Marines: Tech Tree New Idea

WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
Hey guys this is some thing i knocked up it is a work in progress. damage rate are just there as an indication ive got one for aliens too but i thought id see how this was received first <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> please enjoy.

Marines
Standard Issue: Combat Knife

Researched at Armory:

Kung Fu Grip: Won’t drop knife when attacked
Throwing Knife: Can use knife as a distance weapon


Standard Issue: Pistol 9mm rounds: Only 2 different types of ammo can be carried.

Researched at Weapons Lab:

12mm Rounds: Damage + 10
Tracking Rounds: Tags enemy with electronic signature seen on map instead of motion
Tranquilizer Rounds: Enemy will become disorientated ( fogged vision ) 15 sec delay
Paralysis Rounds: Immobilizes victim 15 sec delay
Cure Rounds: Cures parasite infected 5 sec delay


Standard Issue: Machine Gun 20mm rounds: Can select only 1 type of attachment.

Researched at Weapons Lab:

Shotgun Attachment: Weapon Selector Switch
Grenade Launcher Attachment: Weapon Selector Switch
Flame Thrower Attachment: Weapon Selector Switch
HMG: Weapon Selector Switch
Advanced Ammo Magazine: All Ammo Magazines gain larger capacity
( Extra Levels Mod by White Panther)
Armour Piecing Rounds: Damage + 25
Explosive Tipped Rounds: Small Explosions on impact
Weapon Self Destruct: becomes a Grenade or booby-trapped if dropped.
Uranium Rounds: Damage + 50
( Extra Levels Mod by White Panther)
Plutonium Rounds: Mini nuclear explosions radiation effected area


Standard Issue: Kevlar Armor 100 points: Research is cumulative
( Some Ideas borrowed from Extra Levels Mod by white panther.)

Researched at Arms Lab:

Combat Armor: + 10 points
Re Enforced Armor: + 20 points
Heavy Armor: + 100 points
Electrified Armor: Enemy Damage when in contact
Re-Active Armor: Regenerative Armor + 2 points per sec
Memory Armor: Regenerative Armor + 5 points per sec
Nano Armor: Regenerative Armor + 20 points per sec
Static Field: Enemy Health & Armour Reduced inside field –10%


Standard Issue: Grenades
None

Researched at Armory:

High Explosive: Damage + 150 blast radius
Flash: Blindness + 10 Sec
Smoke: Obstructs View Distance
Stun: Fogged Vision + 10 Sec
Liquid Nitrogen: Snap freezes all in blast radius


Standard Issue: Equipment
Computer Interface Unit: Activates / Disables all computer devices: Hacking Firewalls etc.

Researched at Armory:

Arc Welder: Repairs everything, welds doors open or closed
Infrared Goggles: See Invisible objects
Thermal Goggles: See Body temperatures
Night Vision: See in the dark
Gas Masks: Protects against inhaled gases
Laser Trip Alarms: Alerts Commander to alarmed area good for spotting cloacked skulks
Laser Trip Mines: Explodes when tripped
Ultra Sonic Mines: Disorientates when tripped
Cluster Mines: Drops 5 Mines in a tight cluster
Holographic Emitter: Creates a holographic image of you to confuse enemy
( think of the film Total Recall)
Sample Syringe: Collect blood samples of the Aliens get back to command center to start to find a cure to parasite

Standard Issue: Marine Abilities
Run: Standard speed and noise
Sprint: Short bursts 10 sec max noise made maximum
Walk: Stealth movement
Communications: Radio Calls
SWAT: Special Weapons and Tactics

Researched at Medical Lab:

Medical Kits: + 50 Health Points
Adrenaline Pack: Run increase + 10%
Sample Syringe: Collect dead Alien blood to start cure research on parasite, paranoia, paralyisis
Clean Weapon: Fixes jammed weapons
Disarm Weapon Self Destruct: Pick up and disarm booby-trapped weapons for use
Enhanced Stamina: Enables longer Sprinting duration
Enhanced Speed: Enables faster running
Enhanced Sight: Enables glowing aliens
Enhanced Jump: Enables higher jumping
Enhanced Strength: Enables +1 Weapon to be carried


Standard Issue: Buildings

Spawn Points: Spawns one marine every 10 sec
Armory: Dispenses Ammo and Health / Upgrades
Weapons Lab: Upgrades Weapons
Arms Lab: Upgrades Armor
Medical Lab: Upgrades Medical Equipment
Observatory / Radar: Upgrades Phase Gates and Motion Tracking
Teleport / Phase Gates: Instantaneous travel between gates
Turret Factory: Allows sentries upgrades to siege & Electrified
Sentry Turrets: Automated stationary gun turret
Siege Turrets: Automated stationary siege turret
Defense Field Emitters: Create a force field projectiles cannot pass through
Proximity Sensors: Show movement in areas placed on mini map
Sensor Distortion: Area affected disrupts scent of fear
Nano Walls: Destructible obstructions, when damaged self repair

