End Game Synopsis

Irish_PirateIrish_Pirate Join Date: 2005-07-24 Member: 56700Members
<div class="IPBDescription">allow trigger at maps end based on winning team</div>I would like to see something at the end of the game other than a black screen. I think map makers could handle this issue just as well as the developers if given the right tools. I'm thinking either provide some way to hard code an end game sequence where the teams can view what happens through the "camera" entities, or provide trigger entities for the map's end based on which team wins.

I'm sure it could get creative.

Comments

  • CrazyFoolCrazyFool Join Date: 2004-03-06 Member: 27171Members
    why? all i could see is maybe a little music track like in DOD, but even then that might get old
  • Irish_PirateIrish_Pirate Join Date: 2005-07-24 Member: 56700Members
    Adding a trigger based on what team wins could potentially add a lot based on the map maker. It could trigger the next map to play. Some people were throwing around the idea of maps that "advance" based on who won, this is all you would need to allow map makers to set that up. It could be used for scripted sequences, change the textures in the ready room.

    I'm asking for a tool. I'm sure there are many possible applications, some more or less frivolus than others.

    You don't have to play the maps that annoy you with thier end-game triggers any more than you have to play jump maps or whatever those are called.
  • DumbMarineDumbMarine Join Date: 2003-02-16 Member: 13645Members
    If the tool weren't that hard to implement (and it shouldn't be for source), I'd say go for it.

    Don't expect anything breathtaking though. Or expect people to enjoy alien corpses getting jettisoned out of an airlock for the umpteenth time on nancy or something.
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