Map layout
Soul_Rider
Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
<div class="IPBDescription">Crits and suggestions</div>This is a basic layout I am working on. This is only showing the connections between the rooms, not where rooms and passageways will actually be placed.
Note that hive 1 and 3 are very easy to get to for the marines, but hive 2 is more difficult. I have created a central room which creates a real choke point, whoever holds that will have the balance of power, this should create some great to-ing and fro-ing battles.
If the aliens are clever they will make sure they build hive 2 first if they are not in it, and that means they need to hold the central room to protect it effectively.
Marines will need to take that room to effectively pin down the Aliens in that hive, although they can attack through either hive to get there without harrasment.
Let me know what you think.
<img src="http://www.uklanparty.net/uup/soulrider_NSmap.JPG.jpg" border="0" alt="IPB Image" />
Note that hive 1 and 3 are very easy to get to for the marines, but hive 2 is more difficult. I have created a central room which creates a real choke point, whoever holds that will have the balance of power, this should create some great to-ing and fro-ing battles.
If the aliens are clever they will make sure they build hive 2 first if they are not in it, and that means they need to hold the central room to protect it effectively.
Marines will need to take that room to effectively pin down the Aliens in that hive, although they can attack through either hive to get there without harrasment.
Let me know what you think.
<img src="http://www.uklanparty.net/uup/soulrider_NSmap.JPG.jpg" border="0" alt="IPB Image" />