TWG IX Postgame Thread

im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
edited December 2006 in Role-Playing Haven
<div class="IPBDescription">Humans win</div><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->Humans win!<!--sizec--></span><!--/sizec-->

<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Roles<!--sizec--></span><!--/sizec-->

<b>Mafia</b>
Krad (voted off day 3)
Isamil (died night 3, werewolves)
GrayDuck (died night 4, vigilante)

<b>Werewolves</b>
Nurot (died night 5, vigilante)
Comprox (died night 2, mafia & psychopath)
BlackMage (died night 3, mafia)

<b>Psychopath</b>
Mantrid (voted off day 2)

<b>Humans</b>
Petco (Psychic) (died night 1, psychopath)
ZeroByte (Vigilante) (survived)
Xentor (Mason) (died night 5, werewolves)
Lanfear (Guardian) (died night 1, mafia)
Stakhanov (Martyr) (voted off day 4)
Theslan (Forensic Specialist) (died night 4, mafia & werewolves)
RaZoR (Mason) (voted off day 1)
Crispy (Detective) (survived)
Omegaman (Angel) (died night 2, werewolves)
Cold NiTe (Seer) (died day 3, killed by host)
EMP Demon (Mason) (survived)

For the FAQ Thread
<!--coloro:green--><span style="color:green"><!--/coloro-->Petco (Psychic) (died night 1, psychopath)<!--colorc--></span><!--/colorc-->
<!--coloro:red--><span style="color:red"><!--/coloro-->Krad (Mafia) (voted off day 3)<!--colorc--></span><!--/colorc-->
<!--coloro:blue--><span style="color:blue"><!--/coloro-->ZeroByte (Vigilante) (SURVIVED)<!--colorc--></span><!--/colorc-->
<!--coloro:green--><span style="color:green"><!--/coloro-->Xentor (Mason) (died night 5, werewolves)<!--colorc--></span><!--/colorc-->
<!--coloro:green--><span style="color:green"><!--/coloro-->Lanfear (Guardian) (died night 1, mafia)<!--colorc--></span><!--/colorc-->
<!--coloro:green--><span style="color:green"><!--/coloro-->Stakhanov (Martyr) (voted off day 4)<!--colorc--></span><!--/colorc-->
<!--coloro:red--><span style="color:red"><!--/coloro-->Isamil (Mafia) (died night 3, werewolves)<!--colorc--></span><!--/colorc-->
<!--coloro:red--><span style="color:red"><!--/coloro-->GrayDuck (Mafia) (died night 4, vigilante)<!--colorc--></span><!--/colorc-->
<!--coloro:red--><span style="color:red"><!--/coloro-->BlackMage (Werewolf) (died night 3, mafia)<!--colorc--></span><!--/colorc-->
<!--coloro:green--><span style="color:green"><!--/coloro-->Theslan (Forensic Specialist) (died night 4, mafia & werewolves)<!--colorc--></span><!--/colorc-->
<!--coloro:red--><span style="color:red"><!--/coloro-->Nurot (Werewolf) (died night 5, vigilante)<!--colorc--></span><!--/colorc-->
<!--coloro:purple--><span style="color:purple"><!--/coloro-->Mantrid (Psychopath) (voted off day 2)<!--colorc--></span><!--/colorc-->
<!--coloro:green--><span style="color:green"><!--/coloro-->RaZoR (Mason) (voted off day 1)<!--colorc--></span><!--/colorc-->
<!--coloro:blue--><span style="color:blue"><!--/coloro-->Crispy (Detective) (SURVIVED)<!--colorc--></span><!--/colorc-->
<!--coloro:green--><span style="color:green"><!--/coloro-->Omegaman (Angel) (died night 2, werewolves)<!--colorc--></span><!--/colorc-->
<!--coloro:green--><span style="color:green"><!--/coloro-->Cold NiTe (Seer) (died day 3, killed by host)<!--colorc--></span><!--/colorc-->
<!--coloro:blue--><span style="color:blue"><!--/coloro-->EMP Demon (Mason) (survived)<!--colorc--></span><!--/colorc-->
<!--coloro:red--><span style="color:red"><!--/coloro-->Comprox (Werewolf) (died night 2, mafia & psychopath)<!--colorc--></span><!--/colorc-->

