Some things for mappers
Kittamaru
Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">Thank you Nex :D</div>Nex brought up an interesting point in another post:
Can VHE be made to show:
Models themselves (Eg, team_spawn would show LA/HA/JP (choice of the three) or any alien of your choosing)
Distance for items (Turrets, sieges, heal ranges, ect)
I can't even get mine to show the models (eg, res nozzel, CC, ect, no idea why) but these could be really helpful for testing your map out.
Can VHE be made to show:
Models themselves (Eg, team_spawn would show LA/HA/JP (choice of the three) or any alien of your choosing)
Distance for items (Turrets, sieges, heal ranges, ect)
I can't even get mine to show the models (eg, res nozzel, CC, ect, no idea why) but these could be really helpful for testing your map out.
Comments
The easiest and fastest way to get the ingame range of stuff (sieges fore example). You can simply create a similar size 12/or more sided cylinder brush, to messure the distances. A more effective wa is to just compile the map with csg/bsp and test it ingame ^_^
Also keep in mind models only show in Hammer 3.5 and above.
*scratches head*
but how would one find the exsact distance to compare it to the real in game seige distance?
like are the unit mesurements in hammer the same refranced unit mesurements the in game uses?
and how hard is it to find this range data?
question not exsackly a mappers question but can area sprite's attacehd to the health circles of chambers
so when i look at a OC its health bar comes up but als oa distant ring showing where it shoot too, note this ones in game not for building
Spawndistance from hive is at default 2000, meaning 2000 editor grid units.
You could perhaps PM a dev to find the maximum enemy detection range of an OC or Turret.
a pritty hive with spawn distances would have some nice effect on its builders
if the distances where found would the source porter for this little exsperiment attach the correct radius dial to each structure if it so required it,
i would sort of do it my self but i still really woudnt know where to begin
a) in the mapping guidelines
b) there is an active post i have read in the last couple of days where someone mentions the range of sieges, the distance from the TF they can be, and the total area from TF to edge of siege range.
cheacked mapping guild lines sent the thread creator a pm
I believe the units of measurement are either:
a) in the mapping guidelines
b) there is an active post i have read in the last couple of days where someone mentions the range of sieges, the distance from the TF they can be, and the total area from TF to edge of siege range.
<!--QuoteEnd--></div><!--QuoteEEnd-->That's from the OMGs, for sure (or if not that it's from ChromeAngel's mapping guidelines).
The siege distance:
#define kSiegeTurretRange 1100
So if you make a 24 sided cylinder that is 2200 x 2200 size, then that is the area in which a siege can attack.
In half-life/ns/Balance.txt you shall find a list of various measurements, damage values, and more, for NS.
The siege distance:
#define kSiegeTurretRange 1100
So if you make a 24 sided cylinder that is 2200 x 2200 size, then that is the area in which a siege can attack.
<!--QuoteEnd--></div><!--QuoteEEnd-->Could you specify which ranges are cylindrical (with infinite vertical range) and which are spherical (including those that aren't perfectly spherical)?
I.e. Can a Siege Turret positioned 1101+ units below an enemy structure still hit its target?
Does Hive heal work within a sphere of {<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->2<!--colorc--></span><!--/colorc--> x <!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->$value<!--colorc--></span><!--/colorc-->} diameter, or is the vertical distance slightly less for some strange reason?