[NS:S]Cams
Goldenprize
Join Date: 2006-11-05 Member: 58379Members
<div class="IPBDescription">For marines</div>So as an new research (like in grenades and mines section)
The commander can research Cam modules :
CAM Module :: This small cam module can put on any metal surface. But it can be fast destroy.
Damage: N/A Rate of fire: N/A
Clip size: N/A Max storage: 1 cam
CAM HP: 20 HP
Cost: 15 resources Requires: Armory and Observatory
<img src="http://home.tiscali.nl/janvr/robot/jpg/cmucam2.jpg" border="0" alt="IPB Image" />
example
A marine became 1 cam module at start, he can put the cam module at any metal surface.
(new button in controlls) you can view a small window (refresh all 5 seconds a picture // NOT REALTIME... or maybe yes))
You know you can click right mouse button and you have a menu ..say, reload and stuff.
but now you can move the cam view with the mouse to your best position <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
And <b>MAYBE</b> after a time period the energy from cam module is empty and it will be removed after 120 seconds.
The commander can research Cam modules :
CAM Module :: This small cam module can put on any metal surface. But it can be fast destroy.
Damage: N/A Rate of fire: N/A
Clip size: N/A Max storage: 1 cam
CAM HP: 20 HP
Cost: 15 resources Requires: Armory and Observatory
<img src="http://home.tiscali.nl/janvr/robot/jpg/cmucam2.jpg" border="0" alt="IPB Image" />
example
A marine became 1 cam module at start, he can put the cam module at any metal surface.
(new button in controlls) you can view a small window (refresh all 5 seconds a picture // NOT REALTIME... or maybe yes))
You know you can click right mouse button and you have a menu ..say, reload and stuff.
but now you can move the cam view with the mouse to your best position <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
And <b>MAYBE</b> after a time period the energy from cam module is empty and it will be removed after 120 seconds.
Comments
<img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
I mean that what you say <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
*edit*
i mean :
- Cam modul item
- can put on metal surfaces
- it can be destroy or the energy is low it will be remove
- the player, who put the cam can see the cam view after he put it.
after he put the cam and the cam viewport is open he can close / re open it with a new button
- an obsevatory and armory are required
Marines would be able to check their cam constantly while aliens would have to seek a sensory and stand still.
A marine cam however would be visible and easy to destroy while a sensory is invisible. so when a smart gorge ninja's into the marine start you could always check out how many marines there are and which weapons they have, until they have obs nearby or ping the area.
Marines would be able to check their cam constantly while aliens would have to seek a sensory and stand still.
A marine cam however would be visible and easy to destroy while a sensory is invisible. so when a smart gorge ninja's into the marine start you could always check out how many marines there are and which weapons they have, until they have obs nearby or ping the area. <!--QuoteEnd--></div><!--QuoteEEnd-->
How about like in starcraft (I know we use it alot in this game). But have a little lerk like thing, be a observer and you can fly around very fast. but if you get hit once it dies.
so i can say, why you need grenades because there is a grenade launcher <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Consider:
Marine cameras that would give a live feed to the comm when the rine was selected
Station cameras that would be present in the station and could be destroyed by the aliens (some in the open chewed off, but some shielded would require aliens to find the wires in vents and bit them) but would give the comm a preliminary view of the base and if the aliens didn't disable them then the rines would have an advantage for more of the game.
Placeable (as suggested cams) could give the comm more info on what was going on in the map, if for example the commander HUD was made up primarily of a 3d animated model of the map.
Right now I think that a lot of these things really depend on how the commander interface is dealt with.
Just have standard sercurity cameras are not working at the begining of a map and marines can run around and weld them back into operation.
The idea of cameras is great but I would toss the comm in a bad light and would sometimes be used for lameness.......imho.