Map Specific Strategy
SmoodCroozn
Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">Get the upper hand</div>Half of NS is knowing the map. So share you tips here. Maybe using maps would be more helpful...
Tanith:
- Cargo, cargo, CARGO!
If marines take this, you are screwed. If you are in doubt, place ocs behind the RT in the cargo room (not in the hive). Most players drop ocs on the top area, but that will get sieged.
- Chemical is important.
If you block chemical, you can protect the right side of the map entirely. And the right side holds two hives, 5 RTs and such. Just be careful marines don't weld in sat com.
- Bilebomb from vents
Satcom has a vent that makes a marine RT vulnerable
- Place chambers in vents
There are a lot of vents between chemical and double res. Place chambers in these areas to gain an advantage.
- Double Res = Death
If you are onos, try avoiding double res. If you are in the lower area, the only way to escape is either take the ramp or ladder. The water makes you a bigger target, the ladder is hell for onos and the ramp, is usually where marines will be at.
Tanith:
- Cargo, cargo, CARGO!
If marines take this, you are screwed. If you are in doubt, place ocs behind the RT in the cargo room (not in the hive). Most players drop ocs on the top area, but that will get sieged.
- Chemical is important.
If you block chemical, you can protect the right side of the map entirely. And the right side holds two hives, 5 RTs and such. Just be careful marines don't weld in sat com.
- Bilebomb from vents
Satcom has a vent that makes a marine RT vulnerable
- Place chambers in vents
There are a lot of vents between chemical and double res. Place chambers in these areas to gain an advantage.
- Double Res = Death
If you are onos, try avoiding double res. If you are in the lower area, the only way to escape is either take the ramp or ladder. The water makes you a bigger target, the ladder is hell for onos and the ramp, is usually where marines will be at.
Comments
fade lerk hive 2mc rtfade rtmc
drop acidic and fus/cargo 4 skulks double 1 chem
mcs in fus vent or hive
skulkrush sg+lmgs in acidic and/or fus always keep a backup gorge
atleast 1 skulk should be on west/waste/double almost all game
drop ocs in the building hive for absolute ROFL effect
(if your marines can aim that is)
<!--QuoteEnd--></div><!--QuoteEEnd-->I think that's the step that everyone's still working on.
Hive Ranking:
1. Cargo
2. Ventilation
3. Power Silo
Top 3 tips:
- Hold generator/miasma
This area is important because it blocks marine foot movement to cargo and vent.
- Put an OC literally UNDER foreboding elevator
Marines will have a hard time getting out, which will keep powersilo safe for a while.
- Check Redroom
If a jetpack can make a phase gate here, you lose vent.
If you have comp core, throw down an OC on the ramp on the left side of the hive where rines ALWAYS seige from. One OC will not hold off a rush but it will usually give you warning and will often deter a ninja seige. OC alarms are great on pubs because someone will usually shoot it even if the comm says to be quiet.
Seems obvious, but don't try to rush Maint with Onos unless you have good support. Its nothing but long hallways and you are sure to get gunned down on the run if anyone gets there before the PG is gone.
Marine base to Maint hive is one of the easiest walks on any map. You have to either keep an eye on this with sensory or an OC alarm.
USE THE VENTS. For some reason no one uses the vents in eclipse, despite it being the best known map in NS. The current version has a vent that is PERFECT for bile boming comp core (right above the RT). Comms build within range of it 95% of the time. Try to get 2 gorges up there and attack simultaneously. You will have it down before rines even respond if you get a few skulks to support.
Rines like Eclipse hive relocate here. Bile from the vent in the back of the room and you will be suprised how many structures you can reach with the right angle.
Today, I'm going to talk about Veil.
Top Hives:
1. Cargo
2. Sub Sector
3. Pipeline
3 Tips:
1. Secure a Hive from the start
A few OCs can hold a hive until it is done. This can go a long way towards victory.
2. Cargo/Double vent
Lerks and gorges can help a lot if you are in the vent between cargo and double. You can shoot gas or bile bomb through this window. You can also build a chamber in here.
3. Keep Double Safe
If you have double, look for sieges on the left and right side areas adjacent to it.
Pipeline is FAR preferable to sub sector. it has the direct vent to cargo as well. The sub to cargo vent frankly sucks. You basically get potshot running out of it.
I nominate tomekki makes the rest of the strats for this topic <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />