Halo 3 Commercial Air during Monday Night Football

cerberus414cerberus414 Join Date: 2005-05-07 Member: 51098Members, Constellation, Reinforced - Shadow
edited December 2006 in Off-Topic
Did you guys see it. It was AMAZING!!!!

Here is the HD version if you missed it:

<a href="http://www.gametrailers.com/player.php?type=mov&id=15444" target="_blank">http://www.gametrailers.com/player.php?type=mov&id=15444</a>

(Bungie said it was a mix of CG and Actual Gameplay Footage, so the game will look something like that)

P.S. Also, it is confirmed that one of the kids is Master Chief (flashback), I'm just confused which one though rofl.
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Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    The game will look "something like that"... right, sure. Didn't look too much of interest to me.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    Well, considering Master Chief is male, and the kid on the left is male, barring some sort of bizzard mid-life story or some kind of Metroid über switch-a-roo, the kid on the left is probably him.
  • cerberus414cerberus414 Join Date: 2005-05-07 Member: 51098Members, Constellation, Reinforced - Shadow
    edited December 2006
    Camprox, look at this screenshot:

    <a href="http://www.bungie.net/games/halo3/SlideShow.aspx?Path=/games/Halo3&Slideshow=Screenshots&Slide=6" target="_blank">http://www.bungie.net/games/halo3/SlideSho...ots&Slide=6</a>

    (If you click on the image, it will show its true resolution)

    Taken directly from game.
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    <!--quoteo(post=1584344:date=Dec 5 2006, 05:06 AM:name=cerberus5)--><div class='quotetop'>QUOTE(cerberus5 @ Dec 5 2006, 05:06 AM) [snapback]1584344[/snapback]</div><div class='quotemain'><!--quotec-->
    Did you guys see it. It was AMAZING!!!!

    Here is the HD version if you missed it:

    <a href="http://www.gametrailers.com/player.php?type=mov&id=15444" target="_blank">http://www.gametrailers.com/player.php?type=mov&id=15444</a>

    (Bungie said it was a mix of CG and Actual Gameplay Footage, so the game will look something like that)

    P.S. Also, it is confirmed that one of the kids is Master Chief (flashback), I'm just confused which one though rofl.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    My guess would be the first bit with the children is CG, and the rest in-game.
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    I gotta say, the idea of a Shield Grenade is pretty awesome. It would really add another dimension to teamwork in coop modes and team multiplayer matches. You know. Your friend taking a lot of fire? Lob a shield grenade at him, and ZAM! He has time to take cover and let his shields recover!
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--quoteo(post=1584370:date=Dec 5 2006, 02:32 AM:name=Omegaman)--><div class='quotetop'>QUOTE(Omegaman @ Dec 5 2006, 02:32 AM) [snapback]1584370[/snapback]</div><div class='quotemain'><!--quotec-->
    I gotta say, the idea of a Shield Grenade is pretty awesome. It would really add another dimension to teamwork in coop modes and team multiplayer matches. You know. Your friend taking a lot of fire? Lob a shield grenade at him, and ZAM! He has time to take cover and let his shields recover!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, I really do like that idea. It'd be nice if hitting an enemy with it put them ina sort of bubble that they can't move out of or shoot through. It'd be very brief but, damn useful.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--quoteo(post=1584349:date=Dec 4 2006, 09:18 PM:name=cerberus5)--><div class='quotetop'>QUOTE(cerberus5 @ Dec 4 2006, 09:18 PM) [snapback]1584349[/snapback]</div><div class='quotemain'><!--quotec-->
    Camprox, look at this screenshot:

    <a href="http://www.bungie.net/games/halo3/SlideShow.aspx?Path=/games/Halo3&Slideshow=Screenshots&Slide=6" target="_blank">http://www.bungie.net/games/halo3/SlideSho...ots&Slide=6</a>

    (If you click on the image, it will show its true resolution)

