional clues as to what the code is
- You will be able to see each players movements
- Being the only player to search a room will increase your chance of finding the clue in that room (if there is one to begin with)
- If there are multiple players in the same room only one person will find the clue that night
- The Investigator will <i>always</i> find the clue if there is one in the room
- The Investigator is not a special role on it's own. Any player can be the Investigator including wolves and special human roles
If I'm elected as the new game host I'll post more specific details about how you'll go about moving and clear up any other confusion. It's actually pretty simple how it works, it just needs a bit of explaining since it's a new concept.
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<b>Forum name: Theslan
Players: 18
Wolves 3 + 1 (converted)
Roles: Seer, psychic, guardian, forensic specialist (modified!)</b>
Conversion: similar to last game. First night is twice as long (48 hours). Wolves get to choose one player they want in their team from the human list. When that is confirmed, all human special roles are passed out.
Seer: Normal.
Psychic: Normal.
Guardian: Normal.
Forensic specialist (modified): This role gets to choose if he wants to look at one body per night. He does not have to look. Every night, WOLVES get to choose which body they want to spy on. If the forensic specialist and the wolves choose the same dead body, the role is revealed to both groups. Forensic specialist does not get notified that he was spied upon.
Some Q/A:
What happens if wolves does not give a name of a dead body to spy upon?
- Wolves do not get a random.org pick a dead body. That night, the wolves are lazy and therefore did not spy on any dead body.
What happens if wolves choose the dead body and kills the specialist on the same night?
- Wolves gets the role of the dead body and kills the specialist.
When does the specialist receives the role of the dead body?
- And the end of the night (beginning of next day).
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<b>Forum name: Isamil
Number of players: 16
Number of wolves: 3
Rules: Standard with the following changes</b>
1.If the seer seers a wolf, the wolves will be told which one of them
was seered.
2.The wolves will be told if the psychic dies.
The wolves will receive this information by PM at the start of the day.
We haven't had a wolf win yet. Giving the wolves some extra
information should help balance the game, provided the wolves find a
creative way to use it.
********************************************************************************
<b>Forum name: ZeroByte
- Would also need another player to help co-host. Would work this out after elections
Players: 14</b>
Description:
For my game, I'd like to try out something different. At the start of the game, 11 of the 14 players are distributed amongst the wolves and the humans. The remaining 3 players start the game as neutrals, without any affiliation to either side. The game is between the humans and the wolves, the neutral players must either be recruited mid-game or eliminated.
The neutral players are not considered as a team and will not know each others identities. Neutral players have their own special roles which makes recruiting them a worthwhile effort for either teams. Recruiting can be done either through persuasion or by special roles.
Teams and Roles:
<i>Wolves (5)</i>
<b>Wolves</b> (2 + 1 Sniffer) – The wolves, they know each other's identities and kill one player every night. However, one of the wolves is designated the sniffer wolf. The sniffer wolf is able to tell if a player belongs to the wolf team.
<b>Serial Killer</b> – Like the psycho, the serial killer can kill one player per night. However he has an option of checking if a player is a Neutral instead of killing. By default, he kills people. He does not know any of the wolves.
<b>Shapeshifter</b> – This player can change his form. Every night, he chooses what role he will be seen as in the next night. For example if he chooses to be a Neutral on night 2, neutral detectors will see him as a neutral player on night 3. He cannot keep his form for more than one night, unless its his default form of Shapeshifter. If he is seered while he has changed his form, the seer will not see him as a wolf. He can also forcibly convert a neutral player to become a wolf. He does not know any of the wolves.
<i>Humans (6)</i>
<b>Seer</b> – Checks for wolves. He sees the serial killer, shapeshifter and wolf converted neutrals as wolves.
<b>Psychic</b> – Sees how many wolves are left, including the serial killer. This count excludes wolf converts and the shapeshifter.
<b>Guardian</b> – Saves players from being killed at night
<b>Detective</b> – Checks for the serial killer. He can also see the shapeshifter if the shapeshifter hasn't changed his form.
