jsut a quike question/request if some one has the time and the know how, i noticed in the wip 3.2 changes log there are images of certain structures and there hit boxes, can i please get a copy or a refrance to a location that shows, all the alien structures and there hit boxes or maybe even every alien type, structure marine type and so on, mainly i am curious but i think it would help me with a suggestion or two if i had sum evidence
also the rien res node hit boxes, does this mean sulks will beable to move thru out and under the body of the modle now, or does this mean it wil lbe much easyer for a rine to shoot said alien, thru the res tower?
Ooow EDIT,,, note love the changes and grats mouse and a few other big names who got NEW MAPS into ns for us all gg
Yeah, I wonder how that update works. Will we have the best armor at start now or will we be stuck with the worst armor throughout the entire round? <!--QuoteEnd--></div><!--QuoteEEnd--> <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Aliens now have "hive one armor" throughout the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1579046:date=Nov 20 2006, 05:35 PM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Nov 20 2006, 05:35 PM) [snapback]1579046[/snapback]</div><div class='quotemain'><!--quotec--> They have what would be called 'hive one armor' in NS 3.1. <!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1579033:date=Nov 20 2006, 11:06 AM:name=Exploder)--><div class='quotetop'>QUOTE(Exploder @ Nov 20 2006, 11:06 AM) [snapback]1579033[/snapback]</div><div class='quotemain'><!--quotec--> Yeah I know but what kind of armor is it? Hive3, 2, or 1? <!--QuoteEnd--></div><!--QuoteEEnd--> 'hive one armor' = the kind of armor you get with 1 hive. is there something about the word 'one' that confuses you?
Okay, I'll bite <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> . I've been playing NS for years now, and have <b>never</b> heard of 'hive one armor'.
There is 0/1/2/3 dc carapace. What is 'hive one armor'?
To my knowledge there are no automatic armor changes as soon as the 2nd hive goes up. Or is something secret happening in the background?
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Bindable alien movement abilities (blink, leap, charge)<!--QuoteEnd--></div><!--QuoteEEnd--> Finally, a little of a long waited suggestion implemented <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> (Next: all aliens abilities is one key attack like AvP ? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Added teleport feature to hives Players may now use an active hive to be teleported to the next hive with an 0.8 second cooldown per player. If a player uses a growing hive, it triggers 'The Enemy Approaches' Alert and makes it available for both hive and mc teleportation.<!--QuoteEnd--></div><!--QuoteEEnd--> This feature will help to protect the growning hive... even if the hive is far. ...but hive teleport have a long cooldown compared to phase gate (only 0.4 second).
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Removed the hive-based armor bonus. Aliens now have "hive one armor" throughout the game.<!--QuoteEnd--></div><!--QuoteEEnd--> Fade will lose 75 effective HP at hive 2... Onos will lose 300 effective HP at hive 2... This is a big nerf on highter lifeforms at hive 2...
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Jetpack cost tweaks (to make the JPs less risky as a strategy)<!--QuoteEnd--></div><!--QuoteEEnd--> I fear for this one, since JP are hard to counter for aliens (unless aliens have 3 hives)...
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Structures under attack flash red on the minimap.<!--QuoteEnd--></div><!--QuoteEEnd--> For all marines ? Go marines!! Save your RTs from the lone skulk...
<!--quoteo(post=1579432:date=Nov 21 2006, 02:37 PM:name=Proton)--><div class='quotetop'>QUOTE(Proton @ Nov 21 2006, 02:37 PM) [snapback]1579432[/snapback]</div><div class='quotemain'><!--quotec--> Okay, I'll bite <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> . I've been playing NS for years now, and have <b>never</b> heard of 'hive one armor'.
There is 0/1/2/3 dc carapace. What is 'hive one armor'?
To my knowledge there are no automatic armor changes as soon as the 2nd hive goes up. Or is something secret happening in the background? <!--QuoteEnd--></div><!--QuoteEEnd--> It was implemented a while ago, I don't remember when though. Currently (3.1), a 0 or 1 hive alien has armor absorb 70% of the damage, and 2 points of damage take away 1 point of armor. At two hives, armor absorbs 80% of damage, and it takes 2.5 damage to take away 1 point of armor. At 3 hives, it's 90% and 3 points of damage.
Comments
I think hive 2 armor is the most balanced.
also the rien res node hit boxes, does this mean sulks will beable to move thru out and under the body of the modle now, or does this mean it wil lbe much easyer for a rine to shoot said alien, thru the res tower?
Ooow EDIT,,, note love the changes and grats mouse and a few other big names who got NEW MAPS into ns for us all gg
We're glad you like the changes.
There's a topic about viewing hitboxes <a href="http://www.unknownworlds.com/forums/index.php?showtopic=98517&hl=" target="_blank">here</a>.
We're glad you like the changes.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Could you please answer my question in my post above?
Yeah, I wonder how that update works. Will we have the best armor at start now or will we be stuck with the worst armor throughout the entire round? <!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Aliens now have "hive one armor" throughout the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
They have what would be called 'hive one armor' in NS 3.1.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh my God!
'hive one armor' = the kind of armor you get with 1 hive. is there something about the word 'one' that confuses you?
There is 0/1/2/3 dc carapace. What is 'hive one armor'?
To my knowledge there are no automatic armor changes as soon as the 2nd hive goes up. Or is something secret happening in the background?
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Bindable alien movement abilities (blink, leap, charge)<!--QuoteEnd--></div><!--QuoteEEnd-->
Finally, a little of a long waited suggestion implemented <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> (Next: all aliens abilities is one key attack like AvP ? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Added teleport feature to hives
Players may now use an active hive to be teleported to the next hive with an 0.8 second cooldown per player.
If a player uses a growing hive, it triggers 'The Enemy Approaches' Alert and makes it available for both hive and mc teleportation.<!--QuoteEnd--></div><!--QuoteEEnd-->
This feature will help to protect the growning hive... even if the hive is far.
...but hive teleport have a long cooldown compared to phase gate (only 0.4 second).
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Removed the hive-based armor bonus. Aliens now have "hive one armor" throughout the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Fade will lose 75 effective HP at hive 2...
Onos will lose 300 effective HP at hive 2...
This is a big nerf on highter lifeforms at hive 2...
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Jetpack cost tweaks (to make the JPs less risky as a strategy)<!--QuoteEnd--></div><!--QuoteEEnd-->
I fear for this one, since JP are hard to counter for aliens (unless aliens have 3 hives)...
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Structures under attack flash red on the minimap.<!--QuoteEnd--></div><!--QuoteEEnd-->
For all marines ?
Go marines!! Save your RTs from the lone skulk...
Okay, I'll bite <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> . I've been playing NS for years now, and have <b>never</b> heard of 'hive one armor'.
There is 0/1/2/3 dc carapace. What is 'hive one armor'?
To my knowledge there are no automatic armor changes as soon as the 2nd hive goes up. Or is something secret happening in the background?
<!--QuoteEnd--></div><!--QuoteEEnd-->
It was implemented a while ago, I don't remember when though. Currently (3.1), a 0 or 1 hive alien has armor absorb 70% of the damage, and 2 points of damage take away 1 point of armor. At two hives, armor absorbs 80% of damage, and it takes 2.5 damage to take away 1 point of armor. At 3 hives, it's 90% and 3 points of damage.