    Taken directly from game.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats nice, because it looks nothing like the commercial and to me it doesn't really look all that much better than Halo 2.
    It looks like the same Spartan model from Halo 2, but they upped the resolution on the bump map and filled the blank space by doing a 1 over with a photoshop filter. Oh, and the lights are shiner. Wooo. I'm amazed. Other than Mr. Chief, pretty much everything else in that picture suffers from Unreal 2 syndrome, wherein it all looks just a little too flat, a little to clean.. a little too pristine. Like its not real, its just something drawn up by a guy in front of a computer to look just almost real. But no quite. This, I can only assume, would make Mr. Chief look a little odd in his surrounding environments.
    But I must say, Halo 3 looks to be pushing the hardware to its limits, much as <a href="http://ww2.capcom.com/deadrising/" target="_blank">other</a> <a href="http://gearsofwar.com/Emergenceday/" target="_blank">games</a> have done. [/sarcasm]
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    Pretty good trailer. Liked the first halo, never played the second (did they releasee it for PC?). Still, it looks Ok, nothing to fancy but not bad either.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Trust me, the trailer is 100% CG. It looks like Halo 3 in the same way that the Killzone 2 footage that Sony had at E3 a while ago looks like Killzone 2: not at all. For an example, let's compare the CG model of Master Chief, with its awesome scratches and dents and weathering affects, to what Master Chief looks like in real-time, in Halo 3:

    <img src="http://home.comcast.net/~ronnaround/NotRealtime.jpg" border="0" alt="IPB Image" />

    Notice how CG Master Chief has unique scratches over every part of his body and clear delineations between the raised areas and the sunken areas on things like his hands or his arm panels? The game Master Chief doesn't have any of that because it's all done with normal maps instead of actual geometry, and they don't have the texture resolution to do unique scratches everywhere (because the texture is mirrored). Compare, for example, the codpiece or the hand in each picture. They're completely different, and the one on the left is what you're gonna get in Halo 3.
  • LanfearLanfear Join Date: 2006-11-15 Member: 58615Members
    Still looks pretty.
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    Even if it there isn't any part that is in-game (which it is hard to believe there is), it still was awesome.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    The engine is still rather incredible. Watch the E3 footage- that was completely in engine as well, and looked damn good(that thing off in the distance, as well as all of those ships, were a part of the engine- none of that was prerendered at all.). I wasn't as impressed by the commercial- while it is indeed cool, I've always been more of a "lets show full gameplay footage" fan.

    But I wonder: Where the hell did the spike grenade go? I like the idea of a shield nade better, but I could never imagine using it in actual combat- grenades aren't meant to be precision divices, their meant to hit many things in an area. The idea may work in a PC game where precision is a lot easier, but not on a console with limited turn speed variation.

    Also, as a reader of the Halo books: I don't think that was MC. Throughout his entire childhood he was much bigger than all the other kids- here, he seems about the same size as the girl. Then again, those who would have a almost entirely prerendered game ad probably don't care about story points.
  • cerberus414cerberus414 Join Date: 2005-05-07 Member: 51098Members, Constellation, Reinforced - Shadow
    edited December 2006
    Rofl, the other person is agirl.....?? they seemed like both males to me Rofl. I think I'm blind. Anyways, it's kinda obvious that the trailer is CG. By the mix I meant not the graphics but the movement of say MasterChief, his voice, you know.... But still, the graphics look amazing (The screen shot and the E3 trailer). I really can't see how this is "slightly upgraded halo 2 graphics". Maybe you haven't played halo 2 in a while. Go back and look.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Graphics are nice and all, but I think as long as they get the point across then they are fine. Gameplay is more important imo. Graphics sells games, gameplay makes them popular 8 years down the road.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1584611:date=Dec 5 2006, 02:52 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Dec 5 2006, 02:52 PM) [snapback]1584611[/snapback]</div><div class='quotemain'><!--quotec-->
    Graphics are nice and all, but I think as long as they get the point across then they are fine. Gameplay is more important imo. Graphics sells games, gameplay makes them popular 8 years down the road.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Hate to sound cliche, but your right. The one thing I hope they don't do is keep that stupid "LAWL JUMP 10 FEET IN DA AIR" BS. I hated that, and still do. It doesn't create vertical fighting- it creates a stupid sense of "oh right this is a game".
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Halo's "jump higher than a giraffe and don't take any fall damage" mechanic probably isn't going anywhere. It sits right there with the "floaty aiming controls" mechanic and the "loose and bouncy vehicle movement" mechanic as one of the things that makes Halo Halo.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Sigh, Halo. *Flame'd*

    But really, I don't see the big appeal to it. I mean, it's a good game with a good story, which is awesome for a FPS, but Xbox fans (And I'm mean the die-hard fans), think it's the end-all, be-all of games. There was no FPS before Halo.. I mean, I like the pretty graphics as much as the next guy, and I watched the trailers... with goosebumps, I might add, but then I remember how lame shooters are on consoles. :/

    ...and this is coming from someone who stood outside for 10 hours for a silly PS3 and bought Resistance *and* CoD 3. ...What was I thinking?! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    <3s,
    -Sid
  • cerberus414cerberus414 Join Date: 2005-05-07 Member: 51098Members, Constellation, Reinforced - Shadow
    Sid was it worth it though. I heard graphics for CoD3 are better for the X360 and Resistance is a good game but graphics are a little 2D-ish.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--quoteo(post=1584540:date=Dec 5 2006, 01:53 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Dec 5 2006, 01:53 PM) [snapback]1584540[/snapback]</div><div class='quotemain'><!--quotec-->
    The engine is still rather incredible. Watch the E3 footage- that was completely in engine as well, and looked damn good(that thing off in the distance, as well as all of those ships, were a part of the engine- none of that was prerendered at all.). I wasn't as impressed by the commercial- while it is indeed cool, I've always been more of a "lets show full gameplay footage" fan.

    But I wonder: Where the hell did the spike grenade go? I like the idea of a shield nade better, but I could never imagine using it in actual combat- grenades aren't meant to be precision divices, their meant to hit many things in an area. The idea may work in a PC game where precision is a lot easier, but not on a console with limited turn speed variation.

    Also, as a reader of the Halo books: I don't think that was MC. Throughout his entire childhood he was much bigger than all the other kids- here, he seems about the same size as the girl. Then again, those who would have a almost entirely prerendered game ad probably don't care about story points.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    There's always the possibility that the girl is older than him or, possibly, a Spartan as well. I'll admit that I've never read any of the books, but I did hear there was more than one Spartan and the collector's edition Halo 2 has some letter from a woman or something on the last page if I remember correctly. Plus it does use one of those common movie transitions of flashback->present; but then nowadays it's also used to 'trick' the audience, but who else are you going to play as in a halo game (besides a useless elite)?


    It might be that the shield grenade or whatever it wants to be is just a 'press the button and it works' kind of thing, where it just pops the bubble around you when you 'throw' it, so that no real aiming is involved. Or it could just not be in the game, like the whole E3 gameplay footage for Halo 2 a few years ago...

    I too am a bit disappointed with the Halo 3 model right there (and the background texture is boring, but sometimes people just take boring screenshots); everything must be shiny - super, super shiny...otherwise it's not next gen. Like the CoD 3 helmets on the germans - if you can't see your reflection MAKE IT SHINIER! Plus his hand looks like crap. Way too flat. If you're going to abuse the normal mapping at least do it everywhere, the top of his hand looks like it was crushed and then reinflated.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    edited December 2006
    I must be like, one of the few people left who not only thought that Halo wasn't God's gift to gamers (like the XBox fanbois keep screaming), but that it was also a rather unimpressive FPS with rather unimpressive graphics and a rather unimpressive storyline. It was disapointing all around.

    I honestly have a hard time trying to understand the people who even give a damn about the next Halo. Its like giving a damn about the next Madden.

    *Sigh*. I'm sure you all have your reasons though, and I don't really mean to offend. I'm just venting a bit.
  • cerberus414cerberus414 Join Date: 2005-05-07 Member: 51098Members, Constellation, Reinforced - Shadow
    Well, It is OK to have an opinion but to some extent you can't go beyond that and say that "opinions of others are wrong and mine is right." If Halo franchise sold like 20 million copies, then there has to be something that appealed to gamers... This is an irrefutable fact. I know some kids get it because others have it too, but not all of them.... I doubt, all those folks are idiots and go out to buy Halo just to say they have a copy.

    See the thing about Halo is that it's not just about graphics, at least to me. When people ask me why I like it, I just tell them that its not just one thing in particular, but the combination of things done right. For example, controls aren't loose. When you control a character, you don't want to have a feeling of controlling a 400 pound man. The online, aiming and the weapons are balanced too. (Including the sword if you know how to counter it). I'm not saying that graphics should be thrown out of the equation, because having nice graphics is always a nice touch, but even if MasterChief's finger is inflated ("Oh Noez"), won't really bother me because its not that significant and all around hard to notice it. (Picture resolution > 1080p....)
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    i enjoy many games. halo games happen to be some of the games that i do enjoy.

    i don't consider them the be-all and end-all of gaming.

    i've probably logged the most hours on these three games:

    WoW because i was addicted
    smash bros melee because i was high/drunk with friends and it is the best and only game to play in that state
    halo 2 daily pwning n00bs on xbox live.

    i consider many games "better" in ways than those three, in each respective genre... but when you get down to it, a game doesn't have to have the best sound, the best writing, the best graphics, the best gameplay, the best atmosphere, the best load times, the best customer support, the best EVERYTHING... just to give you a good time. and the halo games have consistently given me a good time.

    <b>i think that's how a lot of halo players feel. and i'd like to extend a heartfelt apology to all of you who hate halo games, and other games that get hated on so frequently: i'm sorry you didn't have a good time playing it, and i did.</b>

    <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    <!--quoteo(post=1584718:date=Dec 5 2006, 09:58 PM:name=cerberus5)--><div class='quotetop'>QUOTE(cerberus5 @ Dec 5 2006, 09:58 PM) [snapback]1584718[/snapback]</div><div class='quotemain'><!--quotec-->
    Sid was it worth it though. I heard graphics for CoD3 are better for the X360 and Resistance is a good game but graphics are a little 2D-ish.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    In the long run, YES. Very yes, but in the now-run, No. Not much no. Just a little no.
    If I could go back, I'd sell it for a couple grand.

    But I'm glad I have it. I know it has lots of potential for the future, and it's fun to surf the web on your freakin' TV! XD Homestar Runner FTW!


    <!--quoteo(post=1584729:date=Dec 5 2006, 10:50 PM:name=SkulkBait)--><div class='quotetop'>QUOTE(SkulkBait @ Dec 5 2006, 10:50 PM) [snapback]1584729[/snapback]</div><div class='quotemain'><!--quotec-->
    I must be like, one of the few people left who not only thought that Halo wasn't God's gift to gamers (like the XBox fanbois keep screaming), but that it was also a rather unimpressive FPS with rather unimpressive graphics and a rather unimpressive storyline. It was disapointing all around.

    I honestly have a hard time trying to understand the people who even give a damn about the next Halo. Its like giving a damn about the next Madden.

    *Sigh*. I'm sure you all have your reasons though, and I don't really mean to offend. I'm just venting a bit.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I humbly agree. :3
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Thats just it: I don't think you quite have the idea down of how much of an impact Halo has had on the world. 1 button grenading, open environments, and regenerating health all came from it, and if you ask me, are rather good innovations. Also, to say that in its day Halo had unimpressive graphics sounds rather ignorant. It was in the top tier for it's time. Thats like saying Far Cry was unimpressive in graphics when it came out <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Opinions are one thing, and I can understand not liking Halo(Halo 2 was a absolute disappointment to me), but give credit where credit is due.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    As much as I'd love to see some gameplay (I thought Halo 2 took a couple steps backward with what felt like a more constricting FOV and more sluggish movement, though I still really enjoyed it), I'll be damned if Bungie isn't winning me over with the presentation of their teasers of late. The original Halo 3 announcement, the Halo Wars trailer, and this all are <i>really</i> well done - if either of those games comes anywhere near the level of presentation and polish they've put into marketing them, we should be in for a real treat.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    edited December 2006
    <!--quoteo(post=1584981:date=Dec 6 2006, 01:16 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Dec 6 2006, 01:16 PM) [snapback]1584981[/snapback]</div><div class='quotemain'><!--quotec-->
    Thats just it: I don't think you quite have the idea down of how much of an impact Halo has had on the world. 1 button grenading, open environments, and regenerating health all came from it, and if you ask me, are rather good innovations. Also, to say that in its day Halo had unimpressive graphics sounds rather ignorant. It was in the top tier for it's time. Thats like saying Far Cry was unimpressive in graphics when it came out <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Opinions are one thing, and I can understand not liking Halo(Halo 2 was a absolute disappointment to me), but give credit where credit is due.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I hate to break it to you but 1 button grenading was in Team Fortress and Starsiege: Tribes before Halo had even moved off the Mac onto the PC only to be swapped to the XBOX. Ditto for open environments in Dark Forces II and Unreal.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    edited December 2006
    <!--quoteo(post=1584981:date=Dec 6 2006, 04:16 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Dec 6 2006, 04:16 PM) [snapback]1584981[/snapback]</div><div class='quotemain'><!--quotec-->
    Thats just it: I don't think you quite have the idea down of how much of an impact Halo has had on the world. 1 button grenading<!--QuoteEnd--></div><!--QuoteEEnd-->

    Done in other games previously, including mods for the original quake (which were adaptations on the off-hand grappling hook).

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->, open environments,<!--QuoteEnd--></div><!--QuoteEEnd-->

    Forgot about Unreal somehow did we?

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->and regenerating health<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not much of an innovation that one.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> Also, to say that in its day Halo had unimpressive graphics sounds rather ignorant. It was in the top tier for it's time. Thats like saying Far Cry was unimpressive in graphics when it came out <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    When Halo was first showed it had impressive graphics, but when it eventually did come out it was graphically ok, but not stellar compared to other engines that had progressed during its development and beat it to the punch.

