i havnt had time to go into a full review. But right off the bat, i'd suggest losing the long name, at least for future versions. 'Disonberg' is already the most complicated NS map name, but then you add on 'beta5a'. This could have just as easily been 'b5'. It costs nothing, and i doubt you'll make it to beta9z, yet it saves a lot of people trouble when they're trying to remember the name when they're typing it out.
<img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Ok, I guess I have a thing for long names <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Just to name a few "long" names for that mod. I dunneh get the problem <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> Only thing which will kill you on sight if you use long names is dos/dospromt with it's maximum of 12345678.123 filename length
[edit] Ya might want to update the first post with the latest version, bERt0r
One of your chairs in Power Control is black, model origin outside map?
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1567116:date=Sep 21 2006, 07:47 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Sep 21 2006, 07:47 AM) [snapback]1567116[/snapback]</div><div class='quotemain'><!--quotec--> I did a walk arround in your map (much nicer then screenshots <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />) <!--QuoteEnd--></div><!--QuoteEEnd-->
yeah its true the screenshots are in like 640x480 without antialiasing or ansiotrophic enabled (you can force these in your video card settings and it works for NS.
The map looks much better when you play it <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
Forgotten Hope long map names > disonberg name in sheer size <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Invasion_Of_The_Philippines
In_The_Hell_Of_Bocage-1944
The_Attack_on_Carentan-1944
Just to name a few "long" names for that mod. I dunneh get the problem <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> Only thing which will kill you on sight if you use long names is dos/dospromt with it's maximum of 12345678.123 filename length
[edit]
Ya might want to update the first post with the latest version, bERt0r
One of your chairs in Power Control is black, model origin outside map?
I did a walk arround in your map (much nicer then screenshots <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />)
<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah its true the screenshots are in like 640x480 without antialiasing or ansiotrophic enabled (you can force these in your video card settings and it works for NS.
The map looks much better when you play it <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />