Need some help with MM's or Trigger_ChangeTarget

KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">Can't find the ChangeTarget 0o</div>Aight, I have a light. I want it to be activated by a button. HOWEVER, I want to have to WELD the powersupply back online before the button works.

I read somewhere using a trigger_changetarget works great. However, i odn't seem to have that in my entity listing <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

Can someone help me make one via multimanager?

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited November 2006
    So do you want the light to turn on when the weld is completed or do you want a switch to turn it off and on once the weld is completed?

    /e
    If you wanted it to just turn on when the weld completes, that would be rather simple:

    func_weld:
    target = multimanager

    multimanager:
    target1 = func_sparks (if you have sparks, this'll turn them off)
    target2 = light_entity
    target3 = func_rotate (for a ventilation fan in the same room... i know i'm exaggerating)

    that help?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    It would appear he wants to weld the power supply.

    Now the switch becomes functional and can turn the light on and off.

    You would need a slightly morre complicated procedure than that, but my brain is slowly dying, and having been so long since i made a map i can't seem to figure it out...

    aarrghh head explodes.

    Shall be watching this for updates...
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    there should be a <a href="http://collective.valve-erc.com/index.php?ent=trigger_changetarget" target="_blank">Trigger_ChangeTarget</a> if you've added the generic HL enitiy list.

    In Hammer 3.x go to Tools-> Options

    Under Game Data Files, you should have the NS.FGD, you need to add the HalfLife.FGD as well. (If i remember correctly) It also comes with the Hammer install, under the c:\path_to_hammer_install\fgd\half-life....

    otherwise, there is another way to do it, but it may cost you about 5-6 entities.
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