NVGs
Porcupine_Floyd
Join Date: 2006-12-04 Member: 58891Members
What always made me wonder was lack of NV Goggles in NS.
There are some fancy things like Heavy Armour, phase tech and such things, but bump... rines can't see in the dark :>
I believe it's for balancing the game, but it could be always done this way:
1. As a research (so it doesn't appear on start)
2. It's dynamic. So - make it realistic (not like in CS where you see everything with NVG on sunny day). If there is a darkness - it works, but if pointed to the light it leaves a "last frame" mark.
In example:
You are walking through a dark corridor with NVG on. Everything is green and this is ok. But then you hear some alien footsteps coming from behind, so you turn around. A skulk is rushing at you, but you notice a friendly marine shooting at this skulk. So the place where a game was rendering your friends gun muzzleflash is slowly disappearing.
Not the whole screen as it is in CS when you are under affect of a flashbang grenade or in DoD:S after a nade explosion, but just a small area of bright light.
Of course if someone would lit the whole area - make it work like flashbang in CS:S.
I think it would be fun and not much resource taking.
(Give skulks or other creatures an ability to flash a strong, quick light that could be used to disorient rines with NVG on).
Just an idea anyway.
There are some fancy things like Heavy Armour, phase tech and such things, but bump... rines can't see in the dark :>
I believe it's for balancing the game, but it could be always done this way:
1. As a research (so it doesn't appear on start)
2. It's dynamic. So - make it realistic (not like in CS where you see everything with NVG on sunny day). If there is a darkness - it works, but if pointed to the light it leaves a "last frame" mark.
In example:
You are walking through a dark corridor with NVG on. Everything is green and this is ok. But then you hear some alien footsteps coming from behind, so you turn around. A skulk is rushing at you, but you notice a friendly marine shooting at this skulk. So the place where a game was rendering your friends gun muzzleflash is slowly disappearing.
Not the whole screen as it is in CS when you are under affect of a flashbang grenade or in DoD:S after a nade explosion, but just a small area of bright light.
Of course if someone would lit the whole area - make it work like flashbang in CS:S.
I think it would be fun and not much resource taking.
(Give skulks or other creatures an ability to flash a strong, quick light that could be used to disorient rines with NVG on).
Just an idea anyway.
Comments
It was blue though, which makes sense (same color as their visors).
It probably wouldn't work out anyway, and flashlight is more atmospheric anyway in my opinion.
Anyway - Weapon attachable flashlights would do the talking.