I'm sorry but those models on these screenshots just look like they got rendered by photoshop like the whole picture itself. I don't see that much of a change. I think for converting a model you have to re-create it completely and take the former model as "blueprint" <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
<!--quoteo(post=1593374:date=Dec 30 2006, 09:47 PM:name=Lt_Realness)--><div class='quotetop'>QUOTE(Lt_Realness @ Dec 30 2006, 09:47 PM) [snapback]1593374[/snapback]</div><div class='quotemain'><!--quotec--> I'm sorry but those models on these screenshots just look like they got rendered by photoshop like the whole picture itself. I don't see that much of a change. I think for converting a model you have to re-create it completely and take the former model as "blueprint" <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
You're thinking about high poly and/or high definition models. Since you can't just plop HL1 models into a Source map, the models need to be converted over. Hence, they are converted. They still have the same poly count and texture resolution, but I thought that would be obvious.
<!--quoteo(post=1593380:date=Dec 31 2006, 03:19 AM:name=SnappyCrunch)--><div class='quotetop'>QUOTE(SnappyCrunch @ Dec 31 2006, 03:19 AM) [snapback]1593380[/snapback]</div><div class='quotemain'><!--quotec--> You're thinking about high poly and/or high definition models. Since you can't just plop HL1 models into a Source map, the models need to be converted over. Hence, they are converted. They still have the same poly count and texture resolution, but I thought that would be obvious. <!--QuoteEnd--></div><!--QuoteEEnd--> aye that was <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> sorry
If you guys would like for someone to develop some maps for play testing, I'm always available. I have a high end machine, so that's a good thing for compiling large maps in a short period of time.
<!--quoteo(post=1593949:date=Jan 2 2007, 04:08 AM:name=Swiftspear)--><div class='quotetop'>QUOTE(Swiftspear @ Jan 2 2007, 04:08 AM) [snapback]1593949[/snapback]</div><div class='quotemain'><!--quotec--> Someone rig some of the models with ragdoll skeletons! <!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://forums.facepunchstudios.com/showthread.php?t=260241" target="_blank">Garry's Mod Forums - someone's doing this for me lol</a>
These look great guys <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I suggest you guys check the garrysmod link above and scroll down to the bottom and on to page 2. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--quoteo(post=1605630:date=Feb 11 2007, 11:10 PM:name=ChuckstarNL)--><div class='quotetop'>QUOTE(ChuckstarNL @ Feb 11 2007, 11:10 PM) [snapback]1605630[/snapback]</div><div class='quotemain'><!--quotec--> *snip* Added bumpmaps and specular to the lerk and heavy.... also a sneak preview of my ns2 map. <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" /> <!--QuoteEnd--></div><!--QuoteEEnd-->
Can I please have the materials for those? I have the models (in fact I'm the one who requested that they be ragdolled lol), so don't worry about that, just the material files will work fine. Nice work on them too, and I can't wait to see your NS2/NS:S map!
Some more pics to keep the thread alive... (warning: huge pics) Just for fun (and much drooling) I added some textures from the "converted NS textures" topic. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (hope you don't mind I used them without permission, I won't use them in the final map!)
(the rt does not have bumpmaps) <img src="http://img296.imageshack.us/img296/4954/ns2oilrig0010qz9.jpg" border="0" alt="IPB Image" /> And another WIP of my map... <img src="http://img296.imageshack.us/img296/4064/ns2oilrig0011cg3.jpg" border="0" alt="IPB Image" /> Maybe you can guess where this map takes place. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> I made the snow myself.
<!--quoteo(post=1605680:date=Feb 11 2007, 11:15 PM:name=Spawn_of_Chaos97)--><div class='quotetop'>QUOTE(Spawn_of_Chaos97 @ Feb 11 2007, 11:15 PM) [snapback]1605680[/snapback]</div><div class='quotemain'><!--quotec--> Can I please have the materials for those? I have the models (in fact I'm the one who requested that they be ragdolled lol), so don't worry about that, just the material files will work fine. Nice work on them too, and I can't wait to see your NS2/NS:S map! <!--QuoteEnd--></div><!--QuoteEEnd-->I'll upload them when I make some more. Some don't look "right" yet as well, like the hive.
Edit: <a href="http://img185.imageshack.us/img185/8899/ns2oilrig0012pk8.jpg" target="_blank">bumpmaps for the win</a>.
<!--quoteo(post=1608199:date=Feb 20 2007, 06:58 PM:name=kebab)--><div class='quotetop'>QUOTE(kebab @ Feb 20 2007, 06:58 PM) [snapback]1608199[/snapback]</div><div class='quotemain'><!--quotec--> Could someone please explain how to import these models into hammer? <!--QuoteEnd--></div><!--QuoteEEnd--> Just put the models in the models/ folder and put the textures in the materials/ folder. You don't need to import anything really...
In Hammer, just make a prop_(static/dynamic/physics) entity. For these models, use prop_dynamic! (because they have animations) Set the model you want in the "World Model" field. Also you can set the animation you want in the "Default Animation" field. You can see which animations the model has in the Model tab.
<!--quoteo(post=1607926:date=Feb 19 2007, 08:07 PM:name=ChuckstarNL)--><div class='quotetop'>QUOTE(ChuckstarNL @ Feb 19 2007, 08:07 PM) [snapback]1607926[/snapback]</div><div class='quotemain'><!--quotec--> Some more pics to keep the thread alive... (warning: huge pics) Just for fun (and much drooling) I added some textures from the "converted NS textures" topic. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (hope you don't mind I used them without permission, I won't use them in the final map!)
(the rt does not have bumpmaps) <img src="http://img296.imageshack.us/img296/4954/ns2oilrig0010qz9.jpg" border="0" alt="IPB Image" /> And another WIP of my map... <img src="http://img296.imageshack.us/img296/4064/ns2oilrig0011cg3.jpg" border="0" alt="IPB Image" /> Maybe you can guess where this map takes place. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> I made the snow myself.
I'll upload them when I make some more. Some don't look "right" yet as well, like the hive.
Edit: <a href="http://img185.imageshack.us/img185/8899/ns2oilrig0012pk8.jpg" target="_blank">bumpmaps for the win</a>. <!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1607926:date=Feb 19 2007, 08:07 PM:name=ChuckstarNL)--><div class='quotetop'>QUOTE(ChuckstarNL @ Feb 19 2007, 08:07 PM) [snapback]1607926[/snapback]</div><div class='quotemain'><!--quotec--> Some more pics to keep the thread alive... Just for fun I added some textures from the "converted NS textures" topic. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (the rt does not have bumpmaps) Maybe you can guess where this map takes place. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> I made the snow myself. I'll upload them when I make some more. Some don't look "right" yet as well, like the hive.<!--QuoteEnd--></div><!--QuoteEEnd-->
Man, i vote for you to ADD a OFFICIAL NS:Source map maker.
<!--quoteo(post=1608337:date=Feb 21 2007, 02:19 PM:name=ChuckstarNL)--><div class='quotetop'>QUOTE(ChuckstarNL @ Feb 21 2007, 02:19 PM) [snapback]1608337[/snapback]</div><div class='quotemain'><!--quotec--> Just put the models in the models/ folder and put the textures in the materials/ folder. You don't need to import anything really...
In Hammer, just make a prop_(static/dynamic/physics) entity. For these models, use prop_dynamic! (because they have animations) Set the model you want in the "World Model" field. Also you can set the animation you want in the "Default Animation" field. You can see which animations the model has in the Model tab. <!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks alot i got it working <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> .
Just realized the pretty detailed lighting on the models. And these models are just the old ones. I bet the aliens will look pretty scary in the final version <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
This is awesome! Also lol the <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> model is so low poly.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Maybe you can guess where this map takes place. I made the snow myself.<!--QuoteEnd--></div><!--QuoteEEnd-->
Um... Ganymede? Titania?
On a similar note, I just peed a little. I bet one of the first model packs for NS2 will be a "classic NS models" pack.
I have to say, I really like the way this looks. Particularly the initial screenshots. It could simply be my personal preference, but I honestly think the game could be quite kick-butt with a rough, hand-drawn sort of graphic styling about it, as the offense chambers, the gorge and the onos would suggest.
Comments
Actually I can answer that partly. The lighting isn't uniform over the entire model.
I'm sorry but those models on these screenshots just look like they got rendered by photoshop like the whole picture itself. I don't see that much of a change. I think for converting a model you have to re-create it completely and take the former model as "blueprint" <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
You're thinking about high poly and/or high definition models. Since you can't just plop HL1 models into a Source map, the models need to be converted over. Hence, they are converted. They still have the same poly count and texture resolution, but I thought that would be obvious.
You're thinking about high poly and/or high definition models. Since you can't just plop HL1 models into a Source map, the models need to be converted over. Hence, they are converted. They still have the same poly count and texture resolution, but I thought that would be obvious.
<!--QuoteEnd--></div><!--QuoteEEnd-->
aye that was <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> sorry
Someone rig some of the models with ragdoll skeletons!
<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://forums.facepunchstudios.com/showthread.php?t=260241" target="_blank">Garry's Mod Forums - someone's doing this for me lol</a>
You're all welcome.
