shotgun damage?

DeadEyeSavageDeadEyeSavage Join Date: 2004-10-07 Member: 32123Members
I was jsut wodner how dose the shotgunbreak down for each lvl of damage?

6 or 8 pellets? how much per pellet damage for lvl 1,2,3? I tried a search and either found too many topics or none at all <.>

So hwo dose the sg work i know the angel of which the bullets spread just nto sure on damage of eahc pellet on each damage lvl.

Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    There are 10 pellets per shot. They do 17, 18.7, 20.4, and 22.1 damage per pellet at lvl 0, 1, 2, and 3, respectively.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited October 2006
    Which relates ingame as 170 damage per shot at w0, then 200, 230, and 260 at weapons level 3 (If you hit all pellets) ... I think.

    edit : WTH am I talking about its 170/190/210/230 :x
  • ValoValo Join Date: 2005-03-22 Member: 46102Members, Constellation, NS2 Playtester
    oh gosh its you....
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--quoteo(post=1569652:date=Oct 11 2006, 06:32 AM:name=SpaceJesus)--><div class='quotetop'>QUOTE(SpaceJesus @ Oct 11 2006, 06:32 AM) [snapback]1569652[/snapback]</div><div class='quotemain'><!--quotec-->
    Which relates ingame as 170 damage per shot at w0, then 200, 230, and 260 at weapons level 3 (If you hit all pellets) ... I think.

    edit : WTH am I talking about its 170/190/210/230 :x
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Or 170/187/204/221.
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    <!--quoteo(post=1569652:date=Oct 11 2006, 08:32 AM:name=SpaceJesus)--><div class='quotetop'>QUOTE(SpaceJesus @ Oct 11 2006, 08:32 AM) [snapback]1569652[/snapback]</div><div class='quotemain'><!--quotec-->
    Which relates ingame as 170 damage per shot at w0, then 200, 230, and 260 at weapons level 3 (If you hit all pellets) ... I think.

    edit : WTH am I talking about its 170/190/210/230 :x
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    math is hard.
  • Guvnuh4Guvnuh4 Join Date: 2002-11-01 Member: 2198Members, Constellation
    yeah... especially multiplying by 10 is nigh impossible... <3
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1569676:date=Oct 11 2006, 02:11 PM:name=Brad_R)--><div class='quotetop'>QUOTE(Brad_R @ Oct 11 2006, 02:11 PM) [snapback]1569676[/snapback]</div><div class='quotemain'><!--quotec-->
    math is hard.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    There's a reason I'm not a programmer <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    <!--quoteo(post=1569663:date=Oct 11 2006, 11:58 AM:name=im_lost)--><div class='quotetop'>QUOTE(im_lost @ Oct 11 2006, 11:58 AM) [snapback]1569663[/snapback]</div><div class='quotemain'><!--quotec-->
    Or 170/187/204/221.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Fractions of damage aren't preserved. So its actually 170/180/200/220.
  • Gerald_R_FordGerald_R_Ford Join Date: 2003-11-11 Member: 22544Members
    when did it change from 16 to 17 damage per pellet at lvl 0?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--quoteo(post=1569689:date=Oct 11 2006, 03:47 PM:name=Cxwf)--><div class='quotetop'>QUOTE(Cxwf @ Oct 11 2006, 03:47 PM) [snapback]1569689[/snapback]</div><div class='quotemain'><!--quotec-->
    Fractions of damage aren't preserved. So its actually 170/180/200/220.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Interesting. I know you can heal a fraction of an armor point (based on watching innate regen), but it seems that you can't heal a fraction of a health point. Kind of unrelated, or maybe not.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    Maybe do to HL engine being old?
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    If you could take off fractions of a point of health, once a player gets <1 HP, the engine starts thinking the player is dead. As far as the engine's concerned, 0.3, 0.5, and 0.9 all round down to 0...
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