Some things for mappers

KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">Thank you Nex :D</div>Nex brought up an interesting point in another post:

Can VHE be made to show:

Models themselves (Eg, team_spawn would show LA/HA/JP (choice of the three) or any alien of your choosing)

Distance for items (Turrets, sieges, heal ranges, ect)

I can't even get mine to show the models (eg, res nozzel, CC, ect, no idea why) but these could be really helpful for testing your map out.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2006
    I think IF you want to have those models show you have to modify the fgd to do just that. To much work figuring out imho for a kind of useless feature, since it's only a visual addition in the editor and doesn't really serve a purpose ingame once the map has been compiled. If you really want to view player models and their size in the according to your architechture. Create a cycler entity and set its model to one of the player models...

    The easiest and fastest way to get the ingame range of stuff (sieges fore example). You can simply create a similar size 12/or more sided cylinder brush, to messure the distances. A more effective wa is to just compile the map with csg/bsp and test it ingame ^_^

    Also keep in mind models only show in Hammer 3.5 and above.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    Wheres that phase to 'Mapping Help and Troubleshooting' button....

    *scratches head*
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    ok the hard part i dont mind running around with a 24 sided cylender prim and lableing it seige range and joining it to a miss shapen prim in the center

    but how would one find the exsact distance to compare it to the real in game seige distance?

    like are the unit mesurements in hammer the same refranced unit mesurements the in game uses?

    and how hard is it to find this range data?

    question not exsackly a mappers question but can area sprite's attacehd to the health circles of chambers

    so when i look at a OC its health bar comes up but als oa distant ring showing where it shoot too, note this ones in game not for building
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2006
    All of the ranges are probably somewhere on the forums... Competative forums perhaps? And the ranges ingame are the same as in the editor.

    Spawndistance from hive is at default 2000, meaning 2000 editor grid units.

    You could perhaps PM a dev to find the maximum enemy detection range of an OC or Turret.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    hum that seams like it will transfer over nicely then

    a pritty hive with spawn distances would have some nice effect on its builders

    if the distances where found would the source porter for this little exsperiment attach the correct radius dial to each structure if it so required it,

    i would sort of do it my self but i still really woudnt know where to begin
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    I believe the units of measurement are either:

    a) in the mapping guidelines


    b) there is an active post i have read in the last couple of days where someone mentions the range of sieges, the distance from the TF they can be, and the total area from TF to edge of siege range.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    OOow .. k ill keep a eye out

    cheacked mapping guild lines sent the thread creator a pm
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1589192:date=Dec 16 2006, 07:46 AM:name=Soul_Rider)--><div class='quotetop'>QUOTE(Soul_Rider @ Dec 16 2006, 07:46 AM) [snapback]1589192[/snapback]</div><div class='quotemain'><!--quotec-->
    I believe the units of measurement are either:

    a) in the mapping guidelines
    b) there is an active post i have read in the last couple of days where someone mentions the range of sieges, the distance from the TF they can be, and the total area from TF to edge of siege range.
    <!--QuoteEnd--></div><!--QuoteEEnd-->That's from the OMGs, for sure (or if not that it's from ChromeAngel's mapping guidelines).
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    the man tells no lies
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    In half-life/ns/Balance.txt you shall find a list of various measurements, damage values, and more, for NS.

    The siege distance:

    #define kSiegeTurretRange 1100

    So if you make a 24 sided cylinder that is 2200 x 2200 size, then that is the area in which a siege can attack.
  • KradKrad Join Date: 2004-08-26 Member: 30914Members
    If you get the latest betabuild of the hammer editor (I believe it's 2.5), that'll display models for your entities in the camera view. If you want to test a specific model, use a cycler entity and stick it where you're checking.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited December 2006
    <!--quoteo(post=1589286:date=Dec 16 2006, 05:01 PM:name=Merkaba)--><div class='quotetop'>QUOTE(Merkaba @ Dec 16 2006, 05:01 PM) [snapback]1589286[/snapback]</div><div class='quotemain'><!--quotec-->
    In half-life/ns/Balance.txt you shall find a list of various measurements, damage values, and more, for NS.

    The siege distance:

    #define kSiegeTurretRange 1100

    So if you make a 24 sided cylinder that is 2200 x 2200 size, then that is the area in which a siege can attack.
    <!--QuoteEnd--></div><!--QuoteEEnd-->Could you specify which ranges are cylindrical (with infinite vertical range) and which are spherical (including those that aren't perfectly spherical)?

    I.e. Can a Siege Turret positioned 1101+ units below an enemy structure still hit its target?

    Does Hive heal work within a sphere of {<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->2<!--colorc--></span><!--/colorc--> x <!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->$value<!--colorc--></span><!--/colorc-->} diameter, or is the vertical distance slightly less for some strange reason?
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