<b>Vigilante</b> – He can kill at night. However, if the vigilante kills a human or an unconverted neutral the detective will see him as a serial killer.
<b>Psychiatrist</b> – The psychiatrist can check for neutral players and convert them to humans. If he checks the shapeshifter, the shapeshifter is revealed to him.
<i>Neutrals (3)</i>
<b>Empath</b> – Every night, the empath will receive a randomly chosen reply from the host to any special role. For example, in one night the empath may receive my reply to the Psychic telling him how many wolves are left. In the next night it may be a reply to the seer confirming that a certain player is a wolf.
<b>Forensic Specialist</b> – May check a dead body every night to find out the exact role.
<b>Hunter</b> – Another killing role. During the night he may choose to kill a player or to set a trap on a player. When a player has a trap set on him, if he is lynched in the day the last person to vote for him dies too.
Rules for converting Neutral players.
1. Neutrals may only be converted once. They cannot go from being a wolf to being a human or vice-versa.
2. When the Psychiatrist or Shapeshifter converts a neutral, their identities and alliance are revealed to the target of conversion. The Psychiatrist and Shapeshifter are not notified if their conversion was succesful.
3. When converting neutrals by persuasion, both sides need to notify me of the conversion via PM, along with a passphrase/password that must match up. Both sides will be notified if the conversion was successful.
Comments
I like Theslan's change to the Forensic Specialist, it might even be a good change for the regular rules.
I like Mantrid's game idea, but 14 people seems like a small game. There can be 4 deaths in a night; my game only took two weeks with 18 people and that possibility (with two deaths each night). Add on the fact that I managed to get 18 people right before finals (16 of which were active enough), plus the fact that this game is going to be more heavily advertised (Freak83 has something planned) and there isn't really a good reason for only having 14 people, unless it really can't be bigger. I also have a few questions about this game. What happens if a single person is targeted by more than one person to die (since the two games so far where this was possible have had different rules on that point)? I'm guessing the guardian protects from any number of kills in this game. What happens if the Psychiatrist and Shapeshifter try to convert a single neutral person on the same night?
No vote yet, I still want to think about it. Hopefully this game will take long enough to start that I can sign up and be active when it begins.
I'm in the mood for something different, as the old Seer/Psychic/Guardian bit has gotten a little too predictable. I think it's more fun to have to work out entirely new tactics each game.
For that reason, I'm torn between Freak83 and Mantrid. One adds an element of luck (And maybe puzzle-solving), and the other adds an element of complete insanity.
Some questions though...
Freak83:
Seems clear enough, but I just want to confirm... There will be vague hints in the story (Readable to all), PLUS clues that individual players will find and receive in PMs, right? I'm guessing you'll need a mix of the two to figure out the solution.
One guess per night, I'd assume... Don't think you want to deal with someone getting part of it, then just sending hundreds of guesses as to the rest...
Mantrid:
Ok, this is more confusing, so you get a lot more questions! Heh.
Shapeshifter: You say he can't keep a form for more than one night. I assume that just means he can't be a human, for example, for two CONSECUTIVE nights. He could go wolf, human, wolf... Right? Since he can be scanned by the detective in his natural form, is there any incentive at all for him NOT to be a human/wolf/neutral every night?
Serial Killer: So he can kill someone OR check for neutral. Can he do neither? You said his default is to kill, so I'm guessing if he goes inactive, you random.org kill someone, right?
Vigilante: So once he kills one non-wolf, he's corrupted for the rest of the game?
Psychiatrist: Is scanning and converting a one-night thing? I mean, if he scans a neutral, is that person automatically converted, does the shrink have to specifically ask to convert them, or does he have to use his "turn" the next night?
Empath: Does he know who the message was sent to? If so, way overpowered.
Converting by persuasion: If I was a neutral, and someone was trying to convert me, would I be told which team they're on? Could a wolf claim to be human, but recruit me for the wolves, or vice versa?
Unless of course I've gone Tyler Durden on you guys.
