chlt (xp-cagey's version) port and cleanup going on

OrgazmoOrgazmo Join Date: 2003-10-25 Member: 21921Members, Constellation
<div class="IPBDescription">port to 64bit linux and darwin/OSx</div>Out of curiosity i started playing with the compile tools a few days ago and so far i got some nice results. However they are not ready for a full scale release.

**** Minor computer geek ish from here
64 bit gives some advantages in terms of speed specially when doing the vis and rad stages. While I have not been able to do a full benchmark I have some preliminary results. It can compile the latest and greatest map ns_lucid (killer map btw) in under 15 minutes on an older dual Opteron 242 machine. I will try to compile it with the Intel compiler later this week
****

Q and A.

Q: Can i get it now i am 1337 and run Linux for everything I need source now..

A: I am not so confident in my uber skills that i want to post links and put it up for download as of this moment. And the build process the tools them selves as working with them is still somewhat arcane.

Q: Why have you not worked on zhlt3 the latest and greatest.

A: I have not had the time and I used xp-cagey's version when I first ported it to Linux.

Q: Is the output from Linux the same as when running p15 on windows xp 32-bit

A: It should be the same. As of this moment I have only had chance to compile a few versions and thus did not have a chance to do a mayor comparison.

Q: Why in hells name would you spend your time working on old compile tools?

A: I know the community is not what it was 3-4 years ago. And that hl1 is slowly but surely shrinking. But it still is one of the best documented engines around and a perfect place to learn about all the cool stuff that makes it work like it works.

Q: But you are not a 1337 map hacker we know so how can you test them

A: Well I can only thank Mouse and his masterpiece lucid for that. Thx again <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

Q: But hammer runs on windows why the hell would you want to compile maps on other systems

A: Can’t think of a good reason but I am sure they are out there

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1579427:date=Nov 21 2006, 10:05 PM:name=Orgazmo)--><div class='quotetop'>QUOTE(Orgazmo @ Nov 21 2006, 10:05 PM) [snapback]1579427[/snapback]</div><div class='quotemain'><!--quotec-->
    Q: But hammer runs on windows why the hell would you want to compile maps on other systems

    A: Can’t think of a good reason ...
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    There are no good reasons.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    For setting up a system where you upload a rmf, and the remote computer compiles the map and emails you a download link when it's finished.
  • CloistCloist Join Date: 2004-02-04 Member: 26041Members
    There used to be that service avaliable at rr.org around 1.0, i heard that the box did a fantastic job on ns_nothing.
  • OrgazmoOrgazmo Join Date: 2003-10-25 Member: 21921Members, Constellation
    I am gonne get my mac any day now so then ill make sure it runs good on there. At the moment i am fighting with hlcsg over a "normal" way to detect the wads on unix. But a map compile service would be a cool thing. Specially if the server is a powerhouse. And takes like 5 mins for a full run on a full size map. That would own.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    This could be VERY handy with Source maps (think lost coast) taking like 40 minutes to compile with 32 computers working on them :x

    It might be worth having someone code up a way to have distributed compile work over the internet so that people who were willing to donate cpu power and time could do so and really reduce otherwise ridiculous compile times.
  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    My comp takes about 30 minutes to compile fully-built Source maps.

    Pwnt.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    I run 64-bit windows can you make the compile tools for windows 64-bit too?

    Or are you totally anti-microsoft? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Neat project! When I get back into mapping again, I'd actually like to be able to set up my linux box to compile maps, that way I can still go about my business working on a map, or play a game of NS, while a map is being compiled!

    Which leads me to ask is there any 32-bit linux compile tools? Heck, I ought to look into porting it over myself, just for the practice...
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    I have had 64bit in the ZHLT 3.x tools for a while, the 3.x are the next step in the zhlt line - source code <a href="http://downloads.ammahls.com/zhlt" target="_blank">http://downloads.ammahls.com/zhlt</a>

    Good Luck <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--quoteo(post=1579591:date=Nov 22 2006, 02:37 AM:name=Orgazmo)--><div class='quotetop'>QUOTE(Orgazmo @ Nov 22 2006, 02:37 AM) [snapback]1579591[/snapback]</div><div class='quotemain'><!--quotec-->
    I am gonne get my mac any day now so then ill make sure it runs good on there. At the moment i am fighting with hlcsg over a "normal" way to detect the wads on unix. But a map compile service would be a cool thing. Specially if the server is a powerhouse. And takes like 5 mins for a full run on a full size map. That would own.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    The HL engine is so old and modern computers are so fast that compile times are becoming less of a problem every day. Even the largest HL1 maps take no time at all to compile on something like an Athlon 64 3700.

    <!--quoteo(post=1580260:date=Nov 24 2006, 12:50 AM:name=Spawn_of_Chaos97)--><div class='quotetop'>QUOTE(Spawn_of_Chaos97 @ Nov 24 2006, 12:50 AM) [snapback]1580260[/snapback]</div><div class='quotemain'><!--quotec-->
    My comp takes about 30 minutes to compile fully-built Source maps.

    Pwnt.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Depends on the size of the map. Very large maps can take 2 hours just to do a fast compile.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Giga it doesn't take no time at all because RAD still takes a thousand years on a pretty large map with lots of light sources and texture lights.
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