TWG IX Host Election
Byeka
Name changed from Freak83Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
<div class="IPBDescription">Actually it's more like authoritarianism</div><a href="http://www.unknownworlds.com/forums/index.php?s=8371003735713718272&showtopic=98805&pid=1579519&st=0&#entry1579519" target="_blank">Here is the signup thread</a> for the game.
Forum name: im_lost
18 players
3 wolves
3 mafia (works the same as wolves, just as a different "team")
1 psychopath
if a single player is targeted by more than one person for death, that
person dies, no botched murder
humans (11)
* 1 vigilante: pick one person to kill each night, can choose not to
* 1 seer: checks for wolves
* 1 angel: checks for mafia
* 1 detective: checks for psychopath
* 3 masons: the masons know that each other are humans at the
beginning of the game
* 1 psychic: at the beginning of each night, gets the number of
wolves + mafia (this number does NOT include the psychopath)
* 1 guardian: protects a player from any killer, even from multiple
killers; the person saved is not revealed to anyone
* 1 martyr: the martyr can pick a person, and if that person would
normally die during the night, the martyr dies instead; if the martyr
picks someone that is targeted for death, the guardian can prevent the
death by protecting the targeted person OR the martyr
* 1 forensic specialist: checks one DEAD person per night, and finds
out exactly what role that person had
--------------------------------------------------------------------------------------------------
- im_lost is the only person to apply for hosting TWG IX.
- There's been plenty of time for anyone to apply for the position
- im_lost wins the right to host TWG IX
Take it away im_lost! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Forum name: im_lost
18 players
3 wolves
3 mafia (works the same as wolves, just as a different "team")
1 psychopath
if a single player is targeted by more than one person for death, that
person dies, no botched murder
humans (11)
* 1 vigilante: pick one person to kill each night, can choose not to
* 1 seer: checks for wolves
* 1 angel: checks for mafia
* 1 detective: checks for psychopath
* 3 masons: the masons know that each other are humans at the
beginning of the game
* 1 psychic: at the beginning of each night, gets the number of
wolves + mafia (this number does NOT include the psychopath)
* 1 guardian: protects a player from any killer, even from multiple
killers; the person saved is not revealed to anyone
* 1 martyr: the martyr can pick a person, and if that person would
normally die during the night, the martyr dies instead; if the martyr
picks someone that is targeted for death, the guardian can prevent the
death by protecting the targeted person OR the martyr
* 1 forensic specialist: checks one DEAD person per night, and finds
out exactly what role that person had
--------------------------------------------------------------------------------------------------
- im_lost is the only person to apply for hosting TWG IX.
- There's been plenty of time for anyone to apply for the position
- im_lost wins the right to host TWG IX
Take it away im_lost! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Comments
Incidentally, the psychopath went unexplained. Role?
Whoa, special roles galore. A shame, but I won't be playing in this one. Seriously, just don't got the time.
Incidentally, the psychopath went unexplained. Role?
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It's a lone wolf wolf. He kills someone each night, but is unattached to any team, effectively meaning he's incredibly unlikely to win.
Im_lost, can you break it down and tell us exactly how does one win the game?
I mean like:
wolves kill all.
Psychopath kills all.
etc.
I don't see this game other than a huge mess down to the last 3 players and by flunk one party wins.
such as:
wolves win when they have 3 players left and 3 other players left (or is it 2?)
mafia win....?
psychopath wins when he is alone with one other player (?)
Humans win if there are only humans remaining.
Psychopath wins if they are the only player remaining, or <b>if they go into the final day with one other player remaining</b>.
Mafia or werewolves win if only their side is left, or if there are multiple people on that side and less players on a single other side. For example, 2 mafia and 1 werewolf remaining is a mafia win, or 3 mafia and 2 werewolves. However, if the night starts with 3 werewolves, a psychopath and a vigilante, the game wouldn't be over, because the day could start with 1 werewolf plus the vigilante and be a tie. If I'm not completely sure that a side can wipe out everyone else, then I will keep the game going.
Another thing to clarify: If the last day starts with two players, and those two players are on opposing sides, the game is a tie, <i>even if one of them has a single phantom vote</i>. The only exception is if one of those players is the psychopath, in which case they will win. If one of the people has 1.1 phantom votes, then they die immediately, even if they are the psychopath.
Let me know if anything else is unclear.
Scenario: psychopath and wolf and human left. It is night.
Psychopath tries to kill the wolf. The wolf tries to kill the psychopath.
Who gets priority to kill? Do both of them take each other out, leaving the poor human the victor after the massacre?
He is in a team of one , he has no fellows he has no back-up, and not only this but he also has someone actively seeking him.
This to me makes playing the psycho a complete waste of time.
Also the detective has the rather boring job of looking for only the psychopath.
IMHO it would be better to get rid of the detective, and that way it makes the game far more interesting.
Also I see a very big problem with creating alliances. Please explain if i have anything wrong here...
Seer (Player A) targets Player B who is returned as human (but is actually Mafia)
Seer contacts Mafia and now his network is compromised before he even starts.
Rather than balancing it out to make a human win less likely, it makes a human win virtually impossible, for the seer can only confirm who is human or wolf, the angel can only confirm who is mafia or not. This means the angel's network is likely to contain humans and wolves, and the seer's network likely to contain human and mafia. This could lead to mis-targetting and a very confusing, but almost certain, non human win.
Now i'm all up for the humans losing a game for once, but would much rather it be because of skillful play by their opponents, rather than the fact they haven't got a cat in hell's chance.
Like i said, this is not a critiscism, just my opinion now i have studied the roles and options more in depth. To sum up - Human, or Psychopath win is virtually impossible as I see it playing out, although i may be wrong.
Also i sthe guardian aware he made a save? Because if he isn't then there is no point in him being there. it doesn't reveal who is a wolf or mafia or human to him, but he should be aware he made a save that night.