Armour Value Calculation

HeskeyHeskey Join Date: 2005-07-31 Member: 57246Members
<div class="IPBDescription">Am I correct?</div> Hey guys, I never really got down to any nitty gritty in games like, how much damage every attack does and how quick the attack can be used, but I've always wondered about armour values and after reading a post just now I think I've got it...

HP is X
Armour is Y
Total HP = Z

Z = X + 2Y

So:

100 + 70x2 (140) would be 240 hp?

And is this the same for all Half-Life mods? Half-Life, CS, even CSS etc?

Comments

  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    it's pretty much that but more hives and perhaps even just the carapace upgrade makes armor soak more damage, but as a rule of thumb that does nicely i think.
  • HeskeyHeskey Join Date: 2005-07-31 Member: 57246Members
    So for example in CSS:

    HP + Jacket & Helmet = 100 + 100x2 = 300hp?
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    No. THat is the default model for HL, but mods can change it.

    HL -- Z = X + 2Y
    DOD -- Z = X (no armor at all)
    NS Marines -- Z = X + 2Y
    NS Aliens -- Z = X + Y * (1.5 + 0.5H), where H is your hives


    CS is a whole different thing altogether, as unlike NS, most of the damage you take will go to your health instead of your armor. So an NS marine with 100 hp and 50 armor who gets bit for 150 damage will have 50 hp and 0 armor left. By comparison, a CS guy with 100 hp and 100 armor who takes 100 damage will have about 20 hp and 90 armor left. Since you never actually run OUT of armor, its very difficult to calculate exactly how much it protects you.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    Yeah, the only armor in CS worth mentioning is the helmet portion, which prevents death from one (1) headshot at full health. Other than that, it's virtually useless.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    In CS, it depends on what weapon you were hit with. An AK47 will do more damage to health, while a glock will chop away a good portion of the armor instad.
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    <!--QuoteBegin-Cxwf+Aug 4 2005, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ Aug 4 2005, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No. THat is the default model for HL, but mods can change it.

    HL -- Z = X + 2Y
    DOD -- Z = X (no armor at all)
    NS Marines -- Z = X + 2Y
    <b>NS Aliens -- Z = X + Y * (1.5 + 0.5H), where H is your hives</b>


    CS is a whole different thing altogether, as unlike NS, most of the damage you take will go to your health instead of your armor. So an NS marine with 100 hp and 50 armor who gets bit for 150 damage will have 50 hp and 0 armor left. By comparison, a CS guy with 100 hp and 100 armor who takes 100 damage will have about 20 hp and 90 armor left. Since you never actually run OUT of armor, its very difficult to calculate exactly how much it protects you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Incorrect, it should be:

    Z = X + Y * (1.75 + 0.25H)

    In combat it counts aliens as having two hives.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Note that armour also absorbs (negates) a portion of damage as well, further complicating matters.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    <!--QuoteBegin-BlueNovember+Aug 4 2005, 01:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Aug 4 2005, 01:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Note that armour also absorbs (negates) a portion of damage as well, further complicating matters. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats exactly what we are discussing. The amount negated by armor is what makes 1 point of armor effecitvely count as 2 or more points of health.

    <!--QuoteBegin-Golden+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Golden)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Incorrect, it should be:

    Z = X + Y * (1.75 + 0.25H)

    In combat it counts aliens as having two hives.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Combat gives alien 1 hive stats. I've tested this numerous times.

    In NS, your figures make armor worth 2 points at Hive 1, 2 1/4 points at Hive 2, and 2 1/2 points at Hive 3. My figures make armor worth 2 points at Hive 1, 2 1/2 points at Hive 2, and 3 points at Hive 3. If you'll go actually test this on a server, you'll see that mine are correct.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    Tyr it out with the damage calculator <a href='http://www.unknownworlds.com/ns/comm_manual/basic/damageCalculator.htm' target='_blank'>http://www.unknownworlds.com/ns/comm_manua...eCalculator.htm</a>
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Then you have to add in the fact that armor counts as 2 health whether you have 1 or 0 hives, so you really need a piecewise function to fully define it.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    edited August 2005
    EDIT: Give me a minute...

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->   Z = X + Y (1.5 + .5H), H != 0
    {
      Z = X + Y (2 + H), H = 0
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    I left the H in the second piece just to show how it would still work when it is 0.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    <!--QuoteBegin-im lost+Aug 4 2005, 02:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Aug 4 2005, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then you have to add in the fact that armor counts as 2 health whether you have 1 or 0 hives, so you really need a piecewise function to fully define it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I had forgotten about that. (Thanks to the Cheat for the piecewise function! )

    But I've never actually TESTED zero hive armor either. Maybe it actually does drop? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • HeskeyHeskey Join Date: 2005-07-31 Member: 57246Members
    On the subject of CS and armour

    Does anyone know how that value is calculated? And how 'Vest' gives 100, and 'Helmet & Vest' gives 100, but the helmet is better? (In basic terms yeah you have a helmet - But it's the same value?)
  • SakutaroSakutaro Join Date: 2005-01-07 Member: 33299Members
    try to on tourney mode and blow yourself with a mine
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Cxwf, how exactly did you derive (1.5 + 0.5H)?

    <a href='http://www.unknownworlds.com/ns/comm_manual/basic/armorSystem.htm' target='_blank'>I'd really like to hear Niteowl's comment on this topic...://I'd really like to hear Niteowl...n this topic...</a>
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-R e n e g a d e+Aug 4 2005, 05:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (R e n e g a d e @ Aug 4 2005, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cxwf, how exactly did you derive (1.5 + 0.5H)?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    To derive that, you first figure out the coefficient in front of H. Since each hive adds 0.5 hp per point of armor, you get 0.5H. The next step is to figure out what gets added to 0.5H. To do this, plug in any value of H and the corresponding value for A. In this case, you could use 2 = c + 0.5(1), and find that c = 1.5.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-Cxwf+Aug 4 2005, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ Aug 4 2005, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I had forgotten about that.  (Thanks to the Cheat for the piecewise function! )

    But I've never actually TESTED zero hive armor either.  Maybe it actually does drop?  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I have; 0-hive armor is the same as 1-hive armor.

    <!--QuoteBegin-R e n e g a d e+Aug 4 2005, 08:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (R e n e g a d e @ Aug 4 2005, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cxwf, how exactly did you derive (1.5 + 0.5H)?

    <a href='http://www.unknownworlds.com/ns/comm_manual/basic/armorSystem.htm' target='_blank'>I'd really like to hear Niteowl's comment on this topic...://I'd really like to hear Niteowl...n this topic...</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I wrote that page. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    (1.5 + 0.5H) does correspond with the data there, excepting the hive 0 case. 1.5 + 0.5(1) = 2, 1.5 + 0.5(2) = 2.5, and 1.5 + 0.5(3) = 3.
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