ns_adrianne

Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
<div class="IPBDescription">It returns!</div><b>Current version:</b> Beta 4a
<b>Download and screenshots:</b> <a href="http://www.ron2k.za.net/nsmaps.php" target="_blank">http://www.ron2k.za.net/nsmaps.php</a>

(I'm aware that I forgot to adjust the gamma in the screenshots - will correct them by tomorrow. The reason being that the brightness of my LCD is quite high, so I didn't notice that I'd forgotten to do it. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )

Those of you who were on the forums in 2004 will remember the first version of this map. It sucked big time, so I totally recreated it. Hopefully it's a lot better, even if it's far from perfect (if it can ever be perfect).

I've attempted to make a map that's both playable and that challenges the NS mapping rules - if I can achieve both, I'll be quite happy.

Any forms of constructive criticism will be most welcome - if I don't know what's wrong with it, I can't improve it. It may take some time to do (real life gets in my way a lot), but it should be done. The one known complaint that I've already received is that the map layout is a bit too extensive and complex, but once you've learned the map, you should (hopefully) be fine.

Comments

  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    The link doesn't seem to be working
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    Imo your lighnting looks cool but it doesnt look good if you use stripe like textures like on scrennshot 1 and 2 as ceiling. The wall texture on the 2nd pic is also repeating, you should breat the wall up and play a bit with textures there.
    Sry im not gonna take a run through you map cause my lcd really sucks <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />.
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--quoteo(post=1582291:date=Nov 30 2006, 11:48 AM:name=bERt0r)--><div class='quotetop'>QUOTE(bERt0r @ Nov 30 2006, 11:48 AM) [snapback]1582291[/snapback]</div><div class='quotemain'><!--quotec-->
    Imo your lighnting looks cool but it doesnt look good if you use stripe like textures like on scrennshot 1 and 2 as ceiling. The wall texture on the 2nd pic is also repeating, you should breat the wall up and play a bit with textures there.
    Sry im not gonna take a run through you map cause my lcd really sucks <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I actually was playing around with the idea of remaking the marine start area the other day. So guess what I'll do when I next have some free time? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • FFSkyriderFFSkyrider Join Date: 2006-11-02 Member: 58211Members
    The more maps, the better for my server! I've also added a mirror for this map, plus I've also adjusted the screen shot's gamma so they are more viewable now.

    Mirror:
    <a href="http://halflife2.filefront.com/file/;73852" target="_blank">http://halflife2.filefront.com/file/;73852</a>
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--quoteo(post=1590135:date=Dec 19 2006, 11:04 AM:name=FFSkyrider)--><div class='quotetop'>QUOTE(FFSkyrider @ Dec 19 2006, 11:04 AM) [snapback]1590135[/snapback]</div><div class='quotemain'><!--quotec-->
    The more maps, the better for my server! I've also added a mirror for this map, plus I've also adjusted the screen shot's gamma so they are more viewable now.

    Mirror:
    <a href="http://halflife2.filefront.com/file/;73852" target="_blank">http://halflife2.filefront.com/file/;73852</a>
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Cool. If you can get people playing it, that would be great, as I'd really like to know how well (or not) it plays.
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