Applying Decals?
HeLLy
Join Date: 2005-07-21 Member: 56410Members
<div class="IPBDescription">Cant get it to work...</div> When I apply decals the ent. is infodecal I can see it through the Hammer camera view, but in game I cannot see it. And is there a way to change the sizes of the decals?
What do I need to set it to to see it in game?
Thanks.
What do I need to set it to to see it in game?
Thanks.
Comments
<img src='http://cpappas.net/maps/ns_realsiege/error.jpg' border='0' alt='user posted image' />
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bad Surface Extents ?? / ?? Error: This is a texture alignment issue. Either a texture is scaled too large or small or you selected your entire level and moved it around with texture lock enabled. The only way to fix this. (If you have no idea where it is.) Is it to select your entire level, go to the texture tool and make verything 1.00, 1.00 and 0, 0, 0. That may **** some people off, but at least you don't lose your architecture, eh? If you want to, be my guest, fly around your level and look for any mangled textures and correct them by hand. I hope you can find it without having to use the crude method above.
edit: [1/21/04]
I have been having a lot of trouble with this error lately so I'd like to quickly add a few things about this error.
1. Moving pieces of architecture far distances with texture lock on can cause this error.
2. I have found that the "Find Bad Tex Scale" Util in QuArK doesn't often pick this texture error up.
3. Using the clipping tool and creating a ever-so-slightly slanted face will give you this error. (Zoom in when you use the clip tool to ensure a clean cut)
4. The errors dialog in VHE *NEVER* picks this up.
5. I have no clue what the numbers mean when it says, "Bad Surface Extents", if someone could enlighten me I would very much appreciate it.
edit: [2/05/04]
I have discovered that BSE will also occur if HL can't find the textures listed in the editor. In my case I had my STEAM install on my G Drive and my Map File on my J Drive. The compiler/engine was looking in J:\Program Files\Sierra\Half-Life\ns\ instead of G:\Program Files\SteamApps\ghostsyphoid@zerodimention.com\half-life\ns. This is because (I believe) the compiler drops the drive letter and just grabs whatever letter the map file resides on, regardless of your specifications in VHE's texture selector dialog. Not sure on this but there should be a texture error reported from CSG in this case so make sure to check your compile log. It would read something like:
LoadLump()MissingTexture
or similar.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->