<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Night 1<!--sizec--></span><!--/sizec-->
Psychopath killed Petco, Angel checked Petco
Mafia killed Lanfear
Werewolves targeted Mantrid, Guardian protected Mantrid (random)
Detective checked Cold NiTe
Seer checked GrayDuck (random)

<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Night 2<!--sizec--></span><!--/sizec-->
Detective checks Mantrid
Forensic Specialist checks RaZoR
Werewolves killed Omegaman
Mafia kill Comprox, Psychopath kills Comprox, seer checks Comprox (random)
Martyr picks Theslan
Angel checks Stakhanov

<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Night 3<!--sizec--></span><!--/sizec-->
Forensic Specialist checks Mantrid
Mafia kill BlackMage
Werewolves kill Isamil
Seer checks Xentor (random)

<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Night 4<!--sizec--></span><!--/sizec-->
Forensic Specialist checks Comprox
Mafia kill Theslan, Werewolves kill Theslan
Vigilante kills GrayDuck

<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Night 5<!--sizec--></span><!--/sizec-->
Werewolves kill Xentor
Vigilante kills Nurot

<!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->My notes from the game<!--sizec--></span><!--/sizec-->

It's kind of entertaining to watch this game unfold. The psychopath almost dies right away, which would be sad. However, random.org decides that the psychopath should be protected by the guardian, right before the guardian dies. Everyone was asking questions about how the guardian would work (do they find out if they successfully protected someone?) and it doesn't even matter. As far as the probability calculations go: I did very well in my statistics/probability classes, getting perfect scores on tests in them, and it seems quite confusing to me; anyway, the nonrandom nature of some of the choices make the calculation a moot point.

The detective found the psychopath. I wonder if anything meaningful will happen with that.

Two nights in a row with two deaths. Wolves, mafia and psychopath are all in this still, and the guardian isn't; this wasn't supposed to be the center of discussion in this game. Also, the vigilante decided to reveal himself, that should make things interesting. (Or it could just lead to his death, by multiple targets, meaning another night of two deaths.)

Nice work (nice bit of luck?) by Crispy in finding the psychopath early on. This game wasn't supposed to be stretched out this long though <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

I just realized that the group that went on its own path was all of the mafia. This was completely unintentional (I'm writing this three days later). Oh well, chances are no one will notice.

Interesting, the mafia and werewolves are killing each other tonight.

OK, here's something that really needs some discussion after the game is over. I decided to eliminate Cold NiTe from the game because he didn't have enough time to try to play at all, and he was just piling up phantom votes. First, assuming this was a good idea, I still did it poorly. I should have just announced that Cold NiTe was dead to prevent people from being able to put votes on him. My way of doing it allowed people to safely put votes on a person that didn't matter. Assuming that I had done it well, was it a good idea? My point was to make it so people didn't feel they needed to motivate him to be active, because I was taking care of it anyway. Phantom votes would eventually do it, but that isn't their intended purpose.

The mafia and werewolves picked the same target, slowing the game down. On the other hand, the vigilante picked a good target for their first action of the game. This is looking like another human win, with 5 humans and 1 werewolf left.

It was a unanimous vote against Stakhanov, does anyone want to explain that?

MVP goes to ZeroByte for killing off two roles in two nights to end the game as a human win.

Amazing with the variety of death methods in this game, there were exactly two kills every night.

Questions I have for everyone. 1. Was the forensic specialist overpowered? I didn't consider that they would just check they day time death every night. 2. Was there any real strategy used in this game? I know people thought the game would be very random before it started, and I kind of agreed. Near the end, it became apparent that there was more happening than what was discussed in the thread, so I'm curious what was going on during the game. 3. Should I have done something about Crispy posting the PMs from me?