I suggest you guys check the garrysmod link above and scroll down to the bottom and on to page 2. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
you make me want ns2 even sooner
<img src="http://img443.imageshack.us/img443/862/ns2oilrig0015pq1.jpg" border="0" alt="IPB Image" />
<img src="http://img443.imageshack.us/img443/6759/ns2oilrig0018px4.jpg" border="0" alt="IPB Image" />
Added bumpmaps and specular to the lerk and heavy.... also a sneak preview of my ns2 map. <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
*snip*
Added bumpmaps and specular to the lerk and heavy.... also a sneak preview of my ns2 map. <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Can I please have the materials for those? I have the models (in fact I'm the one who requested that they be ragdolled lol), so don't worry about that, just the material files will work fine. Nice work on them too, and I can't wait to see your NS2/NS:S map!
Just for fun (and much drooling) I added some textures from the "converted NS textures" topic. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (hope you don't mind I used them without permission, I won't use them in the final map!)
(the rt does not have bumpmaps)
<img src="http://img296.imageshack.us/img296/4954/ns2oilrig0010qz9.jpg" border="0" alt="IPB Image" />
And another WIP of my map...
<img src="http://img296.imageshack.us/img296/4064/ns2oilrig0011cg3.jpg" border="0" alt="IPB Image" />
Maybe you can guess where this map takes place. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> I made the snow myself.
<!--quoteo(post=1605680:date=Feb 11 2007, 11:15 PM:name=Spawn_of_Chaos97)--><div class='quotetop'>QUOTE(Spawn_of_Chaos97 @ Feb 11 2007, 11:15 PM) [snapback]1605680[/snapback]</div><div class='quotemain'><!--quotec-->
Can I please have the materials for those? I have the models (in fact I'm the one who requested that they be ragdolled lol), so don't worry about that, just the material files will work fine. Nice work on them too, and I can't wait to see your NS2/NS:S map!
<!--QuoteEnd--></div><!--QuoteEEnd-->I'll upload them when I make some more. Some don't look "right" yet as well, like the hive.
Edit: <a href="http://img185.imageshack.us/img185/8899/ns2oilrig0012pk8.jpg" target="_blank">bumpmaps for the win</a>.
Could someone please explain how to import these models into hammer?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Just put the models in the models/ folder and put the textures in the materials/ folder. You don't need to import anything really...
In Hammer, just make a prop_(static/dynamic/physics) entity. For these models, use prop_dynamic! (because they have animations)
Set the model you want in the "World Model" field. Also you can set the animation you want in the "Default Animation" field. You can see which animations the model has in the Model tab.
Some more pics to keep the thread alive... (warning: huge pics)
Just for fun (and much drooling) I added some textures from the "converted NS textures" topic. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (hope you don't mind I used them without permission, I won't use them in the final map!)
(the rt does not have bumpmaps)
<img src="http://img296.imageshack.us/img296/4954/ns2oilrig0010qz9.jpg" border="0" alt="IPB Image" />
And another WIP of my map...
<img src="http://img296.imageshack.us/img296/4064/ns2oilrig0011cg3.jpg" border="0" alt="IPB Image" />
Maybe you can guess where this map takes place. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> I made the snow myself.
I'll upload them when I make some more. Some don't look "right" yet as well, like the hive.
Edit: <a href="http://img185.imageshack.us/img185/8899/ns2oilrig0012pk8.jpg" target="_blank">bumpmaps for the win</a>.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Woah, that looks good
Some more pics to keep the thread alive... Just for fun I added some textures from the "converted NS textures" topic. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (the rt does not have bumpmaps) Maybe you can guess where this map takes place. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> I made the snow myself. I'll upload them when I make some more. Some don't look "right" yet as well, like the hive.<!--QuoteEnd--></div><!--QuoteEEnd-->
Man, i vote for you to ADD a OFFICIAL NS:Source map maker.
Go ahead, and keep going. NICE work, you know.
<img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" />
Just put the models in the models/ folder and put the textures in the materials/ folder. You don't need to import anything really...
In Hammer, just make a prop_(static/dynamic/physics) entity. For these models, use prop_dynamic! (because they have animations)
Set the model you want in the "World Model" field. Also you can set the animation you want in the "Default Animation" field. You can see which animations the model has in the Model tab.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks alot i got it working <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> .
See if you can get phong working on the models. The lighting would look a lot better on them.
Um... Ganymede? Titania?
On a similar note, I just peed a little. I bet one of the first model packs for NS2 will be a "classic NS models" pack.
Keep up the good work. I'm loving it.