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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
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All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
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Unknown Worlds Team.
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NS2 General Discussion
re: dynamic infestation
lavr
Join Date:
2006-10-31
Member:
58130
Members
December 2006
in
NS2 General Discussion
How would sensory chamber work? Would it hide the infestation?
I would love to be able to bury in the infestation on the ground, walls and ceilings as a skulk to ambush marines.
Maybe even trap marines in the infestation to feed the hive/structures the HP!
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coris
Join Date:
2003-07-08
Member:
18034
Members, Constellation
December 2006
There's already a thread about this over <a href="http://www.unknownworlds.com/forums/index.php?s=5083304373206784000&showtopic=99021" target="_blank">in the ns2 forums...</a>
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Merkaba
Digital Harmony
Join Date:
2002-01-24
Member:
22
Members, Retired Developer, NS1 Playtester
December 2006
edited December 2006
Not to mention this is a feature of NS2, not NS (Lest there be any misunderstanding).
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Marik_Steele
To rule in hell...
Join Date:
2002-11-20
Member:
9466
Members
December 2006
Topic moved from NS to NS2 section. Question is still a valid one, though.
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