Final note, if you want to host TWG X, send an email to freak83 at gmail dot com with the number of players, your forum name, and whether it's a standard game or an explanation of any special rules.

Comments

  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Good game there too watch everybody. Now that my exams are over I'll surely be up for the next one! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I have to admit though, I was totally clueless as a spectator as to what role everybody held. It's nice to see the postgame thread and see what everybody was!
  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    Well I knew off the bat that the wolves only chance of winning was that the seer die, we were "lucky" he was inactive. I wanted to try my hand at working into seer. Perfect timing to come out as seer I thought was when comprox died. Then when blackmage died I was hoping that'd give me more leverage. Near the end I started making mistakes. My goal was that zero wouldnt lynch me, the only reason I had kept him alive so long, then convince everyone he was the last wolf and then lynch the last player during the night. We definately needed more poeple being active though wouldn't have been a much better game. I should have also talked with emp more, that was another mistake, that and saying I was going to seer zero, in my mind he was the least trustworthy to everyone else, but I should have also realised in the same respect to zero out of those left I was the least trustworthy, oh well you live and learn I suppose. I didn't think the forsenic specialist was overpowered, he could confirm roles for the humans, such as cripsy and the seer/angel, unless a wolf or mafia was pretending to be said role, which is what I was aiming for.

    I think, the only reason strak was a unanimous vote, my motive was obvious, but I don't think he reached out to anybody and was the only one of us without a "human role". I could be wrong on that note though, but that's certainly how it seemed.
  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    Talk about postgame... wow that was quick.

    I actually thought I would've been dead by the end of night 2. I've posted some really wolf actions (ie, not voting against Mantrid, etc.). I completely thought Krad was a human, since I thought he picked up my wolf actions.

    By night 2, I knew and confirmed Crispy was the detective. I've contacted Zerobyte through a fake account and tried to feed him information in case I was killed so that some people knew what dead roles were actually dead.

    ... then Zerobyte started doing something weird by not contacting me and responding much. By that night 4, I was convinced that Zerobyte maybe a fake, which further convinced me with a 'reveal your name to me' message.

    All in all, it was a good game, and a timely death. I died just when finals started.

    Surprised that both werewolves/mafia killed me. Was I THAT tasty that you have to kill me?
  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    Honestly for I while I thought either you or Greyduck were the last mason other than Xentor (who at this point told me he was a mason and that razor the third was dead. At first I thought it was grey duck then I leaned towards yourself with the zote against Krad to keep yourself alive, Krad was acting dodgy from the beggining so I pretty much had him labled as mafia and took you out figuring you were the mason and trying to break Xentor's little network.
  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    I had no idea who was what role actually.

    I only knew Zerobyte (suspected) and confirmed Crispy.

    It was just hours before my death (night 4) that I learned your 'fake' role and Xentor. With that, I tried to get Xentor to confirm with me the dead mason so I can reveal my name, only to find Crispy already told Zerobyte the name.

    Early on without Crispy, I was hoping to use Razor's name to get myself into mason's network. It didn't work as planned though.
  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    On a side note, I contacted greyduck anonymously I asked him and another person forgot who (the only other person on mirc at the time), if they were thre angel to check out Krad (hoping the angel was still alive), then I realised I hadnt changed my quit message so quickly sent back to those 2 that my "theory" didn't pan out and that Krad might be human. I had also talked to Krad before that seeing I had seered him and he was reaaaaal quiet and offered no information whatsoever and acted odd (at that point I told Bmage if I died that night I contacted Krad, he was a def. mafia, anyways I revealed my role to him and figured if he was mafia, I had my foot in the door because hopefully they wouldn't see me as a threat, knowing the seer couldn't really do anything to them (other than vote during the day against them).
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I'll edit this post with a full round-up, but for the moment here are my thoughts:

    The Masons seemed a bit overpowered (although in this game because the Seer was inactive and the Guardian got voted off extremely early it didn't seem so), as theoretically they could have all come forward in the first day and got the Human roles to contact them. No Wolf/Mafia team would sacrifice all their players like this, so it would completely turn the game around and put Humans in the driving seat from there on in. All the Masons would have to do is work out which 'Humans' were telling the truth. This is what I would have done if I'd been with the Masons.