Comments

  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    ...are you serious?
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Overwhemled ? Hehehe just kidding
    They are ideas, not game code going into the game.
    Which ones don't you like or do you like. and we can discuss.
    I know i posted heaps but it seemed silly to post a new topic on every idea.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    it's always good to put forward ideas like that. I suppose....
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    Looks like something for NS2 combat, probably a little too much for a comm to sort out, could be toned down a WEE-bit.
  • BodyGuardBodyGuard Join Date: 2005-02-13 Member: 41012Members, Constellation
    I like the ammo packs for the gun <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    But, just instead of " paralysed 15 sec " : " slowed 5 sec " <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    The other ideas are, imo, too hard to code ( don't really know tbh <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> ), and looks like a mix with " UT2006 " / " Supreme Commander " and Starcraft :/
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Commanders are ment to be under pressure and its a picnic to get research done he clicks an icon and waits or hands out med packs and ammo. i just thought more things to research more strategy in what is researched first and the tactics used to utilise them. personally i think the commander doesnt have enough to do. maybe they will re-design the commander build and research interface bring it up to speed with current RTS interfaces. who knows till we have specifics on NS2

    Well instead of calling level 3 weapons or level 3 armor which isnt very inventive. put in names of stuff thats sounds cool like armor piecing rounds / re active armor

    as i said all the damage and times are just indications with out having a working model you just cant balance properly.

    as for the coding most of its already done in the original NS or mods for it. im not sure weather they are building NS2 from the ground up or if they heavily porting code from the original.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    Does the FAQ and rules from I&S in normal NS apply here? if it does, this infringing on a lot of rules and giving ideas that have already been denied. if it isnt applied, I guess it should be applied to this section too, with a few changes.

    going thru all would take too long. So i'll say this. too hard to balance everything and way too confusing for commanders. there r also some redundant ideas IMO, e.g. nightvision.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2006
    To Quote myself "I know i posted heaps but it seemed silly to post a new topic on every idea."
    This is NS2 on the source engine. so old ideas that couldnt be implemented in HL1 can be revisited in this engine.
    If you had read any of the postings you would have seen that. instead your trolling. and talking out your, whats another name for a donkey ?
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Perhaps a Sticky Post thats lists what ideas have been discussed and tossed in NS2
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    <ul><li>Knife shouldnt be 'dropped' in the first place really, its hardly an effective weapon</li><li>How does a marine choose ammo type?</li><li>Some of these rounds are a bit overpowered, just stun that fade or onos for a good 15 seconds.</li><li>Messing with the alien's view is just really annoying</li><li>A machine gun shouldn't be able to have a shotgun or flamethrower mounted on it, i mean WTH.</li><li>Booby trapping of guns is useless, we have mines.</li><li>All these extra damage things are the same as weapons 1, weapons 2, weapons 3, just with ###### names. And i quite like how NS doesnt use any ###### names, no like XS0901something shotgun or M4A1 rifle or x mm rounds etc.</li><li>Same with the armour</li><li>Clip size is one idea that im not against, but it has been suggested many times. A clip 1, clip 2, clip 3 would be rather interesting to increase the withstandability of marine squads near hives when alot of aliens come at them continously.</li><li>We dont need regen armour, we use welders</li><li>Elec aromur is interesting but marines should have thier advantages at a range, and even then the elec wouldnt do enough damage and the alien wouldnt touch you for long enough for it to be effective.</li><li>Interaction with computer systems and whatnot semi dues-ex style or even integrated to extend the comm's nanoparticle influence/spread could be interesting.</li><li>Flash grenades are annoying, aliens move to fast for it anyway</li><li>Smoke grenades perhaps but its not that useful seeing the aliens have to come up and bite anyway, still could be ok at creating diversions and whatnot.</li><li>Dunno how an "advanced welder" would work</li><li>IR goggles could be a bit overpowered</li><li>Thermal goggles ARE IR goggles... sigh.</li><li>Gas masks perhaps</li><li>I dunno if a map should have an insanely dark area that requires night vision :/</li><li>The current mines are better than laser mines imo</li><li>Alarm mines aren't bad, other things such as an obs or turret do similar. They would have to perhaps light up or make a sound to alert marines to tho</li><li>holograph emitter is a bit lame but plausible, i never see marines stand still for more than a second but.</li><li>Crouch is a rather stealthy movement</li><li>Upgraded medpacks could be interesting, maybe costing 3 res instead</li><li>+run is ok, catalysts are better tho</li><li>weapon jamming is just irritating and puts too much on chance</li><li>I dont thing the TSA are going to be conducting LIVE research on alien debris</li><li>Something to enhance the adren/cat packs could be ok if you have the extra res</li><li>glowing aliens is an interesting upgrade</li><li>Force fields are a bit dodgy, could place them in pretty suss spots</li><li>And need to be careful on not having too many buildings, means the marine base has to be larger, reduces relo possibilities and can get a bit out of control for a fps game.</li></ul>
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Cheers on the detailed reply. i found myself nodding along with a lot of what you pointed out. will definitely go back and work my way through it, to see if I've over thought some of these ideas, which i now believe i have. i really want to say thank you for your constructive criticism
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