TWG VIII Host Elections (again)
Byeka
Name changed from Freak83Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
<div class="IPBDescription">Vote your choice</div>SUPER EDIT:
Theslan has returned and it is now a vote off to host TWG VIII between him and im_lost. Theslan's game description IS UP. Please <b>BOLD</b> your vote for the new host.
<b><u>im_lost</b></u>
18 players
3 werewolves
3 mafia (works the same as wolves, just as a different "team")
1 psychopath
if a single player is targeted by more than one person for death, that
person dies, nothing special happens
humans (11)
* 1 vigilante: pick someone to kill at night, can choose not to
* 1 seer: checks for wolves
* 1 angel: checks for mafia
* 1 detective: checks for psychopath
* 3 masons: the masons know that each other are humans
* 1 psychic: at the beginning of each night, gets the number of
werewolves + mafia (this number does NOT include the psychopath)
* 1 guardian: protects a player from any killer, even from multiple
killers; the person saved is not revealed to anyone
* 1 martyr: the martyr can pick a person, and if that person would
normally die during the night, the martyr dies instead; if the martyr
picks someone that is targeted for death, the guardian can prevent the
death by protecting the targeted person OR the martyr
* 1 forensic specialist: checks one DEAD person per night, and finds
out exactly what role that person had
-------------------------------------------
<b><u>Theslan</b></u>
TWG game rules:
Players: 18. (with up to 2 backup slots)
Wolves 3 + 1 conversion.
All three roles: seer, psychic, and guardian.
TECHNICAL RULES:
Conversion: This will be done during night 1. The
wolves are allowed to choose one player that will be
working for their cause. In all sense, that player
becomes a wolf.
NOTE: Night one is extra long since the conversion has
to take effect. Night one will be done in two phases,
and they are:
--- PHASE ONE ---
Wolves decide on who to convert.
One player gets converted, and then special roles are
passed out (to prevent converting a special role).
--- PHASE TWO ---
This is normal: all roles report what they're doing,
and wolves report who they're going to wolf.
SEER: This is be as normal.
PSYCHIC: This role is also normal.
GUARDIAN: This role is also normal.
Originally I wanted to add flexibility so that the
guardian could protect more people, but have a less
effective chance of succeeding. For instance, if
guardian blocks 1 player, he succeed 100%, if he
blocks 2 players, he succeed 50% (50% chance of
successfully blocking per player). Well, it isn't
going in this game, so freak83 could leave this part
out.
Some minor rules:
- all participating players must choose a race (alien
or marine) and a role (shotgun heavy or fade).
- all participating players in backup slots must
choose a marine role (jetpack gernade launcher).
-----------------------------------------
<b>Reminder:</b>
- There was a change to the standard way the Guardian works before the forums went down. If a player is protected we will not find out WHO didn't die, it will just be known that some random person was protected from being wolfed that night.
Theslan has returned and it is now a vote off to host TWG VIII between him and im_lost. Theslan's game description IS UP. Please <b>BOLD</b> your vote for the new host.
<b><u>im_lost</b></u>
18 players
3 werewolves
3 mafia (works the same as wolves, just as a different "team")
1 psychopath
if a single player is targeted by more than one person for death, that
person dies, nothing special happens
humans (11)
* 1 vigilante: pick someone to kill at night, can choose not to
* 1 seer: checks for wolves
* 1 angel: checks for mafia
* 1 detective: checks for psychopath
* 3 masons: the masons know that each other are humans
* 1 psychic: at the beginning of each night, gets the number of
werewolves + mafia (this number does NOT include the psychopath)
* 1 guardian: protects a player from any killer, even from multiple
killers; the person saved is not revealed to anyone
* 1 martyr: the martyr can pick a person, and if that person would
normally die during the night, the martyr dies instead; if the martyr
picks someone that is targeted for death, the guardian can prevent the
death by protecting the targeted person OR the martyr
* 1 forensic specialist: checks one DEAD person per night, and finds
out exactly what role that person had
-------------------------------------------
<b><u>Theslan</b></u>
TWG game rules:
Players: 18. (with up to 2 backup slots)
Wolves 3 + 1 conversion.
All three roles: seer, psychic, and guardian.
TECHNICAL RULES:
Conversion: This will be done during night 1. The
wolves are allowed to choose one player that will be
working for their cause. In all sense, that player
becomes a wolf.
NOTE: Night one is extra long since the conversion has
to take effect. Night one will be done in two phases,
and they are:
--- PHASE ONE ---
Wolves decide on who to convert.
One player gets converted, and then special roles are
passed out (to prevent converting a special role).
--- PHASE TWO ---
This is normal: all roles report what they're doing,
and wolves report who they're going to wolf.
SEER: This is be as normal.
PSYCHIC: This role is also normal.
GUARDIAN: This role is also normal.
Originally I wanted to add flexibility so that the
guardian could protect more people, but have a less
effective chance of succeeding. For instance, if
guardian blocks 1 player, he succeed 100%, if he
blocks 2 players, he succeed 50% (50% chance of
successfully blocking per player). Well, it isn't
going in this game, so freak83 could leave this part
out.
Some minor rules:
- all participating players must choose a race (alien
or marine) and a role (shotgun heavy or fade).
- all participating players in backup slots must
choose a marine role (jetpack gernade launcher).
-----------------------------------------
<b>Reminder:</b>
- There was a change to the standard way the Guardian works before the forums went down. If a player is protected we will not find out WHO didn't die, it will just be known that some random person was protected from being wolfed that night.
Comments
For those of you that think this game idea seems insane, I would like to point out the <a href="http://www.unknownworlds.com:90/forums/index.php?s=1928340073163217920&showtopic=95041&view=findpost&p=1517993" target="_blank">original game idea</a>. I decided I should make it a little simpler, partly because a reduction in player count seems important.
EDIT: Yes, we're having a vote off. I'll edit the first post with Theslans game idea shortly.
Edit: Rarg.
On a side note, I'm going to vote for <b>im_lost</b>'s game, since not only will everyone have a special role to play around with, at up to four deaths per day/night, the game will sure to go by fast!
...Wait, is that a good thing or a bad thing?
...Oh well. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
*edit for bolding of teh name*
[edit] spelling.
Current Votes:
Theslan (4): (Nurot, Isamil, Swiftspear, Freak83)
im_lost (2): (Mantrid, EMP_Demon)
Bolding your vote isn't vital for host elections, just gameplay (but it helps anyway).
Next game host, I'd probably vote for you im lost, we really need to try out that game style sometime later, but not yet.
Theslan, you should get in the channel and auth so I can make you an op in preparation for the game.