Another voice function!
Prometheus0
Join Date: 2006-12-12 Member: 59036Members
Well, I've always liked the voice function best in NS, so I'd like to suggest another voice function - Double the voice, yay! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
So: How about a second, more limited voice key:
If you're a marine, only marines close to you and people in your team will hear you.
If you're a kharaa, only kharaa close to you or looking in your direction with hivesight will hear you.
If you're a commander, only the currently selected squad will hear you. (I found the alt+1 to 5 a little awkward)
Hope to promote a little more co-ordination. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
So: How about a second, more limited voice key:
If you're a marine, only marines close to you and people in your team will hear you.
If you're a kharaa, only kharaa close to you or looking in your direction with hivesight will hear you.
If you're a commander, only the currently selected squad will hear you. (I found the alt+1 to 5 a little awkward)
Hope to promote a little more co-ordination. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
I had no idea that this was a problem.
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As far as I can tell, this would actually dissuade cooperation and promote ramboism, since you can't really hear what is going on the other side of the map, so you don't bother to turn around to defend that PG/RT/Hive/whatever.
Plus it sounds frustrating, isn't very realistic, and doesn't sound all that interesting. Thumbs down from me.
EDIT: would this apply to text as well?
Do you mean to not use the current NS voice function, and instead limit voice fuction to role specifics?<!--QuoteEnd--></div><!--QuoteEEnd-->
Nope, two voice buttions, two voice functions.
The reason I'm suggesting this is that I'm always like "Skulks! Behind us!" or "You build, I'll cover" as a marine, or "Watch it, skulk around that corner!" as a commander. I would suppose the people not adressed get a little confused and/or sick of it eventually. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<a href="http://www.unknownworlds.com/forums/index.php?s=707857847090365440&showtopic=98880" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=98880</a>
yes i never mentioend a additional button tho to talk in proximity and or squad
--Most players can talk only within their squads
--Squadleaders can talk to their squads with 1 button or to the Commander with another
--Commanders can talk to individual squadleaders with 1 button or all squadleaders with another
And its SOOO annoying. Your world is cut down to only a handful of people, and if you don't get lucky with those handful of people, then you just dont GET communication. I understand that it is somewhat necessary with 60-man teams, since hearing 59 peoples voice coms at once would be overwhelming. But your situational awareness of anything not happening in your own squad is extremely limited.
As far as I know NS2 isn't increasing the teamsizes, so by all means keep voicecoms open to the entire team. Theres no valid reason to restrict voicecoms when your team only has 8 people on it to begin with. Everyone should be able to hear you at all times (unless they muted you, I suppose).
As far as I know NS2 isn't increasing the teamsizes, so by all means keep voicecoms open to the entire team. Theres no valid reason to restrict voicecoms <b>when your team only has 8 people on it to begin with</b>. Everyone should be able to hear you at all times (unless they muted you, I suppose).
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Not everyone plays on 16 player servers. Not to mention competitive games are geared towards 12, and I've seen pubs with 32. You've been spoiled by TG <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
That said, there is a lot of radio chatter that could be dealt with on a server that uses the com quite often. Who knows, maybe NS2 will have more support for the creation of squads.
This way if you want to say to everyone, "The hive's under attack", you can, but if you only want to tell the guys you're with, "Skulk incoming", you can do that, too.
Or if you're comm you can tell everyone, "Go through the phase", and then voice to one squad, "Except you", etc.
Sounds like a good idea.
If such a feature would be implemented, i'd suggest making it a combination of one button. I.E. Click to use global voice, click-clickhold to use local voice.
Sorted.