NsS_Bakura
Mentar
Join Date: 2004-08-03 Member: 30321Members
I made a thread for this before but it .. dissapeared. I can still find it with search but it doesn't show up on the forum <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
Anyway. I built a new computer recently and in the process lost my old lights.rad so the texlights are different. I also got the cubemaps working properly.
Only 1 screenshot this time since i just couldn't make the screenshots look anything near as good as in game.
<img src="http://dys-tools.com/nss/2/1.jpg" border="0" alt="IPB Image" />
<a href="http://dys-tools.com/nss/2/NsS_Bakura.rar" target="_blank">Download</a>
Run it in Half Life 2: Deathmatch.
Anyway. I built a new computer recently and in the process lost my old lights.rad so the texlights are different. I also got the cubemaps working properly.
Only 1 screenshot this time since i just couldn't make the screenshots look anything near as good as in game.
<img src="http://dys-tools.com/nss/2/1.jpg" border="0" alt="IPB Image" />
<a href="http://dys-tools.com/nss/2/NsS_Bakura.rar" target="_blank">Download</a>
Run it in Half Life 2: Deathmatch.
Comments
Maybe more coloured lighting would do the trick.
You did download the map right, not just go by that one screenshot .. because there's actualy a fair bit of coloured lighting. Definately more coloured lights then uncoloured ones.
<!--QuoteEnd--></div><!--QuoteEEnd-->
are you saying that isn't a representative shot? give us a more representative shot then. or give us many shots. don't expect everyone to download your map though. most people are unwilling to download a map.
If i leave it unaltered than it's too dark to see anything. I need to tweak the brightness/contrast so you can see it but i suck at that and the image comes out too washed out and looks crap.
To see the map properly, gonna have to download it sorry <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
There's a reason i only put one. I can't get the screenshots to look anything like it does in game.
If i leave it unaltered than it's too dark to see anything. I need to tweak the brightness/contrast so you can see it but i suck at that and the image comes out too washed out and looks crap.
To see the map properly, gonna have to download it sorry <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
So you mean the in-game looks really dark and the screenshot you have above isn't a true representative shot? :/
If i leave it unaltered than it's too dark to see anything. I need to tweak the brightness/contrast so you can see it but i suck at that and the image comes out too washed out and looks crap.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I think he means that he plays with the lights off and it looks fine.
<img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I play the map in hl2, it looks fine. I take the screenshot. When i open it, it's 3x as dark as it was ingame. To fix it, i have to alter the images brightness/contrast. It used to work fine, but i just grabbed a new version of the gimp & when i do that now it washes out all the colour and looks really wierd.
So if you want more screenshots. you can either have: too dark to see anything or washed out with no contrasting colours left.
So if you want more screenshots. you can either have: too dark to see anything or washed out with no contrasting colours left.
<!--QuoteEnd--></div><!--QuoteEEnd-->
While NS'ish Source maps are great, unfortunately they're currently only good for eye-candy (screen shots).
We'd love to see more of the map, but I dont think i'll be d/l'ing the map to see it. The 1 shot, doesnt look too bad for a start.
<!--quoteo(post=1580613:date=Nov 25 2006, 10:44 AM:name=RSX)--><div class='quotetop'>QUOTE(RSX @ Nov 25 2006, 10:44 AM) [snapback]1580613[/snapback]</div><div class='quotemain'><!--quotec-->
... Are you using custom textures?
<!--QuoteEnd--></div><!--QuoteEEnd-->
?
<a href="http://www.unknownworlds.com/forums/index.php?s=8817590054701071360&showtopic=97993&hl=bakura" target="_blank">http://www.unknownworlds.com/forums/index....3&hl=bakura</a>
The pictures in there are old. The lighting is a bit different and cubemaps arn't done yet but you can still get a good look at alot of the map.
edit:
and wow, things really do look darker when you turn the lights on <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />. Can't remmeber the last time i actualy played a game with the lights on.
I think those shots look fine also.... I can see them just fine. *runs and turns light back on*
Something good to hold on to once they do release it for source.... course you may have to re-texture a bit once they release the infestation textures/ns source wad.
But at least we may have a good NSS map to play.
.... I can see them just fine. *runs and turns light back on*
<!--QuoteEnd--></div><!--QuoteEEnd-->
Todays lesson: Map with a light on <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
<a href="http://dys-tools.com/nss/3/vent.jpg" target="_blank">Ventilation</a>
<a href="http://dys-tools.com/nss/3/auxillary.jpg" target="_blank">Auxillary</a>
<a href="http://dys-tools.com/nss/3/junction.jpg" target="_blank">junction</a>
a new area:
Cargo <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />. I'm trying to think of something else to name it just so i don't have a room called 'cargo' <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.
<a href="http://dys-tools.com/nss/3/cargo.jpg" target="_blank">Cargo</a>
a new copy of the bsp too.
<a href="http://dys-tools.com/nss/3/NsS_Bakura.rar" target="_blank">Download</a>
<a href="http://dys-tools.com/nss/4/vent.jpg" target="_blank">Ventilation</a>
<a href="http://dys-tools.com/nss/4/cargo.jpg" target="_blank">Cargo</a>
<a href="http://dys-tools.com/nss/4/mall.jpg" target="_blank">Mall</a>, Taken from inside the elevator
<a href="http://dys-tools.com/nss/4/NsS_Bakura.rar" target="_blank">Download</a>
<a href="http://dys-tools.com/nss/5/treatment.jpg" target="_blank">Water Treatment</a>
I'm trying to get it so that the water in the tank with the mixer looks like it's being churned/splashed about. I've had a quick attempt at it using env_splashes but it doesn't look very good <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />. Still looking for a better way
I've also put togethor an overview:
<a href="http://dys-tools.com/nss/5/overview2.bmp" target="_blank">Overview</a>
<a href="http://dys-tools.com/nss/5/NsS_Bakura.rar" target="_blank">Download</a>
Rather unfortunate that the views counter keeps going up but the replies counter hasn't moved in over a month. (not counting my own posts/updates of course)
Merry Xmas!
There's a reason i only put one. I can't get the screenshots to look anything like it does in game.
If i leave it unaltered than it's too dark to see anything. I need to tweak the brightness/contrast so you can see it but i suck at that and the image comes out too washed out and looks crap.
To see the map properly, gonna have to download it sorry <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
It only means that your gamma monitor isn't correctly set. So you see images darker than their are for us. You can find free tools on the internet to reset your gamma so then you will produce cute screenshots.