Some scripts

Joe2Joe2 Join Date: 2004-09-03 Member: 31268Members
edited December 2006 in Scripting Discussion
NS 3.2:

In your autoexec.cfg:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// Map's Label change
alias labelmap_off    "cl_labelmaps 0; alias labelmap labelmap_on"
alias labelmap_on     "cl_labelmaps 1; alias labelmap labelmap_tr_off"
alias labelmap_tr_off "cl_labelmaps 2; alias labelmap labelmap_tr_on"
alias labelmap_tr_on  "cl_labelmaps 3; alias labelmap labelmap_off"

// Advanced +movement
alias +smovement "weapon_bitegun; weapon_spit; weapon_bite2gun; +movement"
alias -smovement "-movement"<!--c2--></div><!--ec2-->

In your grx\shell\kb_act.lst

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->"labelmap"        "Map's label change"
"+smovement"      "Advanced +movement"<!--c2--></div><!--ec2-->

Advanced +movement change skulk, gorge and lerk ability to slot1, then do a +movement.


  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    Add this to userconfig.cfg to use . to cycle between the 3.2 crosshair sets.

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
    alias x0 "cl_customcrosshair 0; alias xnext x1;"
    alias x1 "cl_customcrosshair 1; alias xnext x2;"
    alias x2 "cl_customcrosshair 2; alias xnext x3;"
    alias x3 "cl_customcrosshair 3; alias xnext x4;"
    alias x4 "cl_customcrosshair 4; alias xnext x0;"
    alias xnext x0
    bind . xnext
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