Gorge spit
SloppyKisses
omgawd a furreh!Virginia Join Date: 2003-07-05 Member: 17942Members, Constellation
<div class="IPBDescription">and welding</div>Is it possible to make a welding point gorge spittable only? If it is id like to see how it comes out on my new map, if not that should sooooo be implimented into the game!
Also could you make it to where it took 3 welding points to open 1 door?
Also could you make it to where it took 3 welding points to open 1 door?
Comments
The only entity which is gorgespit operateable (when conceiled from being able to press it) is the func_button. So if it is at all possible to target the func_weldable with this out of pressing reach func_button you could make it work... But I don't think targeting a func_weldable will do anything...
As for that 3 func_weld triggering a door would go like this:
3 func_weldable target a multisource (when all func_weldable are active the mutlisouce will trigger it's target)
multisource targets a trigger_relay (or the func_door, but I'm not sure it works without a trigger_relay)
trigger_relay (trigger state set to on) triggers the door (if targeting the door directly doens't work)
This will have no problem resetting as all of the enities in question will reset themselves, you might want to fiddle arround with the flags since I'm not sure if the func_weldable will be active troughout the round or just be a short instant trigger. I don't see any delay before reset, so I think it stays in it's on state when welded.
Addition if the func_weldable is a short trigger once type of entity -->
3 func_weldable target their own individual trigger_relay
each of these trigger relays target a multisource and have their trigger state set to on
the multisouce will trigger either the func_door or it's trigger_relay, which will trigger the door instead
I hope all of this makes any sense <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />