When Fade's Blink... Fade's Blink
Byeka
Name changed from Freak83Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
A simple idea, remember back in the good old days of 1.04 and down when the Fade's blink attack used to make them teleport rather than "fly"? My idea is to bring back this Teleport and make it a toggable function of whether you want to Teleport 1.04 or 2.0 and up style. I figure this could easily be mapped to a key and the difference in teleport styles could be useful. For example:
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| |
| |
| x x|
| x |
| x x |
------------- ---------------
F Fade Destination
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where x are Marines and "F" is a fade. The fade needs to get to the destination and using a "teleport" of 1.04 style would be much more conventional than flying across and revealing his position. Or in the event of a rather large room where the fade needs to get from one side to the other while avoiding bullet fire. Those are just some examples I'm thinking of off the top of my head.
EDIT: Sorry for the double thread, and the diagram didn't come out at all like I drew it =/
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
| |
| |
| x x|
| x |
| x x |
------------- ---------------
F Fade Destination
--------------------------------------<!--c2--></div><!--ec2-->
where x are Marines and "F" is a fade. The fade needs to get to the destination and using a "teleport" of 1.04 style would be much more conventional than flying across and revealing his position. Or in the event of a rather large room where the fade needs to get from one side to the other while avoiding bullet fire. Those are just some examples I'm thinking of off the top of my head.
EDIT: Sorry for the double thread, and the diagram didn't come out at all like I drew it =/
Comments
A) if you weren't careful, you wound up INSIDE someone/thing (eg, wall, player, building, ect)
B) It used a lot of energy
C) It was buggy, and failed quite often, especially if you weren't crouching.
D) Was rather useless for hit-and-run more often than not, although acid rockets made up for this much.
Relying on bugs to keep something balanced (blinking into a wall, or blink failing randomly) is not acceptable, by the way.
Relying on bugs to keep something balanced (blinking into a wall, or blink failing randomly) is not acceptable, by the way.
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Bunnyhopping?
Search the forums for tankefugl's blink mod and check it out. It's pretty freaking pwn.
--Scythe--
I guess that is technically correct, although considering the restricted extent of curbing it (Only marines can't do it, "170%" speed cap), it's been 'fixed' enough to be considered a feature =P
Blinking into walls and nowhere, however, are definately not features (or else the 3.0 blink would do this, which would suck =P), and are terrible reasons for a finalized blink being balanced.
Plus, think of the newbs!
This blink mod sounds interesting, unfortunately the download link in tankefugl's post is dead =(
I'd say this should be a type of addional special ability for Fade.
A type of emergency blink with a cooldown timer or any other heavy penalty.
Maybe have the fade unable to use any abilities after "phasing" <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
until it has returned to a hive to regain its strength?
Think I see this to RPG'ish though
$parkito
holding down button etc.
make it for 25% visible,but take enhanced dmg i dunno.
but teleporting did more harm than good.
getting stuck wasnt fun..