Is there anything that can be done
eliotmat
Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
<div class="IPBDescription">to make NS look better while we wait....</div>NS is an old game on an old engine. We all know that.
Dev team, is there anything being done in the current engine that can make NS look better?
Does anyone have the original high-res models from which the low-res models were created?
Also, are there any active modelers anymore? If so where are they? What are they working on?
Lastly, there have been many "increase your FPS" threads in the past. Are there any ways to increase the image quality?
I'm sick of trying to get friends to play this game because they all turn their noses because "the graphics are bad".
Dev team, is there anything being done in the current engine that can make NS look better?
Does anyone have the original high-res models from which the low-res models were created?
Also, are there any active modelers anymore? If so where are they? What are they working on?
Lastly, there have been many "increase your FPS" threads in the past. Are there any ways to increase the image quality?
I'm sick of trying to get friends to play this game because they all turn their noses because "the graphics are bad".
Comments
it had bumpmapping and all the stuff.
but as far as i know i was blocked because of whitewall exploits etc... <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
those were cool <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Yeah, detail textures had the promise to make the game look a lot better. The dev team decided to block it completely instead of just tying r_detailtextures into mp_consistency. I'm not sure why.
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I believe that it was impossible to do with the HL engine. Something about only some of the files could be checked. Not sure on details, but I remember hearing that it simply wasn't possible.
I'm sick of trying to get friends to play this game because they all turn their noses because "the graphics are bad".
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I know the feeling <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />
I'm a bit fed up by the stance the devs are taking since about a year. Always telling us that they'll start working on NS:S AND NS2 soon and then scrapping NS:S and totally restarting their efforts for NS2. At least they could give some of the code and the models out so that the community can develop NS further... <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
I know the feeling <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />
I'm a bit fed up by the stance the devs are taking since about a year. Always telling us that they'll start working on NS:S AND NS2 soon and then scrapping NS:S and totally restarting their efforts for NS2. At least they could give some of the code and the models out so that the community can develop NS further... <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
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NS:Source was a bad idea to begin with. Basically, the concept was to take an existing game built heavily around a variety of quirks and flaws in one engine, and try to rebuild <i>exactly the same game</i> on a completely different engine with different quirks and flaws, for no other benefit then to improve the graphics. The coding work required to replicate the behaviors of base NS would be incredible. It was only proposed as an idea at all when the dev team was feeling short on funds, and looking for a way to shrink the scope of the NS2 project to a more manageable level.
But apparently Flayra has since decided that NS:Source isn't really a much smaller project than NS:2 would be, anyway. So there's no point. Might as well go for a full-fledged new game, rather than a Port that still takes as much coding as a new game.
NS:Source was a bad idea to begin with. Basically, the concept was to take an existing game built heavily around a variety of quirks and flaws in one engine, and try to rebuild <i>exactly the same game</i> on a completely different engine with different quirks and flaws, for no other benefit then to improve the graphics. <!--QuoteEnd--></div><!--QuoteEEnd-->
Nice summary <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Because the topic of discussion of white walls isn't just about finding cloakers when it comes to white walls... Also finding hiding skulks can be easier, or hiding marines for that matter.
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To be fair you could just use powerstrip to crank up your ingame gamma - same effect. Whitewalls is no more of an advantage than having a sh**ty monitor IMO.