    Now if we take Gears of War <i>right now</i>, that's more along the lines of truly impressive graphics and that's compared to what is out right now (it certainly hasn't been outpaced). Also, halo still arguably displays the worst level design (for its indoor environments) of any game I can think of. The painful covenant starship level (urgh, thinking about it makes my head hurt) and the truly diabolically awful library levels are pinnacles of the most terrible level design in an FPS game.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Opinions are one thing, and I can understand not liking Halo(Halo 2 was a absolute disappointment to me), but give credit where credit is due.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Halo was nothing new or special in any regard from any angle, except that it was one of the most accesible and best designed console FPS games of its sort since Goldeneye. The controls and multiplayer modes made Halo, not any kind of innovation however.

    I agree entirely with Skulkbait and even though I happen to own (and am very pleased) with my 360, Halo 3 is not on my list of games I'm interested in.

    In all honesty however, the trailer is pretty nice but why they show these CGI trailers that the games are probably not going to look like at all is bemusing to me. Just show me the money and put the actual game on the table.

    <!--QuoteBegin-'TychoCelchuuu'+--><div class='quotetop'>QUOTE('TychoCelchuuu')</div><div class='quotemain'><!--QuoteEBegin-->I hate to break it to you but 1 button grenading was in Team Fortress and Starsiege: Tribes before Halo had even moved off the Mac onto the PC only to be swapped to the XBOX.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah yes, now I remember.

    We can always grant Halo the 'innovation' of regenerating health though (kekeke).
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    1 Button grenading is more than what Team Fortress Had- TFC's 1 button was nothing more than a "nadegoesout" button. You couldn't affect trajectory at all. As for mods doing it all the way back to Q1, I haven't seen any.

    Unreal's wide open environments were good, I'll give you that, but I always felt restricted in them in the way that there were obviously right ways to go, and obviously wrong ways to go. Maybe its just me.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    edited December 2006
    <!--quoteo(post=1585036:date=Dec 6 2006, 06:59 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Dec 6 2006, 06:59 PM) [snapback]1585036[/snapback]</div><div class='quotemain'><!--quotec-->
    1 Button grenading is more than what Team Fortress Had- TFC's 1 button was nothing more than a "nadegoesout" button. You couldn't affect trajectory at all. As for mods doing it all the way back to Q1, I haven't seen any.<!--QuoteEnd--></div><!--QuoteEEnd-->
    1) This doesn't change the point that you are incorrect, it had been done previously. If it has been done previously it's no longer an innovation, it can be a refinement however.

    2) There were a lot of variations, including off hand-proxy mines that were made after the expansion came out (so you could sticky people).

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Unreal's wide open environments were good, I'll give you that, but I always felt restricted in them in the way that there were obviously right ways to go, and obviously wrong ways to go. Maybe its just me.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It's just you. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    There are many ways of accomplishing the largest levels in Unreal, some of which are obvious and some that aren't. The difference is Unreal, unlike Halo, also had brilliantly done indoor environments as well as well done outside environments. Halo has nicely done outdoor environments then one corridor copy and pasted 100 times to make an indoor environment.

    <!--QuoteBegin-'Cerberus5'+--><div class='quotetop'>QUOTE('Cerberus5')</div><div class='quotemain'><!--QuoteEBegin-->Sid was it worth it though. I heard graphics for CoD3 are better for the X360 and Resistance is a good game but graphics are a little 2D-ish.<!--QuoteEnd--></div><!--QuoteEEnd-->

    CoD 3 is marginally better looking on the 360, it's not like you could look at a PS3/Xbox version of CoD 3 and immediately think one looks better than the other. The PS3 CoD looks more washed out and the performance is a bit iffy compared to the 360 version at times. I don't really want to speculate much on why this is (not the thread for it), but it's likely multiplatform games not designed with the PS3s architecture in mind are going to suffer for it. See Marvel Ultimate Alliance as another example.

    Resistance is pretty much an average shooter, with some fun multiplayer modes and decent, but not amazing graphics (IE Gears of war).
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Halos graphics were good for its time, show me one other game that had superior ones in the same time frame.

    Why do people seem to think a game has to be innovative to be good; halo's main innovation is that it combined everything people wanted into one easily accessable game. Good multiplayer, good coop, great graphics, alot of freedom of movement, and rewarding though difficult levels. The storyline and scope of it was very nice as well.
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