well its not as dark as you think it is, due to the white background you lose alot of detail. Personly I think its to busy to be a background so I didnt render it at 1024 * 768.
DY357LXPlaying since day 1. Still can't Comm.EnglandJoin Date: 2002-10-27Member: 1651Members, Constellation
edited November 2002
<!--QuoteBegin--Jobabob+Nov 10 2002, 05:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jobabob @ Nov 10 2002, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i wish you could jump on an ono's back and knife it in the head, tried it the other day but you just fall through :/<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> You can jump on their back and knife them. Look in the "off-topic" forum for "Ride that Onos" <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
EDIT: Or click here <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=10&t=9025' target='_blank'>To see the aforementioned pic</a>
@ Vyvn: Import mdl to milkwave, decompile, export, import smd to milkwave, model, export to 3ds, import to 3ds max, re-model/skin, model everything else/texture/lights/camera.. and ur done (+ this for other model + another step for textures)
Comments
Marine upgrade, ride onos into battle!
You can jump on their back and knife them.
Look in the "off-topic" forum for "Ride that Onos"
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
EDIT: Or click here <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=10&t=9025' target='_blank'>To see the aforementioned pic</a>
So, um, how did you make that?
Very cool btw.
@ Vyvn: Import mdl to milkwave, decompile, export, import smd to milkwave, model, export to 3ds, import to 3ds max, re-model/skin, model everything else/texture/lights/camera.. and ur done (+ this for other model + another step for textures)