Now that that's cleared I actually have a question for you ZeroByte... With the Hunter, when he sets a trap is that trap there for just the next day, or for the rest of the game? I also assume that the converts roles remain with them after they are converted (rather than they become just normal humans).
As for the vote, I don't like insanity games. Between Freak83 and Theslan's games, I vote <b>Theslan</b>. Freak's artifact idea is interesting, but I worry it would become more important than the actual game. I like the new specialist in Theslan's game, my only question is: is the specialist revealed to the wolves if the correct body is spied on?
<!--quoteo(post=1589880:date=Dec 19 2006, 03:17 AM:name=im_lost)--><div class='quotetop'>QUOTE(im_lost @ Dec 19 2006, 03:17 AM) [snapback]1589880[/snapback]</div><div class='quotemain'><!--quotec-->
What happens if a single person is targeted by more than one person to die (since the two games so far where this was possible have had different rules on that point)? I'm guessing the guardian protects from any number of kills in this game. What happens if the Psychiatrist and Shapeshifter try to convert a single neutral person on the same night?
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The guardian can protect against any number of killers. If a person is targeted by more than one person the kill just happens, no other complications. If a psychiatrist and shapeshifter converts on the same night, it depends on which type of conversion it is. If both conversions are a forced conversion, the first one to PM me gets the conversion, second conversion is ignored. If one conversion is a forced and the other is a persuasion conversion, the persuasion conversion takes precedence because its much harder to pull off.
<!--quoteo(post=1589885:date=Dec 19 2006, 03:43 AM:name=Xentor)--><div class='quotetop'>QUOTE(Xentor @ Dec 19 2006, 03:43 AM) [snapback]1589885[/snapback]</div><div class='quotemain'><!--quotec-->
Shapeshifter: You say he can't keep a form for more than one night. I assume that just means he can't be a human, for example, for two CONSECUTIVE nights. He could go wolf, human, wolf... Right? Since he can be scanned by the detective in his natural form, is there any incentive at all for him NOT to be a human/wolf/neutral every night?
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You're assumption is correct, he can't be the same form for two consecutive nights. The incentive he has to stay in his natural form is that instead of shifting form on a night, he can choose to convert a neutral to the wolves side.
<!--quoteo(post=1589885:date=Dec 19 2006, 03:43 AM:name=Xentor)--><div class='quotetop'>QUOTE(Xentor @ Dec 19 2006, 03:43 AM) [snapback]1589885[/snapback]</div><div class='quotemain'><!--quotec-->
Serial Killer: So he can kill someone OR check for neutral. Can he do neither? You said his default is to kill, so I'm guessing if he goes inactive, you random.org kill someone, right?
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The serial killer must do one of the two actions each night. So he can stealth himself by checking for neutrals every night but to do so he must tell me every night. If not, he does go on a random.org killing which entails the risk that he kills himself (oops).
<!--quoteo(post=1589885:date=Dec 19 2006, 03:43 AM:name=Xentor)--><div class='quotetop'>QUOTE(Xentor @ Dec 19 2006, 03:43 AM) [snapback]1589885[/snapback]</div><div class='quotemain'><!--quotec-->
Vigilante: So once he kills one non-wolf, he's corrupted for the rest of the game?
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Yep, it makes it a bit more risky for him but if he can get into a trusted network it shouldn't be an insurmountable problem.
<!--quoteo(post=1589885:date=Dec 19 2006, 03:43 AM:name=Xentor)--><div class='quotetop'>QUOTE(Xentor @ Dec 19 2006, 03:43 AM) [snapback]1589885[/snapback]</div><div class='quotemain'><!--quotec-->
Psychiatrist: Is scanning and converting a one-night thing? I mean, if he scans a neutral, is that person automatically converted, does the shrink have to specifically ask to convert them, or does he have to use his "turn" the next night?
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Scanning and converting are two separate actions. If he scans he gets to see if a person is a neutral. He has to spend the next night if he uses the forced conversion option.
