[NS:S] Alien Vision
Zenzou
Join Date: 2005-01-07 Member: 33462Members, Constellation
<div class="IPBDescription">Alien players see differently than marines</div>If the aliens could see differently like either heat or maybe through scent... they can see big red angry blobs for marines, but a faint orange aura surrounds the marines and this aura grows the less health the marine has. Blood shows up in neon green so that alien players can better detect marine damage since the marines show up red.
Comments
Edit: Oh and Better(more useful) flashlights, although the HL2 ones are nice, and maybe upgrade heat vision for marines which has defently been requested in the past, and i dont think it would be game-breaking at all if the aliens get something in return.
I think it would be nice for aliens to have pheremones or something to help detect marines as you walk into rooms in the beggining of the game. Its silly how effective a marine crouching in the corner of one of the hives is. Like every 30 seconds a marine leaves a "foot print" some little orange glowy or w/e on the ground, so atleast you know to be careful and not just egg in a room your team tells you is safe.
Edit: Oh and Better(more useful) flashlights, although the HL2 ones are nice, and maybe upgrade heat vision for marines which has defently been requested in the past, and i dont think it would be game-breaking at all if the aliens get something in return.
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that would be kind of cool but imo it would have to be made an upgraded skill
actually wait we already have it... its called scent of fear. Also if skulks did their job they could keep every marine para'd and imo having this footstep thing would be alittle overkill for the alien side, but thats just me.