Activision Bring Gun, CoD Titles To Steam
tigersmith
Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
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Yea i does..But im sorry to say the best game thats going to be distributed on steam is
Natural Selection..which ever version it is.
Gun was great (I played it on the xbox) but I felt it was way too short. I managed to get 100% without really trying. Can't wait for the sequel though <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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<i>Sequel?!</i> Explain, <i>now.</i>
Yea i does..But im sorry to say the best game thats going to be distributed on steam is
Natural Selection..which ever version it is.
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I thought if NS:2 was made rather than NS:S It would be made on its own game engine rather than source itself. So how could it be released on the source engine? Unless I read that article wrong and you can just now download games that arent even apart of the HL1 or HL2 game engine now
I thought if NS:2 was made rather than NS:S It would be made on its own game engine rather than source itself. So how could it be released on the source engine? Unless I read that article wrong and you can just now download games that arent even apart of the HL1 or HL2 game engine now <!--QuoteEnd--></div><!--QuoteEEnd-->
Steam doesn't only distribute Source or GoldSource (Half-life) games. Actually I'd guess that at this point that of the games released on steam, Source based games are in the minority. As for NS:S/NS2, I believe it's currently planned to be on the Source engine, regardless of whether it ends up being NS:S or NS2.
<i>Sequel?!</i> Explain, <i>now.</i>
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Pure speculation/wishing on my part.
Besides which, considering statistics (produced by Publishers, who'd have thought?!) before online distribution said that Packing & Distribution made up such a huge percentage of their costs, I'm presuming then that this state of affairs must <i>somehow</i> have changed, and they're now unable to pass on their savings to the consumer.
Oh wait... I forgot, we're just drones for the profit machine.
- Shockwave, cynicism in motion.
You're not.
You're not.
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Which is one of the reason why they shouldn't charge the same price for online distributed games as for games you buy. They can cut major costs (shipping, the physical discs etc) and still charge the same price, gaining an ever bigger edge than they already have. That's cheating the consumer imo.
I think this might be one of the big reasons why Online Stores that distribute movies, music and games online are yet to be as successful as they could, they charge the same price but the consumer ends up with a inferior product (no physical discs/box for games, worse quality for music (unless you go FLAC) and no extra material for movies).
NINJA EDIT: One A too much in FLAC!
Im angry about sam and max. its only going to be out on Gametap..for the first month then it will be able to by fully-- LOL
Everyone who doesn't already have GUN should go buy it, right now. Hands down <i>the</i> best western to come out for the PC since Outlaws.
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says a lot about westerns...
One of the reasons online games cost as much as normal games is because if they undercut the instore price, retailers would get crazy mad and might refuse to carry the publisher's games. Look at Bones, or Sam and Max, or Red Orchestra, or Popcap games, or other online-only endeavors. These are cheaper since they don't intially have to deal with competition with boxed versions. Especially for games like Call of Duty of Half-Life, which have huge in-store presences before or the same day the game is available online, it is very hard to make it cheaper over Steam.
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Wasnt that one of the things vivendi ######ed valve over?
Lemme clean that up for myself...
</sarcasm>
I mean, think about it, high speeds, patches, customer support, lower prices (?). Sure converted me.
Anyone else think this is the best way to counter piracy?
I mean, think about it, high speeds,<!--QuoteEnd--></div><!--QuoteEEnd-->
Only if you aren't planning on buying on release day.
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I've give you this one.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> customer support,<!--QuoteEnd--></div><!--QuoteEEnd-->
How, exactly?
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->lower prices (?). Sure converted me.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've not seen any, in fact if anything, I've seen a huge harvest in selling games that previously wouldn't have sold (especially modifications being sold off as 'full games'. These were free before, suddenly they're making profit.)
I'm not going into the morality of piracy (theft when something is clearly being priced at the 'because we can get away with it' mark is an entirely seperate debate, probably best suited to the Discussions forum) but I've yet to see the consumer reap any of the benefits of digital distribution, and lose out in several cases.
- Shockwave
One of the reasons online games cost as much as normal games is because if they undercut the instore price, retailers would get crazy mad and might refuse to carry the publisher's games. Look at Bones, or Sam and Max, or Red Orchestra, or Popcap games, or other online-only endeavors. These are cheaper since they don't intially have to deal with competition with boxed versions. Especially for games like Call of Duty of Half-Life, which have huge in-store presences before or the same day the game is available online, it is very hard to make it cheaper over Steam.
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It is about the M.A.P. (Minimum Avertized Price) This is the price manufatures/developers tell retail is the minimum they are allowed to advertise a product. The thing is they have to keep the M.A.P. uniform for all there dealears. So if one dealers (Vavle/Steam) is given a lower M.A.P. then another Dealer (Lets say Walmart) then you risk no only backlash from Walmart, but since many more will go for the Steam version (In theory, I know we are not to that point yet with online) this will cause it to not be finacially wise for Walmart to carry the product. With each dealer that stops carring a product makes it more an more risky for the manufacture/developer.
A good example of this risk would be Walmart. Typically when a Walmart moves into a area, the kill off the smaller busineses. And that is many as Walmart is one of the largest. Lets say the Walmart is a super Walmart. It then kills off the grocery stores in the area. After all most grociery stores are union, so they end up with higher prices than Walmart. Now say something happens to Walmart, the just decied the area is not turning enough of a profit and shutdown, or maybe even a fire or other disater. This now leaves no place to buy grociers in the area. They will rebuild the grociery store(s) but it will take time
And like a said, very similar holds ture for video games. If they heavily undercut stores and stores stop selling their games, then something happens down the road to Steam, the will be left with no place to sell their games. They can get the games back in the stores, but it will take time to make the deals with them.
It may soudn extreme to everyone, but sadly this is how the retail wold works now because of the growing online sales