Armour Value Calculation
Heskey
Join Date: 2005-07-31 Member: 57246Members
<div class="IPBDescription">Am I correct?</div> Hey guys, I never really got down to any nitty gritty in games like, how much damage every attack does and how quick the attack can be used, but I've always wondered about armour values and after reading a post just now I think I've got it...
HP is X
Armour is Y
Total HP = Z
Z = X + 2Y
So:
100 + 70x2 (140) would be 240 hp?
And is this the same for all Half-Life mods? Half-Life, CS, even CSS etc?
HP is X
Armour is Y
Total HP = Z
Z = X + 2Y
So:
100 + 70x2 (140) would be 240 hp?
And is this the same for all Half-Life mods? Half-Life, CS, even CSS etc?
Comments
HP + Jacket & Helmet = 100 + 100x2 = 300hp?
HL -- Z = X + 2Y
DOD -- Z = X (no armor at all)
NS Marines -- Z = X + 2Y
NS Aliens -- Z = X + Y * (1.5 + 0.5H), where H is your hives
CS is a whole different thing altogether, as unlike NS, most of the damage you take will go to your health instead of your armor. So an NS marine with 100 hp and 50 armor who gets bit for 150 damage will have 50 hp and 0 armor left. By comparison, a CS guy with 100 hp and 100 armor who takes 100 damage will have about 20 hp and 90 armor left. Since you never actually run OUT of armor, its very difficult to calculate exactly how much it protects you.
HL -- Z = X + 2Y
DOD -- Z = X (no armor at all)
NS Marines -- Z = X + 2Y
<b>NS Aliens -- Z = X + Y * (1.5 + 0.5H), where H is your hives</b>
CS is a whole different thing altogether, as unlike NS, most of the damage you take will go to your health instead of your armor. So an NS marine with 100 hp and 50 armor who gets bit for 150 damage will have 50 hp and 0 armor left. By comparison, a CS guy with 100 hp and 100 armor who takes 100 damage will have about 20 hp and 90 armor left. Since you never actually run OUT of armor, its very difficult to calculate exactly how much it protects you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Incorrect, it should be:
Z = X + Y * (1.75 + 0.25H)
In combat it counts aliens as having two hives.
Thats exactly what we are discussing. The amount negated by armor is what makes 1 point of armor effecitvely count as 2 or more points of health.
<!--QuoteBegin-Golden+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Golden)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Incorrect, it should be:
Z = X + Y * (1.75 + 0.25H)
In combat it counts aliens as having two hives.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Combat gives alien 1 hive stats. I've tested this numerous times.
In NS, your figures make armor worth 2 points at Hive 1, 2 1/4 points at Hive 2, and 2 1/2 points at Hive 3. My figures make armor worth 2 points at Hive 1, 2 1/2 points at Hive 2, and 3 points at Hive 3. If you'll go actually test this on a server, you'll see that mine are correct.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> Z = X + Y (1.5 + .5H), H != 0
{
Z = X + Y (2 + H), H = 0
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
I left the H in the second piece just to show how it would still work when it is 0.
I had forgotten about that. (Thanks to the Cheat for the piecewise function! )
But I've never actually TESTED zero hive armor either. Maybe it actually does drop? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Does anyone know how that value is calculated? And how 'Vest' gives 100, and 'Helmet & Vest' gives 100, but the helmet is better? (In basic terms yeah you have a helmet - But it's the same value?)
<a href='http://www.unknownworlds.com/ns/comm_manual/basic/armorSystem.htm' target='_blank'>I'd really like to hear Niteowl's comment on this topic...://I'd really like to hear Niteowl...n this topic...</a>
To derive that, you first figure out the coefficient in front of H. Since each hive adds 0.5 hp per point of armor, you get 0.5H. The next step is to figure out what gets added to 0.5H. To do this, plug in any value of H and the corresponding value for A. In this case, you could use 2 = c + 0.5(1), and find that c = 1.5.
But I've never actually TESTED zero hive armor either. Maybe it actually does drop? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I have; 0-hive armor is the same as 1-hive armor.
<!--QuoteBegin-R e n e g a d e+Aug 4 2005, 08:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (R e n e g a d e @ Aug 4 2005, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cxwf, how exactly did you derive (1.5 + 0.5H)?
<a href='http://www.unknownworlds.com/ns/comm_manual/basic/armorSystem.htm' target='_blank'>I'd really like to hear Niteowl's comment on this topic...://I'd really like to hear Niteowl...n this topic...</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I wrote that page. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
(1.5 + 0.5H) does correspond with the data there, excepting the hive 0 case. 1.5 + 0.5(1) = 2, 1.5 + 0.5(2) = 2.5, and 1.5 + 0.5(3) = 3.