    The Forensic Specialist didn't seem overpowered to me at all, but this is largely due to the number of teams who can make kills in the game, giving 0-4 deaths per night. It was a helpful role that allowed Theslan to confirm me as Detective (after checking Mantrid) and allowed me to then confirm Xentor and EMP after I questioned Xentor on who his dead Mason buddy was.

    As for Mantrid, I do think it's a little unfair how that transpired. Although theoretically I could have faked that PM, it was probably pretty obvious to most that I hadn't, especially when I'd been talking about not being able to post <i>scans</i>! I think maybe in the future we should play with a rule that states that you are not allowed to 'impersonate' the game host (including sharing any sort of message claiming to be from the host). If this last rule had been in effect I would have had to paraphrase what im_lost had said if questioned on it, which would have made my alibi much more vague and perhaps even made me think twice about revealing our roles at that time.

    As for Cold NiTe, yes it did allow everyone a 'safe' vote (which I'm sure a lot of people used). It would probably have just been better to say that CN had contacted you to say he hasn't got time to play the game properly, and his character will be killed off tonight along with any other deaths.

    I'll edit this later to try to explain what was happening for those who died so early.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Nurot wins for fooling me early on. I was hoping another "seer" would contact me to confirm/disavow Nurot's role but it didn't happen. I only caught on when his second "seer" was after the wolf was dead. I guess I really got lucky I wasn't killed early even with my strange tactic.

    Theslan being the Forensic really helped the human network. He provided enough info for me to trust some of the humans that contacted me although he was in contact with me annonymously. He probably got suspicious of me because of the wording of my PM. It was really late night when I had sent that out.

    Also kudos to Xentor for trusting me enough to reveal the remaining mason network, allowing me to eliminate GrayDuck. To the spectators, you're right most of the networking was going on via PMs. It was really the only way for me to be active as I couldn't get on IRC and irunno, not enough posting on the main thread.

    My first Vigilante kill was actually a very close thing. I was visiting the Senate the same day and had to rush to school to post the PM. I think I came in just a minute under the deadline. I wasn't even sure whether it was Stakhnov or GrayDuck, I just picked GrayDuck by random. By that time I knew 5 of the identities in my network which left Stakhnov, GrayDuck and Theslan. I left Theslan alone cause I suspected he was, as he called himself "The Doctor".

    The unanimous Stakhnov vote was the result of the PMing. The network we had consisted of 5 of the 6 players left. We figured if we remove Stakhnov, depending on whether the network had been compromised we would win. When we went into night, we figured there was a mole in the network. Luckily, Nurot had a suspicious seering pattern (he would "seer" wolves only after their deaths) which made me highly suspicious of him, leading me to kill him at the night.

    I think the Mafia and Werewolves needs a role that would allow them to find each other. I think a large part of why the humans won was because they were killing each other off at an alarming rate. While their final goal would be to kill each other off it could be easier for them to win if they can declare a truce and target the humans much more effectively. My idea for this role is that both wolf and mafia teams gets a representative assigned to them. This representative would only be able to check his equivalent role on the other team.

    Also, I feel this game could have ended much more quickly if I had realized that my network consisted of the majority much earlier.
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    Gah... I don't think I'll ever survive a TWG, even when my team wins...

    Well, I didn't keep a diary, but here's how I remember it.

    Day one was a bit of a blow to us masons, though not really that much so. Razor never spoke a word to me the entire game, so he would have been totally useless. As-is, I was able to use his corpse to prove myself to the network.

    By Day two, which I think is when I contacted Zero, I knew I had to make a move. I didn't have a special ability, but people were dropping fast, and by revealing myself, I could knock two people off the vigilante's target list, and help drop the reds.

