Blog - ns_machina preview

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
edited November 2006 in NS General Discussion
<div class="IPBDescription">Talk back here</div>From <a href="http://www.unknownworlds.com/blog/" target="_blank">here</a>.
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Comments

  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    edited October 2006
    2GET!

    on a side note: tasty. me wants it.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Looks nice, but I wish you'd have shown more of this, 'organic' feel that you speak of <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Wasn't this the map which presented some of the new textures in ns2.wad, waaaaaaay back? I like the look of it, nice and curvy. Something which is hard to do correctly in the hl engine (especially if the map grows bigger)

    Not sure if I should post it here or in a PM directed at Merkaba, since this isn't the mapping forum...

    About the second screenshot, I would have loved to see more brush detail (3d) in the infestation on that wall. Especially when using this brightness. The brightness will work as a spotlight, accentuating the flatness of the brush/wall

    That's the only thing I don't like. The curves make up for it though troughout the rest of the screenies <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • cerberus414cerberus414 Join Date: 2005-05-07 Member: 51098Members, Constellation, Reinforced - Shadow
    What's up with so many dark maps. ns_ion, ns_altair, ns_machina. Can you guys make more maps like ns_eclipse, tanith and veil. (Plain and Simple) No wonder they are the most popular. Dunno. Just my two sense. Maps feel more alive when they are more brighter. Trust me.
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    edited October 2006
    <!--quoteo(post=1569957:date=Oct 14 2006, 11:26 PM:name=cerberus5)--><div class='quotetop'>QUOTE(cerberus5 @ Oct 14 2006, 11:26 PM) [snapback]1569957[/snapback]</div><div class='quotemain'><!--quotec-->
    What's up with so many dark maps. ns_ion, ns_altair, ns_machina. Can you guys make more maps like ns_eclipse, tanith and veil. (Plain and Simple) No wonder they are the most popular. Dunno. Just my two sense. Maps feel more alive when they are more brighter. Trust me.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    then why is ns_hera not popular
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Because it has horrific balance issues.
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    Looking good.

    On a related note, the RSS feed of the blog doesn't seem to be functioning for some reason.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--quoteo(post=1569957:date=Oct 14 2006, 05:26 PM:name=cerberus5)--><div class='quotetop'>QUOTE(cerberus5 @ Oct 14 2006, 05:26 PM) [snapback]1569957[/snapback]</div><div class='quotemain'><!--quotec-->
    What's up with so many dark maps. ns_ion, ns_altair, ns_machina. Can you guys make more maps like ns_eclipse, tanith and veil. (Plain and Simple) No wonder they are the most popular. Dunno. Just my two sense. Maps feel more alive when they are more brighter. Trust me.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Alternate theory. People are afraid to try new maps.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited October 2006
  • Head_crabHead_crab Join Date: 2004-06-22 Member: 29468Members
    This blog is a great idea and, if really updated regularly as you intend to do, may reduce the amount of rage that has ravaged this community for quite some time due to lack of updates.
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    Lookin great! Look forward to it.
    BM, i'll stop in vent sometime, do iggy and carty still play NS, or are they ever around? dont think i've gamed with you guys in a while.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    That map looks awsome, simple as that
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    Let's hope it plays awesome too. And that it'll see play from the purists.
  • One_man_armYOne_man_armY Join Date: 2004-09-23 Member: 31892Members
    Looks nice, mmmm dark corners. *chomp*
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    RE: thread title.

    I'm pretty sure it's "machina" not "machine" <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />

    A damned sexy map, nevertheless.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--quoteo(post=1569961:date=Oct 15 2006, 12:19 AM:name=RuBy)--><div class='quotetop'>QUOTE(RuBy @ Oct 15 2006, 12:19 AM) [snapback]1569961[/snapback]</div><div class='quotemain'><!--quotec-->
    Looking good.

    On a related note, the RSS feed of the blog doesn't seem to be functioning for some reason.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Can your RSS-reader handle .htaccess password protections?
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    <!--quoteo(post=1570059:date=Oct 15 2006, 10:57 AM:name=coris)--><div class='quotetop'>QUOTE(coris @ Oct 15 2006, 10:57 AM) [snapback]1570059[/snapback]</div><div class='quotemain'><!--quotec-->
    Can your RSS-reader handle .htaccess password protections?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Not sure - I'm using Bloglines, if that helps.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--quoteo(post=1570090:date=Oct 15 2006, 10:49 PM:name=RuBy)--><div class='quotetop'>QUOTE(RuBy @ Oct 15 2006, 10:49 PM) [snapback]1570090[/snapback]</div><div class='quotemain'><!--quotec-->
    Not sure - I'm using Bloglines, if that helps.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I doubt that a web-based service can login to a htacces protected site, try FeedReader (I think it can) or ThunderBird (i know it can because that's what i use) instead.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    <!--quoteo(post=1569993:date=Oct 15 2006, 01:46 AM:name=urinalcake)--><div class='quotetop'>QUOTE(urinalcake @ Oct 15 2006, 01:46 AM) [snapback]1569993[/snapback]</div><div class='quotemain'><!--quotec-->
    Lookin great! Look forward to it.
    BM, i'll stop in vent sometime, do iggy and carty still play NS, or are they ever around? dont think i've gamed with you guys in a while.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    k/(no|no)/(no|yes)/indeed
  • TheRealQuasarTheRealQuasar Join Date: 2005-01-30 Member: 39075Members
    Looking incredible... Not that that's ever been a problem for Merkaba. Gameplay is something that'll have to wait until release, but I'm really excited about this map.

