Alan Wake

RufflesRuffles Join Date: 2005-01-08 Member: 33795Members
<div class="IPBDescription">omg!</div>Tests of new games on a dx10 system based, the game is called Alan Wake and need no less than a Dual core to run, its incredible the graphic and the visual of the game, the link to video demo > <a href="http://www.youtube.com/watch?v=XGoiQaMM61E" target="_blank">http://www.youtube.com/watch?v=XGoiQaMM61E</a> They are using Quad Core to max the quality and make the game in real time, and the core is overclocked about more or less 1GHz, and the 3D graphic card is Nvidia based, but i can´t understand the specific number. Well enjoy =p

Comments

  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    I have no idea what you just said.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Eh, a lot of it was faked.. if you take a look at the explosions and 'burning' debris after the half-a**ed tornado, the fire didn't cast any light on its surroundings. Also the water edges still suffered from the standard problem of transitioning from water to land... they didn't zoom in, but on some faces you could still see a very sharp cutoff between the two.

    Requiring a dual core system for that level of graphics is just kind of ludicrous. If they were doing actual radiosity and volumetric light, I could understand it. But most of that was just mocked up.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    Please construct more sentences, it's hard to understand what you're saying. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    As for the YouTube video, I'm sorry to say it wasn't really that impressive, for the same reasons as Talesin has given; especially the processor requirements.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I love the simulated world system. Like Talesin said, all the individual parts weren't increadibly impressive, but I think the fact that they worked as players in a simulated world environment rather then just static lighting and static weather was impressive.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    How far in development is this? Is this their first real time show off? Putting in place holding effects is normal, to give people the basic view of what is going to be happening.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    This is the shot that gets me:

    <a href="http://www.shacknews.com/screens.x/alanwake/Alan+Wake/2/092706/092706_alanwake_8.jpg" target="_blank">http://www.shacknews.com/screens.x/alanwak..._alanwake_8.jpg</a>

    Holy crap that's gonna be awesome to see ingame. I hope you can advance time like in Oblivion and just watch a series of sunrises and sunsets...
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Graphics schmaphics, the game sounds interesting and i can't wait to play it.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--quoteo(post=1568531:date=Sep 30 2006, 12:55 AM:name=Talesin)--><div class='quotetop'>QUOTE(Talesin @ Sep 30 2006, 12:55 AM) [snapback]1568531[/snapback]</div><div class='quotemain'><!--quotec-->
    Eh, a lot of it was faked.. if you take a look at the explosions and 'burning' debris after the half-a**ed tornado, the fire didn't cast any light on its surroundings. Also the water edges still suffered from the standard problem of transitioning from water to land... they didn't zoom in, but on some faces you could still see a very sharp cutoff between the two.

    Requiring a dual core system for that level of graphics is just kind of ludicrous. If they were doing actual radiosity and volumetric light, I could understand it. But most of that was just mocked up.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought the demonstration of it all on its own gave a very base understanding of what its capable of. Sure, the fire or explosions dont give off light, and the water is rough on the edges at the time being, but from whats seen and displayed in the video I dont think thats a far cry away from being achieved rather easily.
  • RufflesRuffles Join Date: 2005-01-08 Member: 33795Members
    <!--quoteo(post=1568651:date=Oct 1 2006, 10:15 AM:name=Haze)--><div class='quotetop'>QUOTE(Haze @ Oct 1 2006, 10:15 AM) [snapback]1568651[/snapback]</div><div class='quotemain'><!--quotec-->
    I thought the demonstration of it all on its own gave a very base understanding of what its capable of. Sure, the fire or explosions dont give off light, and the water is rough on the edges at the time being, but from whats seen and displayed in the video I dont think thats a far cry away from being achieved rather easily.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    That´s the point Haze, imagine the possibilites of this game, his enviroment, the developer´s are trying to get the more realistic image, like real life to the game, i think they are on the right way.
  • DubersDubers Pet Shop Boy Edinburgh, UK Join Date: 2002-07-25 Member: 998Members
  • ShoeboxShoebox Join Date: 2004-11-15 Member: 32817Members
    Looks nice. I like the tornado. But, the thought of having to have at least a dual core and graphics to the max to run this game seems to me to be a little much.
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