    In hindsight, I see my real mistake was coming out to too many people. Zero, I pretty much trusted from the beginning, even though I had no real proof. His move just seemed far too gutsy for a wolf. Crispy's move seemed logical, and when no one spoke up after we lynched Mantrid, I figured he was genuine. Nurot never quite sat right with me, but I suppose he had me going for a bit.

    So at this point, I had revealed my network to three different people, one of which turned out to be a wolf. Fortunately, I had kept EMP back as a secret weapon, and only gave his name to Zero just before the first vigilante kill (He needed to eliminate a potential target, and I believed him).

    Trick is, I was a bit too free with revealing Razor's identity, as the one piece of info that could confirm me was rapidly becoming common knowledge.

    Anyway, Stak's lynching was basically process of elimination, since he was pretty quiet, and we knew everyone else's roles (Or thought we knew Nurot). Once he went down, the last choice was pretty obvious, and I sent a long e-mail to the rest of the network (Excluding Nurot), making sure Zero picked Nurot as his last kill.

    Would have been nice to survive though...
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1588823:date=Dec 15 2006, 09:32 AM:name=ZeroByte)--><div class='quotetop'>QUOTE(ZeroByte @ Dec 15 2006, 09:32 AM) [snapback]1588823[/snapback]</div><div class='quotemain'><!--quotec-->
    I think the Mafia and Werewolves needs a role that would allow them to find each other. I think a large part of why the humans won was because they were killing each other off at an alarming rate. While their final goal would be to kill each other off it could be easier for them to win if they can declare a truce and target the humans much more effectively.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    QFT.

    The wolves/mafia really only had killing potential, but no way of ever knowing where they stood in the game. I can't see many of their kills being made on anything more than 'gut feeling', so it kinda removed a bit of the strategy from their teams (hence why most veteran players were picked off first). I wonder if it could have been interesting to make a rival Forensic Specialist role who'd act as a mercenary. He could show his information to any 'red' team but could also win with either of those teams, making his information still just as valuable but also making it feasibly very dangerous to make contact with him. Perhaps this wouldn't work, but it's a thought.

    I have a suggestion for the next TWG, but I wouldn't be able to host it myself since I never seem to have enough time. I'll make it in a new thread.
  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    edited December 2006
    <!--quoteo(post=1588823:date=Dec 15 2006, 04:32 AM:name=ZeroByte)--><div class='quotetop'>QUOTE(ZeroByte @ Dec 15 2006, 04:32 AM) [snapback]1588823[/snapback]</div><div class='quotemain'><!--quotec-->
    Nurot wins for fooling me early on. I was hoping another "seer" would contact me to confirm/disavow Nurot's role but it didn't happen. I only caught on when his second "seer" was after the wolf was dead. I guess I really got lucky I wasn't killed early even with my strange tactic.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Good sir it was my third seer, and I asked im_lost about the rules, if someone is seered the same night they died, then the seer would still get the info on them, because the seer messages dont have to be sent end of night.
  • GrayDuckGrayDuck Join Date: 2003-05-08 Member: 16134Members, Constellation
    Lets see... this was my first go of TWG, and I didn't do very well.

    Nurot, I was out of town last weekend, so I didn't / couldn't reply to 'Quest's PM's. Kind of glad I was gone, I'd have had no idea what to reply.

    I dunno, are all games like this? Maybe it was because I was Mafia, but there was little non-team chatter for me. And by little I mean none at all. I had no idea who was who.

    I'm sad that I was voted off on a whim... that sucked. Theslane, I voted for you because I had no idea what was going on and was avenging Krad.