    Good call on the whole blog thing too, I know I'll be reading it far more often than is healthy.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    edited October 2006
    <!--QuoteBegin-Flayra+--><div class='quotetop'>QUOTE(Flayra)</div><div class='quotemain'><!--QuoteEBegin-->We've been testing it with the Constellation members in NS v3.2<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is news to me. Did I miss out on an e-mail? As far as I know, the Constellation testing hasn't started yet, so how could you have been testing it with us in the past tense in the future?

    *sigh* Did you go and buy a DeLorean without telling us? Please tell me you didn't steal U-235 from some Libyan terrorists to produce the 1.21 gigawatts required...
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Oops, change that to "We've been testing it with our Playtesters" OR "We're about to start testing it with Constellation". <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • LazyEyeLazyEye Join Date: 2005-01-06 Member: 32959Members, NS1 Playtester
    I tip my hats to the mappers they work very hard updating there maps from feedback from playtesting (yes we test this game).

    ns_machina is the most compexed map I have ever seen on the HL engine, it really amazing me how this map was made useing a a 8 year old engine. Every room is vary unique and interesting, the lighting and textures are all well done.

    This map gets balance changes regularly and constelletion testing will help even more(when it comes).
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited October 2006
    <img src="http://xs308.xs.to/xs308/06423/ns_machina-routing-test.jpg" border="0" alt="IPB Image" />
    <img src="http://xs308.xs.to/xs308/06423/ns_machina_rb040004-2.jpg" border="0" alt="IPB Image" />
    <img src="http://xs308.xs.to/xs308/06423/ns_machina_rb040003.jpg" border="0" alt="IPB Image" />
    <img src="http://xs308.xs.to/xs308/06423/ns_machina_rb040002-2.jpg" border="0" alt="IPB Image" />
    It's over, ns_machina is finished.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited October 2006
    <!--quoteo(post=1570449:date=Oct 18 2006, 04:45 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Oct 18 2006, 04:45 PM) [snapback]1570449[/snapback]</div><div class='quotemain'><!--quotec-->
    [...pictures...]
    It's over, ns_machina is finished.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    There are some things I won't comment on, but I felt compelled to respond with at least the following:
    Picture 1: as easy as texture alignment might be, it's further on the Things To Do checklist than say, brush changes. During one of our "play"tests for an earlier build we didn't really fight at all, we tried to look for places where we could jetpack into the void for a commander-like top-down view of the whole map. (Things like this are overdramatized examples that have since been fixed, of course, but you can see my point about priorities).

    Picture 4: those "sudden edges" are an intentional stylistic characteristic. I'd explain more about how that "floor" is different from most, but I'm not allowed to tell <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    omg holes for skulks! Like on caged, but in slightly different :/
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    The map looks really good from all the screenshots. I hope that is what I think it will be like when I play it for the first time. But we will have to see how it is. I cant wait to play it.
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    edited October 2006
    <!--quoteo(post=1569958:date=Oct 14 2006, 05:44 PM:name=End)--><div class='quotetop'>QUOTE(End @ Oct 14 2006, 05:44 PM) [snapback]1569958[/snapback]</div><div class='quotemain'><!--quotec-->

    then why is ns_hera not popular <!--QuoteEnd--></div><!--QuoteEEnd-->


    eclipse owns one of the best maps all time


    Edit...
    o btw ** how do you delete posts?**
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    The map looks nice, but as already stated, we have to look into Gameplay.
    Especialy as Skulk :rolleyes:

    The Critter ain't Powerfull anymore, 'cause many Places have been fixed into "Marinefriendly", but thats another Story.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    FOR SOME REASON OT: That hole that used to be in ns_caged at aux gen or whatever its called where people could go outside the map and muchos annoyance commence!11!!1!vfbvsfwhbvfqfbqefgfevnlkqfefbfbbasleepdeprivationftwtbhfsd;fsdf
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