Need some help with MM's or Trigger_ChangeTarget
Kittamaru
Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">Can't find the ChangeTarget 0o</div>Aight, I have a light. I want it to be activated by a button. HOWEVER, I want to have to WELD the powersupply back online before the button works.
I read somewhere using a trigger_changetarget works great. However, i odn't seem to have that in my entity listing <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Can someone help me make one via multimanager?
I read somewhere using a trigger_changetarget works great. However, i odn't seem to have that in my entity listing <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Can someone help me make one via multimanager?
Comments
/e
If you wanted it to just turn on when the weld completes, that would be rather simple:
func_weld:
target = multimanager
multimanager:
target1 = func_sparks (if you have sparks, this'll turn them off)
target2 = light_entity
target3 = func_rotate (for a ventilation fan in the same room... i know i'm exaggerating)
that help?
Now the switch becomes functional and can turn the light on and off.
You would need a slightly morre complicated procedure than that, but my brain is slowly dying, and having been so long since i made a map i can't seem to figure it out...
aarrghh head explodes.
Shall be watching this for updates...
In Hammer 3.x go to Tools-> Options
Under Game Data Files, you should have the NS.FGD, you need to add the HalfLife.FGD as well. (If i remember correctly) It also comes with the Hammer install, under the c:\path_to_hammer_install\fgd\half-life....
otherwise, there is another way to do it, but it may cost you about 5-6 entities.