    I was ticked that Cold Night was auto-voted off... I asked in the thread if that was a sure thing or not, and I went to sleep before I read the response... I surly would have changed my vote to try to save Krad that night had I known. But I didn't want to change my vote and make myself a target. So if you're looking for feedback, lost, I kind of feel like it was changing rules mid-game with very little notice... I think it stunk to kill two people that night with only a few hours notice. It should be announced pre-game that in-actives will get killed off mid game.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-GrayDuck+--><div class='quotetop'>QUOTE(GrayDuck)</div><div class='quotemain'><!--QuoteEBegin-->I dunno, are all games like this? Maybe it was because I was Mafia, but there was little non-team chatter for me. And by little I mean none at all. I had no idea who was who.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Most games are not like this, because there are typically only two sides, so people feel they can trust each other a lot more. This was the least active game as far as forum discussion goes, I'm not sure if that was the lack of knowing what was going on or the fact that a lot of people were busy.
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Or a combination of both <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />. I believe exams had a lot to do with it.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    "Mafia kill Comprox, Psychopath kills Comprox, seer checks Comprox (random)"

    Ow.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1588978:date=Dec 15 2006, 06:51 PM:name=Comprox)--><div class='quotetop'>QUOTE(Comprox @ Dec 15 2006, 06:51 PM) [snapback]1588978[/snapback]</div><div class='quotemain'><!--quotec-->
    "Mafia kill Comprox, Psychopath kills Comprox, seer checks Comprox (random)"

    Ow.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://www.bembelterror.de/frankfurt/blame-canada_flyer-front.gif" border="0" alt="IPB Image" />

    <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    No, that was harsh, really.
  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    <!--quoteo(post=1588823:date=Dec 15 2006, 01:32 AM:name=ZeroByte)--><div class='quotetop'>QUOTE(ZeroByte @ Dec 15 2006, 01:32 AM) [snapback]1588823[/snapback]</div><div class='quotemain'><!--quotec-->
    I left Theslan alone cause I suspected he was, as he called himself "The Doctor".
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh my, I never made the connection. At all. I was just pretending to be some crazy doctor from say like castle wolfenstein who just like calling himself the doctor.
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    <!--quoteo(post=1588815:date=Dec 15 2006, 03:56 AM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Dec 15 2006, 03:56 AM) [snapback]1588815[/snapback]</div><div class='quotemain'><!--quotec-->The Masons seemed a bit overpowered (although in this game because the Seer was inactive and the Guardian got voted off extremely early it didn't seem so), as theoretically they could have all come forward in the first day and got the Human roles to contact them. No Wolf/Mafia team would sacrifice all their players like this, so it would completely turn the game around and put Humans in the driving seat from there on in. All the Masons would have to do is work out which 'Humans' were telling the truth. This is what I would have done if I'd been with the Masons.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I actually considered something like this on the first day, as a reason not to lynch Razor (So hard to just watch him die), but I decided against it.

    Think about it... A 3-man human network on the first day, which every single role could immediately latch onto? The wolves, mafia, and psychopath would have descended on us like vultures, ripping us to shreds. One of us may have been saved, if the guardian/martyr trusted us, but we'd be immediately giving the reds three easy targets, when it'd be better (For us) for them to kill each other.

    I do agree that we would have been a lot more powerful if I wasn't effectively playing alone. Razor was completely inactive, and EMP was having net problems or something, so rarely even responded to my PMs.

    Besides, only Razor's death on day one really cinched it, as with Theslan's cooperation, you guys were able to at least mostly trust me, moreso near the end.
  • EMP_DemonEMP_Demon Nothing to see here. Join Date: 2005-01-28 Member: 38754Members, Constellation
    <!--quoteo(post=1589007:date=Dec 15 2006, 02:32 PM:name=Xentor)--><div class='quotetop'>QUOTE(Xentor @ Dec 15 2006, 02:32 PM) [snapback]1589007[/snapback]</div><div class='quotemain'><!--quotec-->and EMP was having net problems or something, so rarely even responded to my PMs.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I usually don't look right at the forum; so I had it set so that when I got a PM, it would send me an e-mail. Until this game, it was working perfectly, but now it won't send me that mail when I get a PM. Given that I use G-mail and the G-mail notifier together, I'd know almost right away that I had mail, and therefore a PM, without having to look at the forum itself.

    I don't know why it isn't working, but it definitely held me back. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    there were lots of people doing lots of things, it hurts the braincage
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Oh just a note on the host elections. I won't post the election thread until Monday, so you have the weekend to send me your game descriptions and/or any revisions you would like to make.
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