<!--quoteo(post=1589885:date=Dec 19 2006, 03:43 AM:name=Xentor)--><div class='quotetop'>QUOTE(Xentor @ Dec 19 2006, 03:43 AM) [snapback]1589885[/snapback]</div><div class='quotemain'><!--quotec-->
Empath: Does he know who the message was sent to? If so, way overpowered.
Converting by persuasion: If I was a neutral, and someone was trying to convert me, would I be told which team they're on? Could a wolf claim to be human, but recruit me for the wolves, or vice versa?
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Empath will not know who the message was sent to. I'll keep the names out of the PMs I send so the format would be something like: "Xentor is not a wolf"
<!--quoteo(post=1590016:date=Dec 19 2006, 09:47 AM:name=FreakEightyThree)--><div class='quotetop'>QUOTE(FreakEightyThree @ Dec 19 2006, 09:47 AM) [snapback]1590016[/snapback]</div><div class='quotemain'><!--quotec-->
Now that that's cleared I actually have a question for you ZeroByte... With the Hunter, when he sets a trap is that trap there for just the next day, or for the rest of the game? I also assume that the converts roles remain with them after they are converted (rather than they become just normal humans).
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The hunter's trap only stays for one day. The converts roles remain after conversion, so there is an incentive for the teams to get them on their side. I'll post the other roles later, I'm posting this from school and my game plan is at home.
Oh, pre-emptive answer to a question. A persuasion conversion can be done by any player and does not take up their special action for the night.
Another question, from me. If the game gets down to neutral players and players on one side, does the game end with the the neutral players winning (motivation to be neutral for the whole game), or losing (motivation to be converted), or does the game continue until the neutral players are converted/dead? What happens if there are only neutral players left?
Freak's game, bit more simplistic, and yes, the game within the game. Im always a fan of clue games...
Theslan is too similar to all the human wins.
Isamil makes good effort here, hmm.
Im going to go with <b>Freak83</b>'s game. Too much love for the clue stuff <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Vote count
Freak83 (3) (4?) - Comprox, Nurot, im_lost (Black_Mage?)
(forgive the ambiguity)
Was a close run thing between this and Isamil's game.
Zerobyte's just looks way too much, and I have enough trouble trying to work out the game I'm playing without having to try and solve another game inside that, so I decided against Freak's game..
Basically, I'd like to play both Freak83's game AND ZeroByte's game. One adds an unpredictable element, and one IS an unpredictable element. But since we can only do one at a time, I'll put in a vote for <b>ZeroByte</b>, assuming he can enlarge it a bit if we get enough people.
Whichever wins, I hope the others are submitted again for TWG XI, because both look really fun.
And for the record, Nurot did a fake seer ploy last round.
If nothing else, Freak83's game introduces an idea for others to incorporate (modified, of course) into their games. We could have games with lots of roles AND a subgame in the future. So, the best way to eventually have a mix of what Freak83 and ZeroByte are trying to do is have a game like Freak83 wants to have, and then it can propagate into other games.
As for the vote, I don't like insanity games. Between Freak83 and Theslan's games, I vote <b>Theslan</b>. Freak's artifact idea is interesting, but I worry it would become more important than the actual game. I like the new specialist in Theslan's game, my only question is: is the specialist revealed to the wolves if the correct body is spied on?
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Good question. The wolves do not get the role of the specialist if they correctly observed the dead body. This means that the wolves cannot confirm whether the specialist is dead, but they can confirm whether the specialist is still alive by guessing the correct dead body.
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That would actually be cool. I have no problem playing Freak83's game - In fact, I think it'll be awesome - but I'm going to keep my vote on ZeroByte, just to make a point, because after Freak's game, I want to give Zero's a try.
(yes, that's a vote for freak83)
Theslan (1) - Soul_Rider
ZeroByte (1) - Xentor
I'll leave it open for a while still, I'd like to avoid being biased as to say 'when' the elections will end since I'm in the running, so would say giving it 24 hours seem fair?
Freak83 (5) - Comprox, Nurot, im_lost, Black_Mage, Gwahir
Theslan (3) - Soul_Rider, Isamil, Theslan
ZeroByte (2) - Xentor, Krad