NVGs

Porcupine_FloydPorcupine_Floyd Join Date: 2006-12-04 Member: 58891Members
What always made me wonder was lack of NV Goggles in NS.

There are some fancy things like Heavy Armour, phase tech and such things, but bump... rines can't see in the dark :>

I believe it's for balancing the game, but it could be always done this way:

1. As a research (so it doesn't appear on start)
2. It's dynamic. So - make it realistic (not like in CS where you see everything with NVG on sunny day). If there is a darkness - it works, but if pointed to the light it leaves a "last frame" mark.

In example:

You are walking through a dark corridor with NVG on. Everything is green and this is ok. But then you hear some alien footsteps coming from behind, so you turn around. A skulk is rushing at you, but you notice a friendly marine shooting at this skulk. So the place where a game was rendering your friends gun muzzleflash is slowly disappearing.
Not the whole screen as it is in CS when you are under affect of a flashbang grenade or in DoD:S after a nade explosion, but just a small area of bright light.
Of course if someone would lit the whole area - make it work like flashbang in CS:S.

I think it would be fun and not much resource taking.

(Give skulks or other creatures an ability to flash a strong, quick light that could be used to disorient rines with NVG on).

Just an idea anyway.

Comments

  • Lumberjack_WannabeLumberjack_Wannabe Join Date: 2003-03-11 Member: 14404Members, Constellation
    Well, the Marines did have a type of night vision in the game trailer...

    It was blue though, which makes sense (same color as their visors).
  • GoUrAnGGoUrAnG Join Date: 2006-12-03 Member: 58873Members
    the color is no matter i tihnk.. just the thing NVG should be cool, include and e.g. make it to reserach (armory ech?) and then can be dropped for 5 (?) res or smth. so no evrerry marine will take it or make it like granades, one time reserach and you have it every time you sawn, just an idea <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • scaryfacescaryface Join Date: 2002-11-25 Member: 9918Members
    I'm not really sure how nightvision would play out. If nightvision is included, the field of view should be seriously limited to like a narrow bar like half the height of the screen, just to make it fair. Maybe infrared? but that might be more unfair. It would be cheap as hell if it revealed cloaked skulks and we wouldn't have an explanation if it didn't. (Magick!) As for nv, if parasite somehow created disorienting light it might work.

    It probably wouldn't work out anyway, and flashlight is more atmospheric anyway in my opinion.
  • korzeckorzec Join Date: 2006-11-12 Member: 58553Members
    i personally see no need for night vision and agree with scaryface that flashlight , if done properly will be better than NVGs
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Flashlights and flares, that's it.
  • CrotalusCrotalus Join Date: 2003-12-02 Member: 23871Members
    If you want a really atmospheric and scary game, I would go with powerful but direct beam flashlights and weak but all coverage flares. That way, you can NEVER cover all corners of a dark room and that will force the marines to become really tense and nervous...
  • Porcupine_FloydPorcupine_Floyd Join Date: 2006-12-04 Member: 58891Members
    edited December 2006
    Yeah flashlights are cool, but it's a bit silly - such tech advanced people don't even have NVGs <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Anyway - Weapon attachable flashlights would do the talking.
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