Res Node Overload
WorthyRival
Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">making a bomb out of a res node</div>I thought maybe a commander can choose to overload a res point to create a reasonable explosion the node is destroyed but the damaged outpost remains.
Senario: Marines have captured a room and built a res node, a phase gate, a turret factory and 3 or 4 turrets. Your basic outpost, near the res point and moved on. Now say the turret factory is destroyed by skulks and fade they start to chew on the phase gate. The commander acts quickly and overloads the node. its starts to rumble and spout puffs of steam and smoke an indication thats its overloading. It explodes killing skulks, lerks and gorges in the immediate area.. non fatal to fades and onos with full HP, takes say 1/3 damage on all buildings marine and alien in the immediate area. marines have an opportunity to phase in and re sercure area.
Senario: Marines have captured a room and built a res node, a phase gate, a turret factory and 3 or 4 turrets. Your basic outpost, near the res point and moved on. Now say the turret factory is destroyed by skulks and fade they start to chew on the phase gate. The commander acts quickly and overloads the node. its starts to rumble and spout puffs of steam and smoke an indication thats its overloading. It explodes killing skulks, lerks and gorges in the immediate area.. non fatal to fades and onos with full HP, takes say 1/3 damage on all buildings marine and alien in the immediate area. marines have an opportunity to phase in and re sercure area.
Comments
they are more likey to leak seeing as they are soo small
True all valid points
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And yet nothing to push your idea onwards? Come on man, have some backbone! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Its not about backbone most ideas seem to be shot down on this fourm ive noticed by the purist who want to see NS1 on source not something new and inovative like the first one we came to love. so instead of flaming people for not liking my idea i'll take it as constructive critisim go back and rework the idea. just give me some time to think it through.
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Good, you shouldn't give up on ideas <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />