ns_veil & ns_eclipse feedback
MrBen
ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
I know 3.2 has only just been released, however I'm going to start this topic straight away as a central point for your feedback on the updates. Bugs, issues, likes, dislikes, balances, inbalances, future ideas, blatent fanboyism? Hit me up. Any bugs please hit me up with a screenshot! PS give me PT you ******** *** *** ****** ****** **** because I ******* deserve it!
Comments
I really like the new c-12 area. The area round PSJ on ecl is great aswell. Much more balanced than before.
PS:
BEN I LOVE YOU
I like the changes to the ceiling architecture in sloop, it makes it easier for skulks to go up/down the walls; I wish you could walk directly into the vents, however. A slight elevation on the vent opening makes it a pain to get into (seamless would be preferred). Was that intentional?
I think the PSJ change is a HUGE enhancement over what is used to be. The open spaces are advantageous to rines, which is a welcome change. I also think the new vent slit in PSJ was a much needed addition.
MS feels so naked and exposed, but I think this would only expedite the aleins' MS end-game cleanup, which is a positive change.
CC also feels naked, but only visually. The ground water was pretty garnish, but it mostly served the purpose of an unnecessary combat obstacle. I won't miss it.
Minor (with the exception of PSJ) changes overall, all of which I think are positive.
Looks like somebody can't take a joke <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Looks like somebody can't take a joke <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
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Sarcasm++
People understanding sarcasm--
<img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
and do you probably know it of all the other maps too?
When you load the map it tells you the gamma change. It's the random number you get on the centre of your screen when you load it.
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Doesn't for me and for some reason never has in v3.x. I thought that it weren't supposed to now, so I take it I've just found a bug? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
everything else is great.
Doesn't for me and for some reason never has in v3.x. I thought that it weren't supposed to now, so I take it I've just found a bug? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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I think you need developer 1 to see it.
I think you need developer 1 to see it.
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well it doesn't even work with developer 1
i know it should be displayed that way, but it just doesnt work. I have no idea, thats why I asked for.
One question Ben, are you in the NS2-Team, too? Because the maps you made are the most famous maps, and I would like to see you working on NS2!
but yes.. he is doing a good job keeping up on them.
ben didn't make those maps.. he just maintains them.. KFS and... i forget who did nothing.. left while ago to work on quake 4.. and left these maps in his hands..
but yes.. he is doing a good job keeping up on them.
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Ken20Banks crated Nothing <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Or they'll begin work on the next title?
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As long as ID don't hire them to do something as similar like Quake 5 or Doom 4 or something stupid like that. Although hey if they're working on Marvel: Ultimate Alliance (Which I think is RavenSoft) it might be worth checking out. Bit O/T there, maybe KFS can fill us in on what he's working on next? <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I miss the pipe in the corridor from dome to cargo on veil,
everything else is great.
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I havn't noticed it but, have you realy removed it?
(btw I still need the env_gamma values LOL)
but yes.. he is doing a good job keeping up on them. <!--QuoteEnd--></div><!--QuoteEEnd-->
but..those quake 4 maps where godly..I remember playing through them knowing he did them and I was soo excited.
C12 changes: I like'em. Might be too dark in that hallway though... and I can totally see that nub fade of mine catching that black thingee sticking out of the wall because I couldn't see it (just before you turn into the room with the rt there.) But the more I talk about it now, the more I remember it later so, meh, whatever. Not that I'm against the darkness actually, just the black thing in the dark that sticks out to catch me. Ha!
All in all, nice polish.
PSJ: I always liked those walls for skulking. Made for nice tight quarters. Might be too open now? (Openess is not something eclipse lacks by any means either imo.) Mind you, the missing wall in marine start should be nice now.
I'll try to post some real feedback later after I've played them with other people.