Ok here's the theme/style i settled for
nrby
Join Date: 2002-03-05 Member: 270Members
I've been tweaking it for a few hours an i'm really happy with its ambience.
<img src="http://csnation.counter-strike.net/barney/personal/ns_vf0000.jpg" border="0">
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Comments
Are you gonna stick handrails on the above floor or not? I would put some ahndrails but leave a gap so players can jump down if they want.
The edging around the floor is a great touch.
The lighting is good but seems to me like it needs something a extra, i would love to see the 'personelle corridor' signs stop emitting their own light and put a spotlight pointing down at them.
Oh and is this corridor near the marine base? cos looking at it bob would have a hard time wall climbing with any speed here.
<img src="http://csnation.counter-strike.net/barney/personal/ns_choke.jpg" border="0">
other than that, lightning ofcourse needs work
like your style, looks cool
keep it up!
Are all those hazard stripe bits slanted? Looks that way in the unlit shot, but not in the others...
This is actually a really good point. The Lev1 wall-crawlers are going to have a hard time making around those 90-Degree bends in the upper area. Maybe slant them slightly?
And on the whole, I really like the improvement in the atmosphere over the other shots you just posted. I do think that the lighting could be more contrasting. Also, as good as those signs are, they seem a bit repetitive. Maybe you're just showing the same pair of signs over and over again, but I don't think you need more than two of them either way.
I like the current way of climbing, but Bob could use some better aircontrol so he could "sidestrafe-glide" around those edges <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
exept the beta testers!! arg!
Maps too square and open for me
I like these shots a lot better than the first ones, tho.
/me gets to work on changing 'personnel'
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I just noticed that big ugly seam in that last shot
*runs away to edit*