Importing Models into Hammer 4.1

Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
<div class="IPBDescription">Yes, That's Right, I need help.... Again.....</div>Using hammer 4.1 through the source SDK and trying to get these models imported that have been created of the old NS1 models.

But i cannot find any import buttons, I am more than a little lost.

How do i add a model to my map? Please note i am using a source engine based game to create these in.

Any help would be grateful. I don't have internet at home, can only jump on while at work, so instructions rather than links would be more helpful.. Thanks..

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    Dont think you can 'import' models...

    If i remember right, you have to use an entity and point it to the model you want to use.

    I haven't done this with 4.x Hammer. I could be wrong.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Could you perhaps expand on this please Shentrax?

    Evenon 3.5 i never used any models when mapping, so it may be the same for 4.1, just never known how to do it.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    edited December 2006
    Alright.

    Just find the folder for the mod you're working on
    for example, This is the folder for half life 2: deathmatch

    SteamApps\mentar\half-life 2 deathmatch\hl2mp\

    Replacing mentar with you're name of course.
    In there is a folder called models and a folder called materials.




    The zip you downloaded from that guy should have also contained a folder called models and a folder called materials.

    You can probably guess which ones you need to put where <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />


    Then just open up hammer, selecting the half life 2 deathmatch settings and place a prop_dynamic_override entity. (his models arn't working with normal prop_dynamic or prop_static yet) and select the model you want
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    <!--quoteo(post=1582787:date=Dec 1 2006, 11:54 AM:name=Soul_Rider)--><div class='quotetop'>QUOTE(Soul_Rider @ Dec 1 2006, 11:54 AM) [snapback]1582787[/snapback]</div><div class='quotemain'><!--quotec--> Could you perhaps expand on this please Shentrax?

    Evenon 3.5 i never used any models when mapping, so it may be the same for 4.1, just never known how to do it. <!--QuoteEnd--></div><!--QuoteEEnd-->

    put down a entity named Static_prop or something like that (thats for a non moving prop)

    then select it press ALT+ENTER or properties i think

    then go to model or..idk something like that in the options of the entity press Browse..and the Browser finder comes up and you can pick the models off your HD.

    sorry if its confusing lol. i gotta hit the bank quickly right now lol
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited December 2006
    Thanks guys, i managed to work it out myself with some playing around....

    One more question...

    There is no null texture in source..

    Can i still use null when creating source maps (from the original HL.wad) or is there another texture/set i can use while creating source maps?

    Nevermind I worked it out... Silly question really..
Sign In or Register to comment.