Modifying The Bmp
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The ModFather Join Date: 2002-11-09 Member: 7956Members Posts: 6,411 Fully active user

Model will NOT compile.
I was successful in de-compiling the model, and want to re-color the bmp. I converted it to a gif, re-colored it, then saved it as a bmp. Now the model won't compile. Any clues?
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[High Poly Models: Phasegate, Infantry Portal]
modNS Forums - NS1 and NS2: We Wrote The Book On NS Modding
modNS Forums - NS1 and NS2: We Wrote The Book On NS Modding
eupt // www.christian-cook.co.uk - online portfolio // my steamid
[High Poly Models: Phasegate, Infantry Portal]
modNS Forums - NS1 and NS2: We Wrote The Book On NS Modding
Breakthrough | Ice9 Technology (Ice9Tech)
modNS Forums - NS1 and NS2: We Wrote The Book On NS Modding
If you're doing a re-colour, ctrl+u with colourize checked is your friend
modNS Forums - NS1 and NS2: We Wrote The Book On NS Modding
Tut i made a looooong time ago.
basicall select it, press ctrl+u, check colourize play around with settings. If you need more help lemme know.
1)Open up the original file, and change the mode to RGB color (Image->Mode->RGB color)
2)Zoom in, and use the polyganal select tool to draw a triangle around the TF logo.
3)Invert the selection so that everything but the TF logo is selected (Select->Inverse)
4)Go to Image->Adjustments->Replace color
5)Use the dialog's dropper tool to select the greenest part of the backpack (In this case, it's the brightest part above the TF logo)
6)Set Fuzziness to 200
7)Play with the Hue, Saturation, and Lightness until you get the color you're looking for. For that blue backpack, I used 125, 50, 0. For a similar red backpack, I used -75, 50, 0. When you're done, hit OK.
8)Convert your image back to Indexed Color, then save in whatever format you need (probably .bmp)
[High Poly Models: Phasegate, Infantry Portal]
And thanks to all of you for your help.
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